================Medallion of Shattered Will - Legendary Version================
Rarity: Legendary
Type: Amulet
Slot: Amulet
Shattered Will: You can spend a Reaction and a Bonus Action to change the attack roll to [1]. Insight of the Broken Mind: If your Wisdom is higher than your Strength, you restore your Reaction whenever you score a Critical Hit.
================Aquamancer's Gloves - Legendary Block================
Rarity: Legendary
Type: Gloves
Slot: Gloves
Drownsurge: When you deal damage with Aquamancer Powers, make yourself and the target Wet. Tidal Momentum: Using Aquamancer Powers has a [1]% chance to restore an Action Point. Triggers no more than once per turn.
AMP ArcaneFighter Helmet 4
Rarity: Legendary
Type: Hats
Slot: Helmet
Archer's Mind: When making a Ranged Weapon Attack Roll in combat, succeed an Intelligence Saving Throw([2]) to restore [1] Arcane Arrow(s).
Liquefied Spark Infusion
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Spark Conduction: Each turn in combat, gain Charged Catalyst to cast your next levelled spell without consuming a Spell Slot.
================Aged Crab Tincture - Legendary Block================
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Tidal Guard: While you are standing on water, attacks against you cannot Critically Hit. Erosivity: When you deal damage with Aquamancer Powers, you make the enemy target Vulnerable to[1] until the next[2] dealt to it.
AMP Artificers Boost18 4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Essence Distillation: When you kill a Small or Tiny creature with a spell or cantrip, you have a [1]% chance to receive a random artifact. If you are a Sorcerer, the chance increases to [2]%. Unstable Infusion: Your spell and cantrip attacks can turn the target into a sheep for [1] turns. If you are not a Sorcerer, this may destroy a random piece of your equipment. Liquefied Vitality: When you kill a Polymorphed sheep, you fully restore your Hit Points.
AMP Bladesinger Helmet 4
Rarity: Legendary
Type: Hats
Slot: Helmet
Eternal Echo: Attacks against foes with daggers, shortswords, longswords, rapiers, scimitars or sickles deal additional damage equal to your Intelligence Modifier × [1] - even on a miss.
================Legendary Block================
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Frost Amplification: When you deal primarily[1] with a spell or cantrip, also deal [2]. Potency equals your Spellcasting Ability Modifier. Inner Frost: Your cantrips fire an additional projectile, but you receive [1] at the start of each turn unless you have resistance to[2]. Eternal Freezing: When you damage a Chilled foe, all other foes within [1] become Chilled for [2] turns.
AMP Boots AllOrNothing 4
Rarity: Legendary
Type: Boots
Slot: Boots
Absolute Certainty: You gain +[1] to Attack Rolls, Spell Save DC, and all damage sources (except Magic Missiles and surface damage ticks) ΓÇö but become Stunned for [2] turn(s) if you miss, or the target succeeds on a Saving Throw against your effect. This is an absolute stun that bypasses all immunities.
AMP Boots ArcaneReclaim 4
Rarity: Legendary
Type: Boots
Slot: Boots
Forgotten Codices: Toggle to infuse your Cantrips (except Booming Blade) with the Weave's power - they expend a Level [1] Spell Slot, but also deal +[2] damage. If an empowered Cantrip misses, or if the target succeeds on a Saving Throw against it, you receive Mental Disruption for 1 turn. Arcane Supremacy: Your spells or cantrips that deal[1] also deal [2] while you have more than [3]% HP.
================ LEGENDARY ================
Rarity: Legendary
Type: Boots
Slot: Boots
Arcane Infusion: Using a spell or cantrip (except Booming Blade), your next successful weapon attack within [3] turns deals bonus [1][2] damage. Chaotic Attunement: Dealing[1],[2],[3] or[4] with a weapon, you accumulate [5] charge of Potent Magic. Chaos Conduit: While Potent Magic is active on you, your weapon attacks generate Ancient Chaos. Weavebender: While under the effect of Ancient Chaos, reroll weapon damage dice that roll below [1] - and choose the better result.
AMP Boots ContagiousFear 4
Rarity: Legendary
Type: Boots
Slot: Boots
Contagious Fear: A creature Frightened by a foe instantly spreads its fear to all allies within [1] if they fail a Wisdom Saving Throw ([2]) for [3] turns.
AMP Boots DamageReflect 4
Rarity: Legendary
Type: Boots
Slot: Boots
Magical Overgrowth: When starting your turn on or entering a druidic surface, such as webs, plants, mud, wild vines, or thorns, you gain Ironbark Protection, reflecting physical damage.
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Boots
Slot: Boots
Last Stand: When your HP falls below 25%, your smites no longer consume Spell Slots. Righteous Cycle: Your Lay on Hands now uses a Bonus Action instead of an Action. Oath Strike: Critical Hits with melee weapons against stunned foes restore [1] Channel Oath charge. Sacred Arsenal: When casting Sacred Weapon, you also gain Dispel Evil and Good for [1] turns.
AMP Boots EtherealSteps 4
Rarity: Legendary
Type: Boots
Slot: Boots
Veilwalker's Grace: After using Ethereal Step, you gain Longstrider for 3 turns. Deathless Stride: If you are Undead, your jump distance increases by [1].
================Legendary Version Block================
Rarity: Legendary
Type: Boots
Slot: Boots
Fortune's Excess: When you Critically Miss in combat, your next successful attack becomes a Critical Hit.
AMP Boots HunterPrecision 4
Rarity: Legendary
Type: Boots
Slot: Boots
Death from Afar: If the target is further than [1], the threshold for scoring a Critical Hit with ranged weapons is reduced by [2]. Cormyrean Elite: Your normal ranged attack range is increased by [1]%, and you gain Advantage on Attack Rolls with ranged weapons if the target is further than [2]. Toggle Radius: Enable to see the [1] radius around you. Toggle Radius: Enable to see the [1] radius around you.
AMP Boots InterruptMastery 4
Rarity: Legendary
Type: Boots
Slot: Boots
Magnetic Prescience: You gain +[1] Reaction Point for [2] turn(s) after receiving Reverberation. Thunderous Riposte: When hit in melee, you may spend a Reaction Point to resonate back, applying Reverberation to the attacker for [1] turns. Conductive Resonance: When dealing damage to a reverberating target, gain [1] Lightning Charge. Static Discharge: When gaining Lightning Charges, you remove Reverberation from yourself.
AMP Boots Isolation 4
Rarity: Legendary
Type: Boots
Slot: Boots
High Forest Saturation: While there are no allies within [1] of you, your Misty Steps increase their range by [2]%, and Wisdom increases by [3].
AMP Boots LifeForce 4
Rarity: Legendary
Type: Boots
Slot: Boots
Defender's Reflex: When an ally within [1] of you enters the downed state, you gain Action Surge until the end of your turn. Saviour's Might: Upon receiving Action Surge, you regain [1]% HP. Warden's Fury: While under Action Surge, you don't provoke Opportunity Attacks and your allies receive maximum possible healing.
================Legendary Version Block================
Rarity: Legendary
Type: Boots
Slot: Boots
Walking the Storm: Regain [1] Sorcery Point(s) after each spell or cantrip you cast in a turn after the first. Crimson Weave: Spending Sorcery Points to cast spells or cantrips grants you [1].
AMP Boots NecroBalance 4
Rarity: Legendary
Type: Boots
Slot: Boots
Dymitri's Will: Upon dealing damage in melee, or[3] with a spell or cantrip, you regain 1 ΓÇö but upon taking any damage, you additionally take [2]. The amount of healing and damage depend on your Constitution Modifier.
AMP Boots Pacifist 4
Rarity: Legendary
Type: Boots
Slot: Boots
Sacred Vow: You cannot use Action Points in combat, and you are permanently Calm. All allies heal for [1] at the start of your turn. Most of your abilities that can harm now cost an Action. Most of your abilities that can heal or support allies, now cost a Bonus Action.
AMP Boots PactReclaim 4
Rarity: Legendary
Type: Boots
Slot: Boots
Blood Bonds: Active only with Pact of the Chain. After each kill, lose [1]% of your maximum Hit Points, but all summoned allied fiends within [2] gain +[3] damage. Lasts until Long Rest, stacks up to [4] times. Fiendish Inspiration: Active only with Pact of the Chain. When you deal damage to a summoned allied fiend, restore it to full Hit Points. Weapon Hungers: Active only with Pact of the Blade. After each kill, lose [1] damage and [1] to Wisdom Saving Throws, but your main hand weapon gains +[2] damage. Lasts until Long Rest, stacks up to [3] times. Blade Supremacy: Active only with Pact of the Blade. Your weapon attacks deal additional damage equal to your Charisma modifier. Stolen Incantations: Active only with Pact of the Tome. After each kill with a spell or cantrip, you regain a Warlock Spell Slot, and if a slot was restored, lose [1] damage until Long Rest. Forbidden Knowledge: Active only with Pact of the Tome. Each time you regain a spell slot and lose damage, gain +[1] to the success of your spells and cantrips. Lasts until Long Rest, stacks up to [2] times.
AMP Boots PerfectCrime 4
Rarity: Legendary
Type: Boots
Slot: Boots
Vile Vanishing: Sneak Attacks have a [1]% chance to grant you invisibility for [2] turn(s).
AMP Boots PrimalFury 4
Rarity: Legendary
Type: Boots
Slot: Boots
Oathbound Healing: While you are raging, your successful attacks against foes heal all allies for [1].
================Legendary Version Block================
Rarity: Legendary
Type: Boots
Slot: Boots
Scarlet Alloy: Upon taking a Critical Hit, you gain +[1] to AC, deal [2] back to attackers when taking damage and you cannot be moved and cannot be knocked Prone. Effect lasts until the end of combat.
AMP Boots SparklingBuffoonery 4
Rarity: Legendary
Type: Boots
Slot: Boots
Blinding Pratfall: When you use Dash or similar actions, all foes within [1] receive Radiating Orbs for [2] turns. Fool's Revenge: Whenever you take damage, the attacker receives [1] Radiating Orb(s).
AMP Boots SpiderWalk 4
Rarity: Legendary
Type: Boots
Slot: Boots
Spidersilk Thread: You cannot be enwebbed or slowed by it. Each turn in combat, you create webbing around yourself in a [1] radius. Extinction Weave: All burning objects and creatures within [1] of you are instantly extinguished. Objects in this radius also begin emitting webbing.
AMP Boots TacticalStance 4
Rarity: Legendary
Type: Boots
Slot: Boots
AMP Boots WeaponMastery 4
Rarity: Legendary
Type: Boots
Slot: Boots
Mounting Tempest: Melee weapon attacks against creatures grant you Momentum for [1] turn(s), even if you miss. Maximum [2] charges. Faster Than Sound: Upon dealing damage, you spend [1] charge(s) of Momentum to Slow the target for [2] turn(s). This feature can be toggled off.
AMP Boots WildRegeneration 4
Rarity: Legendary
Type: Boots
Slot: Boots
Earthen Vitality: While in Wild Shape, regain [1] at the end of each turn in combat. Barkskin no longer requires Spell Slots. Nature's Farewell: Upon leaving Wild Shape, you heal yourself and all allies within [2] for [1]. Grasping Earth: When attacking a Reeling target, you force it to succeed on a Strength Saving Throw([1]) or become Ensnared for [2] turns. Earthen Calling: Entering Earth Myrmidon form no longer costs Wild Shape charges.
================Legendary Version Block================
Rarity: Legendary
Type: Boots
Slot: Boots
Extremity Surge: You add [1] damage dice to any of your Critical Hits. When you critically miss, lose [2]% HP. Force Resonance: When you take[1], gain Force Resonance for [3] turns, reducing your Critical Hit threshold by [2].
Celestial Gloves
Rarity: Legendary
Type: Gloves
Slot: Gloves
Celestial Retribution: When you miss, immediately deal [1] to the target.
Seraph's Final Testament
Rarity: Legendary
Type: Armor
Slot: Body
AMP CrownPaladin Helmet 4
Rarity: Legendary
Type: Hats
Slot: Helmet
Righteous Clarity: Using Righteous Clarity grants you Blessed for [1] turns.
AMP DeathCleric Helmet 4
Rarity: Legendary
Type: Hats
Slot: Helmet
Blind Harvest: Your Necromancy spells and cantrips reduce the number needed to score a Critical Hit by [1] against Blinded targets. Spreading Decay: Dealing[1] to a foe inflicts Fetid Rot for [2] turn(s). Maddening Decay: Fetid Rot forces affected creatures to succeed on a Wisdom Saving Throw ([1]) or fall into Madness. Shadow Necrosis: While in a Lightly or Heavily Obscured area, your[1] also deals [2].
==============Legendary Version==============
Rarity: Legendary
Type: Gloves
Slot: Gloves
Swamp Magic: When dealing[1] with weapons, unarmed attacks, cantrips, or spells, you also deal [2] and have a [3]% chance to inflict Telifon's Curse on the target until the end of combat.
================Robe of the Grand Aquamancer - Legendary Block================
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Abyssal Embrace: While Wet, negate Vulnerability to[1] and[2], gain Resistance to all physical damage, and ignore Opportunity Attacks. Deluge: When you deal damage with Aquamancer Powers, you create a water surface beneath the target in a [1] radius.
AMP GlamourBard Helmet 4
Rarity: Legendary
Type: Hats
Slot: Helmet
Charming Presence: When near a Charmed(or similar condition) foe in combat, you restore [1] Bardic Inspiration at the start of your turn.
================Legendary Block================
Rarity: Legendary
Type: Amulet
Slot: Amulet
Gondian Resilience: The mechanical core protects its bearer from mental domination and elemental forces while you are not in Steel Watcher form. You gain Immunity to Frightened, Charmed and become Resistant to[1].
==============Legendary Version==============
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Mounting Carnage: While Bleeding, your Critical Hit threshold is reduced by [8]. When you score a Critical Hit, become Bleeding for [1] turns. If you are a Dark Urge, regain [2] with each kill and gain +[3] to Attack Rolls and +[4] damage with each kill (up to +[5]) in combat. With each kill, release a necrotic burst in [6], dealing [7] to all non-allied creatures.
================Legendary Block================
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Primordial Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Primordial Chaos. Triggers once per turn. The First Soul: You are imbued with the essence of every race in the Forgotten Realms (racial artifacts now work for you). Soul Infusion heals for [1] per charge and grants Bless and Haste for 3 turns.
---------- Legendary (T4) ----------
Rarity: Legendary
Type: Armor
Slot: Body
Sudden Smite: When dealing[1] or[2] with a levelled spell to a foe, gain the ability to use Booming Blade free to cast until the end of your turn.
---------- Legendary (T4) ----------
Rarity: Legendary
Type: Armor
Slot: Body
---------- Legendary (T4) ----------
Rarity: Legendary
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Moradin's Blessing: Forged in the heart of a volcano by Moradin's hand, this axe grants its dwarven wielder immunity to[1], the ability to see in darkness up to [2] and pierce through magical darkness, and renders them immune to being Blinded by darkness.
--- T4 Legendary ---
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Soul Harvest: Slay [1] Frightened or Bone-Chilled creature(s) to unlock the power to raise the dead. Soul Siphon: When you slay a Frightened or Bone-Chilled creature, restore 1 charge of Channel Oath and Channel Divinity.
--- T4 Legendary ---
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Shield of Souls: When you slay a foe, gain a dreadful soul charge (max [1]). While you have souls, gain +[2] AC. When hit by a melee attack, force a soul to attack, dealing [3] and Frightening the foe if they fail a Wisdom Saving Throw ([4]). Souls vanish on Short Rest.
---------- Legendary (T4) ----------
Rarity: Legendary
Type: Hats
Slot: Helmet
Thunderous Judgment: When you deal damage with a spell or cantrip that deals[2] or[3], [1]% chance to apply Reverberation to yourself and the target for [4] turns. Moradin's Echo: While under Reverberation, spells that deal[2] or[3] deal an additional [1]. Stout: Those of dwarven blood gain Advantage on Constitution Saving Throws.
--- T4 Legendary ---
Rarity: Legendary
Type: Hats
Slot: Helmet
Dread Gaze: You have Advantage on Attack Rolls against Frightened and Bone-Chilled creatures and also deal [1] to them with any damage source. Fear Devourer: When you Frighten a creature, restore [1] Bonus Action Point. Triggers no more than once per turn.
--- T4 Legendary (Blackrazor) ---
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Soul Reaper: On hit against a sentient creature, regain [2]. On killing blow, gain [3] Temporary Hit Points and [4] Momentum charges. Whispers of Madness: Cursed Artifact. The blade's hunger gnaws at your mind. At the start of each turn in combat, if you have not slain a sentient creature during the previous turn, you must succeed on a Wisdom Saving Throw ([1]) or succumb to Madness. Indomitable Will: The blade's dark hunger shields your mind from Fear and Charm.
================Legendary Block================
Rarity: Legendary
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Gwaeron's Fury: At the start of your turn, while standing on vines, gain Momentum for [1] turn(s). Nature's Venom: Weapon attacks also deal [1] against Ensnared targets. Predator's Precision: You reduce the Critical Hit threshold by [1] against Ensnared targets.
Winterlord's Coronation Armour
Rarity: Legendary
Type: Armor
Slot: Body
Grasp of the Grave: When dealing [1], you also deal [2]. You become the Nameless King. Eternal Winter: When stepping on a frozen surface, use Wall of Ice without spending spell slots once per combat.
AMP Orb Acid Ring T4
Rarity: Legendary
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Vitriol Eruption: When you deal damage to a foe, create an Acid Surface with a radius of [1] for [2] turn(s) and apply Acid to the target for the same duration while you have Ancient Chaos. Corrosive Empowerment: You gain the ability to cast Acid Splash while you have Ancient Chaos.
AMP Orb Blood Ring T4
Rarity: Legendary
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Sanguine Resonance: Boundless Restoration restores +[1]% more Hit Points. Bloodletting Presence: Each turn, all creatures in combat must succeed on a Constitution Saving Throw([1]) or become Bleeding for [2] turns.
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Entropy's Bite: You also deal [1] with all damage sources while you have Ancient Chaos. Creeping Permafrost: Dealing damage with attacks or spells to targets Encrusted with Frost, you apply Chilled to them until the end of your next turn while you have Ancient Chaos. Cold Contempt: While the target is Prone, you additionally deal [1] with all damage sources while you have Ancient Chaos. Absolute Zero: You cannot slip on ice and spread Mark of Frost to all foes within [1] of the target you applied Mark of Frost to while you have Ancient Chaos.
AMP Orb Diamond Ring T4
Rarity: Legendary
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Crystalline Aegis: Your crystalline barrier adapts to your injuries, granting [1] AC at [4]-[5]% HP, [2] AC at [6]-[7]% HP, and [3] AC below [8]% HP while you have Ancient Chaos. Adamantine Resolve: Gain +[1] to Saving Throws while you have Ancient Chaos.
AMP Orb Fire Ring T4
Rarity: Legendary
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Chaotic Immolation: At the end of your turn, foes within [1] must succeed on a Constitution Saving Throw([3]) or receive Fire Seed for [2] turn while you have Ancient Chaos. Corrupted Flames: You also deal [1] to targets with Fire Seed while you have Ancient Chaos.
AMP Orb Force Ring T4
Rarity: Legendary
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Distorted Warp: Burning Ancient Chaos charges deals [1] times more damage. Warp Implosion: When you kill a creature, trigger a force explosion dealing [1] to all foes within [2] while you have Ancient Chaos. Chaotic Dominion: All foes within [1] of you are vulnerable to[2] while you have Ancient Chaos.
AMP Orb Lightning Ring T4
Rarity: Legendary
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Warp Lightning: You gain the ability to cast Chain Lightning while you have Ancient Chaos. Empyrean Discharge: When you deal[1], shock the target for [2] turns while you have Ancient Chaos.
AMP Orb Necrotic Ring T4
Rarity: Legendary
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Death's Grasp: While Concentrating, your Necromancy spells and cantrips inflict Bone Chill on targets when dealing damage. Entropy's Conduit: You gain the ability to cast Circle of Death while you have Ancient Chaos. Chaotic Undeadification: While Concentrating, you are considered Undead, with all associated traits.
AMP Orb Poison Ring T4
Rarity: Legendary
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Chaotic Toxin: Dealing[1] to a creature, you apply Toxemia for [2] turn(s) while you have Ancient Chaos. Toxic Escalation: Poisoned foes gain Toxemia at the end of their turn. If a foe is immune to poison, it receives twice as much Toxemia. Detoxification: If you have Toxemia, dispel it at the end of your turn while you have Ancient Chaos. If you have Sculpt Spells, also dispel Toxemia from all nearby allies. Aggravated Toxemia: Applying Toxemia, you also apply 1 extra turn of Toxemia. No more than once per turn.
AMP Orb Psychic Ring T4
Rarity: Legendary
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Aberrant Grace: Using an illithid power, you receive Bless for [1] turns while you have Ancient Chaos. Chaos Synapse: When you gain Ancient Chaos for the first time, you also gain Arcane Acuity for [1] turns. Neural Convergence: While under the effect of Volatile Shield and Ancient Chaos, you gain +[1] Reaction. Psionic Dominion: You gain the ability to cast Mind Blast while you have Ancient Chaos.
AMP Orb Radiant Ring T4
Rarity: Legendary
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Solar Empowerment: You gain the ability to cast Daylight while you have Ancient Chaos. Luminous Commotion: When you take damage, inflict Radiating Orbs upon the source for [1] turn(s) while you have Ancient Chaos.
AMP Orb Thunder Ring T4
Rarity: Legendary
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Resonating Strike: You also deal [1] to Reverberating foes while you have Ancient Chaos. Warp Shatter: You gain the ability to cast Shatter while you have Ancient Chaos. Echoing Cascade: All your damage sources apply Reverberation to you and a foe for [1] turns while you have Ancient Chaos.
AMP Orb Underdark Ring T4
Rarity: Legendary
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Umbral Genesis: You create a Darkness Cloud in a [1] radius on attacking a foe for [2] turns while you have Ancient Chaos. Tenebrous Dominion: The Darkness Cloud forces foes in it to succeed on a Wisdom Saving Throw ([1]) or fall asleep for 2 turns and become vulnerable to all damage, while allies in it have their Critical Hit threshold reduced by [2] and gain +[3] additional damage dice on critical hits.
AMP Orb Warrior Ring T4
Rarity: Legendary
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Corrupted Abilities: You gain the ability to cast Blade Ward, use Sweeping Attack and Riposte while you have Ancient Chaos.
AMP PirateRogue Helmet 4
Rarity: Legendary
Type: Hats
Slot: Helmet
Secret Compound: You gain +[1] to Spell Save DC while within [2] of a foe.
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Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Guardian's Snare: When dealing damage with a weapon, force the target to succeed on a Dexterity Saving Throw or become Webbed for [1] turns. Difficulty Class is based on your Maneuver DC. Web Surface: Toggle to create a web surface ([1] radius) beneath the target on each weapon hit.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Legendary ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Arachnid Strikes: When dealing damage with a weapon to a Poisoned target, apply Lolth's Mark to it for [2] turns. Mistress's Long Reach: On Critical Hit with a weapon, apply Lolth's Mark to all foes within [1] for [2] turns.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Legendary ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Whispers of Lolth: When dealing[1] with a weapon, force the target to succeed on a Wisdom Saving Throw or become afflicted with Lolth's Curse for [2] turns. Difficulty Class is based on your Maneuver DC. Lethal Venom: When dealing damage with a weapon, the target becomes Vulnerable to[1] for [2] turns.
==============Legendary Version==============
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Frozen Lament: Your spells and cantrips that deal[1] also deal [2]. Dealing Cold damage possibly inflicts Chilled upon the target.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Legendary ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Viper's Venom: When dealing[1] with a weapon, force the target to succeed on a Constitution Saving Throw or become afflicted with Spider Queen's Venom for [2] turns. Difficulty Class is based on your Maneuver DC. Venomous Mastery: You ignore Resistance and Immunity to[1]. Lolth's Judgment: On Critical Hit, Paralyze the target for [1] turn.
================Legendary Version Block================
Rarity: Legendary
Type: Boots
Slot: Boots
Deep Resonance: When you are Petrified, at the start of each of your turns in combat, your stone body creates powerful vibrations, dealing [1] to all foes within [2]. Creatures that fail a Constitution Saving Throw ([3]) become Stunned for 1 turn.
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Hats
Slot: Helmet
Shadow Sustenance: While you are not illuminated, restore [1] Sorcery Point at the start of each turn in combat. Shadow Beasts: Allied summoned monstrosities within [1] gain [2] at the start of their turn. When an allied summoned monstrosity attacks a foe, you gain [3]. Shadow Spell Mastery: While you are not illuminated, gain Advantage on Attack Rolls with spells and cantrips. Eyes of Darkness: All allied creatures within [1] gain Devil's Sight.
---------------------------------------------------------------------------------------------------
Rarity: Legendary
Type: Rings
Slot: Ring
Skilthiryx's Will: You gain +[1] to Spell Save DC, and your spells and cantrips also deal [2]. Mind over Matter: The Telekinesis you gain from this ring may be cast once each turn using a Bonus Action.
AMP Stardruid Helmet 4
Rarity: Legendary
Type: Hats
Slot: Helmet
Stellar Tide: When dealing[1], no more than once per turn restore a Bonus Action, but you must succeed on a Constitution Saving Throw([2]) or become Stunned for 1 turn. If you are concentrating, you skip this save. Wild Restoration: When healing an ally (not yourself) with a spell in combat, no more than once per combat restore a charge of Wild Shape. Cosmic Guidance: When casting Guiding Bolt, succeed on a Wisdom Saving Throw([1]) to restore 1 Cosmic Omen. Stellar Wrath: When dealing[1], you also deal [2]. If it is an Attack Roll, replace the bonus damage with [3].
Summoner
Rarity: Legendary
Type: Armor
Slot: Body
Lost Heritage: If you are a human or half-elf (or disguised as one), gain +[1] Reaction Point. You can spend a reaction when you or an ally are hit to summon a grieving Gherg spirit.
================ LEGENDARY VERSION BLOCK ================
Rarity: Legendary
Type: Hats
Slot: Helmet
Bee's Sting: Targets with Hunter's Mark take additional[1] equal to your Wisdom Modifier. Swarm Push: When pushing a foe by any means, you push them an additional [1] further. Swarm Instinct: Using a jump or flight ability in combat grants you [1] turn of Arcane Acuity (up to [2]). Maddening Swarm: When dealing[1], you force foes to succeed a Wisdom Saving Throw against your Spell Save DC or be struck with Madness for [2] turn.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Legendary ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Soul Reaping: On a killing blow against a creature, gain [1] temporary hit points. Life Drain: Hitting a foe with this rapier, regain [1] (even if you are undead). Grasp of the Grave: Hitting a foe with this rapier, inflict Bone Chill for [1] turns.
================ LEGENDARY VERSION BLOCK ================
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Spectral Strikes: Your unarmed attacks apply [1] charge of Astral Mark. If the target has more than [2] charge(s) of Astral Mark, your threshold for Critical Hit against it with unarmed attacks or Ki spells is reduced by [3]. Mind Fracture: If the target is Paralysed, you also deal [1] with your attacks and spells. Astral Dominance: You gain +[1] to all Attack Rolls. Limbo's Authority: Toggleable feature. Hold Person and similar spells can now be cast as a Bonus Action instead of an Action.
arc N Acid4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Deep Corrosion: All foes covered in acid within [1] of you are vulnerable to[2]. Interplanar Acidity: You ignore Immunity to[1].
arc N Blood4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
arc N Cold4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Shattering Ice: The number needed on an Attack Roll to score a Critical Hit against targets that Encrusted with Frost is reduced by [1]. This effect can stack with similar effects. Crackling Frost: You add [1] damage dice to your ranged critical hits with spells or cantrips.
arc N Diamond4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Weave Surge: You gain an additional +[1] to AC while under the effect of Mage Armour.
arc N Fire4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Fire Mastery: Scoring a Critical Hit with a spell or cantrip of[2], your spell attacks of[2] gain +[1] projectiles for two consecutive turns.
================ FORCE NECKLACE ΓÇö LEGENDARY ================
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Graviton Pulse: Your spells and cantrips dealing[1] slow the target. If you are not resistant to[1], you also become slowed. Temporal Precision: While Slowed, reduce the threshold for scoring a Critical Hit by [1]. Force Surge: Restore an Action Point whenever you score a Critical Hit with a spell or cantrip dealing[1]. Triggers no more than once per turn. Gravity Well: When you kill a foe within [2] with a spell or cantrip dealing[1], restore an Action Point. Triggers no more than once per turn.
arc N Lightning4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Deep Shock: All foes in combat under the effect of shock or similar condition, when making Attack Rolls, must succeed on a Constitution Saving Throw ([1]) or be Stunned for [2] turns. Charged Storms: After dealing [1] with a spell or cantrip, you automatically score a Critical Hit with your next spell or cantrip. Triggers no more than once per turn.
arc N Necrotic4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Soul Necromancy: When you kill a living creature, you have a [1]% chance to summon a friendly strong specter for [2] turns.
================ LEGENDARY BLOCK (18m) ================
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Master Venomancer's Essence: You can't fall Prone and are Immune to all harmful conditions while a foe with Toxemia is within [1] of you. Venom Surge: Applying or receiving Toxemia, you gain [1] bonus to your attacks and spells for [3] turn. Stacks up to [2] times.
arc N Psychic4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Action Reading: Dealing[1], once per turn you inflict Catastrophically Read on the target for [2] turns, guaranteeing a critical hit against it. Mind Mastery: If a foe succeeds a mental Saving Throw against your spell or cantrip, it must succeed on a Wisdom Saving Throw against your Spell Save DC or become Dominated for [1] turns. Shattered Mind: Dealing damage to Frightened foes forces them to succeed on a Wisdom Saving Throw against your Spell Save DC or suffer Confusion for [1] turns. Psychic Dominance: Sleep, Dissonant Whispers, Hideous Laughter, Crown of Madness, Hypnotic Pattern, Confusion, and Dominate Person no longer require Spell Slots.
arc N Radiant4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Celestial Spark: While in sunlight, foes' Opportunity Attacks cannot target you, you reroll 1s on damage dice, have Advantage on Attack Rolls, and have Resistance to all damage.
arc N Thunder4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Sonic Shattering: Constructs and objects take an additional [1]%[2] of any damage you deal. Thunderous Wrath: When you roll Thunder damage, you can use a reaction to deal maximum damage instead.
arc N Underdark4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Relentless Shadows: All foes standing in Darkness take [1] at the start of their turn.
arc N Warrior4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Sudden Violence: When you use Rage or Action Surge, you gain Wrath for [1] turns.
arc R Acid4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Molecular Decomposition: Foes covered in acid additionally lose [1] AC. Universal Dissolver: While you stand on an acid surface, all foes are covered in acid.
===== TIER 4: LEGENDARY (+4 projectiles) =====
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Blood Magic Orbs: While you are bleeding or someone within [2] is bleeding, your Magic Missile fires [1] additional projectile(s).
arc R Cold4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Arctic Veil: When any creature starts its turn in fog, it becomes Encrusted with Frost for [1] turn(s) (duration stacks). Reality Crystallization: You deal [1] times more[2] with your cantrips that deal[2] to targets standing in fog.
arc R Diamond4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
arc R Fire4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Phoenix Wrath: While you are burning or have a similar condition, also deal [1] with all attacks. Embodiment of Primordial Fire: All foes are constantly burning if you are burning.
================ LEGENDARY (T4) ================
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Moleculation: When a creature nearby takes[1], it receives Moleculation. Chronal Pulse: While you are slowed or hastened, you constantly deal [1] to all foes within [2]. Force Catalyst: Dealing[1] with an attack or spell, you accumulate Lightning Charges and Arcane Acuity. Graviturgic Attunement: If you are a Sorcerer, become immune to Lethargy. If you are a Wizard, gain +[1] projectiles to Magic Missile. If you are a Warlock, gain an additional Bonus Action.
arc R Lightning4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Electric Resonance: All foes within [1] that are shocked(or similar condition) ΓÇö take [2] at the start of their turn. Absolute Neural Collapse: Foes that are shocked(or similar condition) must succeed on a Constitution Saving Throw ([1]) at the start of their turn or be paralyzed for [2] turns.
arc R Necrotic4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Death's Herald: You deal [1] to living creatures affected by Bone Chilled from all damage sources. If you are undead, double the bonus damage. Effectiveness scales with your Constitution modifier, but not equal to it. Supremacy Over Death: You ignore Resistance and Immunity to[1].
================ LEGENDARY ================
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Inexorable Toxin: You ignore Resistance and Immunity to[1] while the target is under Toxemia. Volatile Venom: Targets of your attacks and spells that don't have Toxemia receive it for [1] turns. Venomous Siphon: Dealing[1] NOT by an attack or a spell to a foe, you also deal [2]. If the foe is Poisoned, you regain [3]. Pandemic Burst: When a foe under Toxemia dies, it spreads [1] turns of Toxemia to nearby foes within [2].
arc R Psychic4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Mental Stream: While under the effect of Volatile Shield, you also deal [1] with all attacks. Illithid Ascension: When making an Attack Roll, you force the target to succeed an Intelligence Saving Throw([1]) or be stunned for [2] turn(s).
arc R Radiant4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Holy Retribution: You also deal [1] with all attacks. Apotheosis of the Dawn Bearer: When attacking you, the target gains [1] additional stacks of Radiating Orb, even if it misses.
arc R Thunder4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Dazing Front: All foes taking[1] from you must succeed on a Constitution Saving Throw ([2]) or become Dazed for [3] turn(s). Harmonic Resonance of Chaos: Each time you deal[1], you increase your Spell Save DC by 2. Casting spells reduces the accumulation by [2].
arc R Underdark4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Clinging Shadows: Every time you start your turn in a Darkness Cloud, you create an additional cloud with radius [1] for [2] turn(s). Shadow Infiltration: Blinded creatures become vulnerable to[1].
arc R Warrior4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
War Codex: If the target is stunned, frightened, maimed, bleeding, chest wounded, dazed, deeply wounded, hamstrung, off balance, prone, or hindered - you also deal [1] (damage type depends on your weapon) with weapon, unarmed and thrown attacks.
ARM Shield l
Rarity: Legendary
Type: Shields
Slot: Shield
Greater Shield Deflection: Spend a reaction to automatically succeed any Saving Throw in combat.
Capricious Princeling's Medallion
Rarity: Legendary
Type: Amulet
Slot: Neck
Craft4
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Scripted Artifacts Rebalance (progression-wise)
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Lightning Hammer with enhanced discharge system
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Rrangundyr's Discharge: After gaining more than [1] Lightning Charges, you charge your next attack of any type, which will create an explosion in a [2] radius, dealing [4] to all foes and electrifying surfaces. An affected creature can halve the damage if it succeeds on a Dexterity Saving Throw ([3]).
MAG Armour A 35 4
Rarity: Legendary
Type: Armor
Slot: Body
Beast Enchantment: First [1] turns after entering the Wild Shape, your Dexterity is increased by [1].
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Armor
Slot: Body
Festering Bloom: Dealing damage with Halo of Spores, you inflict Fetid Rot on the target for [1] turn(s). Necrotic Convergence: Toggle to make Chill Touch no longer cost an Action. Instead, casting it consumes all charges of Ancient Chaos. Marrow Frost: If the target is Bone-chilled, your[1] dice can't roll lower than [2].
MAG Armour A 37 4
Rarity: Legendary
Type: Armor
Slot: Body
Cyclic Renewal: When you spend a charge of Natural Recovery, you have a [1]% chance to immediately recover it.
MAG Armour A 39 4
Rarity: Legendary
Type: Armor
Slot: Body
Grip of the Unseen: Hitting a foe with a melee or ranged Sneak Attack, you inflict Paralysis if they fail a Constitution Saving Throw. DC is based on your Maneuver DC.
MAG Armour A 40 4
Rarity: Legendary
Type: Armor
Slot: Body
Perfect Play: Hitting a foe with a melee or ranged Sneak Attack, you regain all Bonus Action Points. Triggers no more than once per turn. Playing the Gambit: Upon hitting with your melee weapon or unarmed attack, you gain +[1] to AC until the start of your next turn.
MAG Armour A 43 4
Rarity: Legendary
Type: Armor
Slot: Body
Silken Agility: +[1] to Dexterity(up to [2]) and +[3] to AC if you are a drow(or disguised as one) and standing on a web.
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Armor
Slot: Body
Words of Grace: When you use Bardic Inspiration on an ally, they also receive Bless for [1] turns. If you are a human, you also receive Bless. Diplomatic Grace: Your Bardic Inspiration no longer costs a Bonus Action. Blessed Resonance: Whenever you receive Bless, you regain a charge of Bardic Inspiration. Rallying Presence: All Blessed creatures within [1] have Advantage on Attack Rolls.
MAG Armour A 48 4
Rarity: Legendary
Type: Armor
Slot: Body
Vaporous Shielding: At the start of combat, you cover [1] around you with fog for [2] turns.
LEGENDARY
Rarity: Legendary
Type: Armor
Slot: Body
Demolitionist's Cunning: When dealing Sneak Attack damage, gain +[1] Spell Save DC until the end of your turn.
MAG Armour A 50 4
Rarity: Legendary
Type: Armor
Slot: Body
Thought Scrambler: While under the effect of Volatile Shield, your spells and cantrips force the target to make a Wisdom Saving Throw or become Confused for [1] turn(s). Difficulty Class is based on your Spell Save DC, but is not equal to it. Psionic Feedback: At the start of each of your turns during combat, you gain Volatile Shield if you don't have one.
================ Legendary Block ================
Rarity: Legendary
Type: Armor
Slot: Body
Temporal Distortion: Foes within [1] of you lose [2]% of their Movement Speed. Time Flow: While you are slowed or hastened, gain +[1] Movement Speed. Inevitable Strike: You can't land a critical hit, but always reroll misses. Time Lock: Dealing damage to a prone foe stuns it for [1] turn(s).
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Armor
Slot: Body
Chaos Fire Subjugation: When you deal[1] with a spell or cantrip while standing on a burning surface, heal yourself for [2]. Magic Flame: While you have Mage Armor, create a [1] fire surface beneath yourself each turn for [2] turn(s).
MAG Armour B 139
Rarity: Legendary
Type: Armor
Slot: Body
Celestial Harmony: While at full HP in combat, you are immune to being slowed and can fly. Divine Fortune: You gain +[1] to all Attack Rolls, Saving Throws, Ability Checks, damage, and Initiative.
MAG Armour C 11 4
Rarity: Legendary
Type: Armor
Slot: Body
Shadow Vanish: Dealing damage to a Surprised creature makes you Invisible. Ambusher's Precision: Using Shadow Step or its variants grants you +[1] Critical Hit die(s) on melee weapon attacks until the end of your turn.
MAG Armour C 14 4
Rarity: Legendary
Type: Armor
Slot: Body
Ytsuken's Wrath: Your first Evocation Spell Attack each combat is a Critical Hit, but you take [1] if you lack Sculpt Spells. Ytsuken's Trick: Toggleable feature. Your Fireball costs a Bonus Action instead of an Action. Ytsuken's Echo: Dealing damage with a spell or cantrip has a [1]% chance to restore 1 charge of Arcane Recovery. Ytsuken's Tempest: Casting Chain Lightning restores your Action. Triggers no more than once per turn.
MAG Armour C 16 4
Rarity: Legendary
Type: Armor
Slot: Body
Still Ward: While under the effects of Blade Ward, you cannot receive a Critical Hit. Icy Reprisal: While under the effects of Blade Ward, melee weapon attacks also deal [1].
MAG Armour C 19 4
Rarity: Legendary
Type: Armor
Slot: Body
Guardian's Stance: If you don't move during your turn, gain [1] Lightning Charge(s) at the end of your turn. Charged Protection: While you have Lightning Charges, gain +[1] AC.
MAG Armour C 23 4
Rarity: Legendary
Type: Armor
Slot: Body
Source of Centaur Souls: While mad, all your spells and cantrips are Critical Hits, and your Armour Class is increased by [1]. Your caster instincts remain ΓÇö you keep distance and prioritize spells. If you are not mad, succeed on a Charisma Saving Throw ([2]) each turn to receive Madness until the end of your turn. Source of Centaur Souls Warlock's Execution: Scoring a Critical Hit with spell or cantrip of[1], additionally deal [2].
MAG Armour C 24 4
Rarity: Legendary
Type: Armor
Slot: Body
Undead Illumination: When you deal damage to undead, it gains Radiant Orbs for [1] turn(s). Triggers no more than once per turn. Orb Detonation: You also deal [1] to targets affected by Radiant Orbs.
================ LEGENDARY ================
Rarity: Legendary
Type: Armor
Slot: Body
Wrath of the Spirits: If you have a Bestial Heart, the threshold for scoring a Critical Hit is reduced by [1]. This bonus works even in Wild Shape and is doubled in it. Ancestral Fortitude: When you enter Rage or leave Wild Shape, gain [1]. Primal Rite: Toggleable. Rage no longer requires a Bonus Action, but costs a Wild Shape Charge instead. Primal Storm: While in Rage, your melee attacks also deal [1]. This bonus works even in Wild Shape and is doubled in it.
MAG Armour C 29 4
Rarity: Legendary
Type: Armor
Slot: Body
Divine Gift: Taking a Critical Hit, you deal [1] in return and can knock the attacker Prone. Divine Gift: Your attacks also deal [1] while you have less than [2]% HP.
================ Legendary ================
Rarity: Legendary
Type: Armor
Slot: Body
Zinghi's Precision Lingering Rot: Hitting a foe with Inflict Wounds, you inflict Fetid Rot on the target for [1] turn(s). Grave Touch: When a foe has less than [1]% Hit Points remaining, Inflict Wounds automatically scores a Critical Hit. Life Drain: Hitting a foe with Inflict Wounds, you regain [1]% of the damage dealt as Hit Points (even if you are undead).
MAG_Armour_C_9 Variations - Legendary version
Rarity: Legendary
Type: Armor
Slot: Body
Graceful Combat: You do not provoke Opportunity Attacks.
MAG Armour G 53 4
Rarity: Legendary
Type: Armor
Slot: Body
Dragonborn Champion: Weapon and unarmed attacks deal [1] if you are dragonborn. Arena Instinct: When you dodge a weapon attack, gain [1] charge of Force Conduit. If you are dragonborn, gain [2] charges instead. Tymanther's Might: If your Charisma is greater than [1], also deal [2] with weapon attacks. If you are dragonborn, instead also deal[3] equal to twice your Charisma modifier. Breath of the Champion: When a foe enters within [1] of you, spend your reaction to unleash your Draconic Breath upon them.
Gloves of Starlight's Embrace
Rarity: Legendary
Type: Armor
Slot: Body
Starlight's Judgment: When you kill a boss with a spell or weapon, you gain an Inspiration point.
MAG Armour G 59 4
Rarity: Legendary
Type: Armor
Slot: Body
Defenseless Target: While the target is blinded, your melee weapon Critical Hit threshold against them is reduced by [1]. Final Light: When you score a Critical Hit, you also blind the target for [1] turn(s). Unerring Strike: You cannot critically miss against a blinded target.
MAG_Armour_G_60 variant (only legendary)
Rarity: Legendary
Type: Armor
Slot: Body
Runes of Rednagg: Dealing damage with a weapon in combat, you gain [1] charge of Rune of Power.
MAG Armour G 61 4
Rarity: Legendary
Type: Armor
Slot: Body
Flame Chaos Retribution: When a creature takes[2] from you and succeeds on a Dexterity Saving Throw against anything, it becomes Burning and takes [1]. Chaotic Ki Flow: When a creature takes[2] from you and fails a Dexterity Saving Throw against anything, you regain [1] Ki Point. This effect can trigger once per combat.
--- LEGENDARY ---
Rarity: Legendary
Type: Armor
Slot: Body
Rime Grasp: Dealing damage to targets standing in fog, you apply Encrusted with Frost for [1] turn. Ice Mastery: The base version of Ice Storm no longer requires a Spell Slot. If you are a Wizard, more powerful versions also become free to cast. Glacial Entropy: If you are a Wizard, each time you deal[1] to a foe, you have a [2]% chance to create an Aquatic Void Capsule. Shatter the Frozen: You automatically score Critical Hits against Frozen targets.
MAG Armour G 65 4
Rarity: Legendary
Type: Armor
Slot: Body
Cunniest of Tricks: When you take damage from a foe while affected by Mage Armour, you have a [1]% chance to cast Chain Lightning in retaliation, potentially hitting any creature.
MAG Armour G 67 4
Rarity: Legendary
Type: Armor
Slot: Body
Lathander's Grace: While in sunlight or equivalent spell effect, you deal [1] with your levelled spells, and on a spell or cantrip attack, you need to roll [2] less to cause a Critical Hit(stacks with similar effects). If you worship Lathander, your[3] also deals [4]. Foes make Attack Rolls with Disadvantage while you have Aura of Courage.
MAG Armour G 72 4
Rarity: Legendary
Type: Armor
Slot: Body
Unpredictable Fire: When dealing damage with a spell or cantrip of[1] to a foe, you summon a Fireball and take [2] (unless you have Sculpt Spells). Can only trigger once per turn. Amn's Legacy: When casting a spell or cantrip of[1] while spending a Sorcery Point on it, you also deal [2] to the target. Primordial Whisper: While a creature is Silenced, it is Vulnerable to[1].
MAG Armour G 76 4
Rarity: Legendary
Type: Armor
Slot: Body
Netherese Runes: When killing a foe with a[1] targeted spell or cantrip, you regain [2] Level [3] Spell Slot and any Warlock Spell Slot, but must succeed on a Wisdom Saving Throw ([4]) or become Mad for [5] turns. Triggers no more than once per turn.
MAG Armour G 77 4
Rarity: Legendary
Type: Armor
Slot: Body
Devouring Curse: A foe that takes a[1] by a spell or cantrip from you in combat, must succeed on a Constitution Saving Throw or get Fire Seed for [2] turns. Difficulty Class is based on your Spell Save DC, but is not equal to it.
Gauntlets of Kaltoran, Master of the Elements
Rarity: Legendary
Type: Armor
Slot: Body
Kalthoran's Legacy: By dealing a[1] or[2] with a spell or a cantrip in combat, you gain an Elemental Supremacy for [3] turns.
MAG Armour H 107 4
Rarity: Legendary
Type: Armor
Slot: Body
Necromantic Acceleration: When you cast a levelled Necromancy spell, regain an Action and a Bonus Action. Triggers no more than once per turn.
MAG Armour H 115 4
Rarity: Legendary
Type: Armor
Slot: Body
Battle Focus: You have Advantage on spell Attack Rolls while Concentrating on a spell.
MAG_Armour_H_120 variant
Rarity: Legendary
Type: Armor
Slot: Body
Spell Fortune: When casting a spell or a cantrip in combat, you have a [1]% chance to regain all your Level [2][3] Spell Slots.
MAG Armour H 125 4
Rarity: Legendary
Type: Armor
Slot: Body
Dawn's Embrace: Your targeted Evocation spells cast on allies or self also heal for [1]. Divine Retribution: Your targeted Evocation levelled spells cast on foes deal [1]. Triggers no more than once per attack.
MAG Armour H 126 4
Rarity: Legendary
Type: Armor
Slot: Body
Otherworldly Aegis: When receiving a Critical Hit, you gain Dark One's Grace for [1] turn(s). Soul Harvest: Humanoid attackers with [1]% HP or less are instantly destroyed.
Legendary Hats
Rarity: Legendary
Type: Armor
Slot: Body
Heaven's Grace: In combat, you become Resistant to all damage and can fly.
MAG Armour H 129
Rarity: Legendary
Type: Armor
Slot: Body
Eternal Hunt: When you slay a fiend or an aberration, restore all HP. Required roll for Critical Hit against fiends or aberrations is reduced by [1] (stacks with similar effects).
MAG Armour H 130
Rarity: Legendary
Type: Armor
Slot: Body
Pattern's Perfection: You cannot be cursed. Saving Throws +[1].
MAG_Armour_H_81 variant (only legendary)
Rarity: Legendary
Type: Armor
Slot: Body
Divine Fortune: You gain +[1] to all Attack Rolls, Saving Throws, Ability Checks, damage, and Initiative.
================ Tidequeen's Diadem - LEGENDARY BLOCK ================
Rarity: Legendary
Type: Armor
Slot: Body
Tidequeen's Decree: When any creature is knocked Prone or Off Balance, it must succeed on a Dexterity Saving Throw ([1]) or instantly become Wet.
MAG Armour H 89 4
Rarity: Legendary
Type: Armor
Slot: Body
Merry Mockery: Gain +[1] Charisma in combat while at full HP.
MAG Armour H 93 4
Rarity: Legendary
Type: Armor
Slot: Body
Soul Storm: When succeeding on a Saving Throw or avoiding a foe's spell or cantrip, you deal [1] to the caster in return. Triggers no more than once per turn. Soulwarden: When you or your allies attack a foe, they automatically cast Sacred Flame against attacker
Runaway Wizard Hat
Rarity: Legendary
Type: Armor
Slot: Body
Second Chance: When rolling below [1] on a Cantrip Attack Roll, you reroll it once and take the higher result. That's a Hat: You do not provoke opportunity attacks.
MAG Bhaalist Armor
Rarity: Legendary
Type: Armor
Slot: Body
LEGENDARY VERSION - 4 charges per hit, +3 enchant, Lightning Piercing
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Lightning Piercing: Your[1] ignores Resistance and Immunity.
Master's Cloak of Wonders (rework ΓÇö Globe of Invulnerability crit build)
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of Wonders: While inside Globe of Invulnerability, add [1] extra critical dice to your attacks. If you are a High Elf, you also gain Advantage on Attack Rolls and [2] additional critical dice. Mark of Wonders
MAG_Cloak14 variants
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of the Ifrit: Starting to Burn, you become Immune to[1]. Burning also includes Hellfire, Holy Flame, or similar conditions.
Mantle of the Imperial Guard
Rarity: Legendary
Type: Cloaks
Slot: Cloak
This cloak belonged to Centurion Gaius Tenerius of the Fourth Palatine Cohort. He served under Archon Cassian in the Imperial Palace for nineteen years, guarding the eastern galleries. When the Senate conspirators poisoned the Archon and his family, Tenerius was the only palace guard who refused their gold. They found him the next morning by the bedchamber doors with three crossbow bolts in his chest. The cloak was taken to be burned, but the enchantment held and the fabric would not catch fire. The new Archon ordered it thrown into the moat. A fisherman pulled it out seven years later. By then, no one remembered the name of Tenerius, or what he had died for.
MAG Cloak28 4
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of Healing Flow: While an ally is within [1] of you, you regain [2] every turn.
MAG Cloak31 4
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of Death Surge: Killing a foe, you gain [1].
MAG Cloak33 4
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of Fierce Mysteries: When you gain Ancient Chaos for the first time, you also gain [1] charge(s) of Arcane Acuity. Mark of Fierce Mysteries: When you lose charges of active Arcane Acuity from taking damage, you immediately restore them.
---- LEGENDARY ----
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Jaguar's Blessing: When you heal a creature, you bestow Dragon's Fangs upon it for [1] turns. Spark of the Feathered Serpent: When you heal a creature, you grant it [1] Lightning Charge. If the creature is Burning, you grant [2] charges instead. Wisdom of the Sun Priests: When you Bless a creature, your soul becomes Fulfilled for [1] turns. If you are a High Elf: [2] turns. Rite of Sacred Wrath: Each time you inflict Burning, Reverberation, Bleeding, Shock, or Paralysis upon a foe that did not already have the condition, you deal [1] to the target.
MAG Cloak41 4
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of Frost Amplification: Spells or cantrips dealing[1] also deal [2] and force the target to succeed on a Constitution Saving Throw([3]) or be Frozen for [4] turn.
================ LEGENDARY ================
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of the Grey Hare: Spending a Bonus Action, you gain [1] charge(s) of Blood Rush (up to [2]), increasing your weapon and unarmed damage. Mark of the Grey Hare: Whenever you suffer Lethargy, gain Resistance to all damage for its duration. Mark of the Grey Hare: Toggle feature. Enable to spend Blood Rush charges on attacks, applying Bleeding. If the target already has Bleeding, it also becomes chest wounded. Mark of the Grey Hare: Using Dash, you gain Sudden Rush until the end of your turn. You can't fall Prone.
MAG Cloak47 4
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of Transformation: After the end of combat, regain [1] wild shape charge. Mystical Shape: While in wild shape, you gain +[1] to Armour Class.
Master's Cloak of Force Resistance
Rarity: Legendary
Type: Cloaks
Slot: Cloak
MAG Cloak53 4
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of the Killer Cat: Your first Sneak Attack in combat deals additional [1] (Damage type depends on your equipped weapon). Prowling Terror: When you score a critical hit with a Sneak Attack, all foes within [1] must succeed on a Wisdom Saving Throw([2]) or be Frightened for [3] turns.
MAG Cloak55 4
Rarity: Legendary
Type: Cloaks
Slot: Cloak
MAG Cloak57 4
Rarity: Legendary
Type: Cloaks
Slot: Cloak
MAG Cloak61 4
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of the Mindflayer: Dealing[1] or[2] with a spell or cantrip, succeed on an Intelligence Saving Throw([3]) to gain Volatile Shield. This check is not visible in the combat log!
Master's Cloak of Rejuvenation
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of Rejuvenation: Diseases, Poisons, Paralysis, Blinding and Curses have no effect on you.
MAG Cloak75 4
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of Dissolution: Moving in a fog cloud or starting your turn in it, you gain +[1] to AC for [1] turns.
================ LEGENDARY VERSION BLOCK ================
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of the Hydra: While you are Wet or Acid-coated, you also deal [1] with weapon and unarmed attacks. Corrosive Resilience: Being Acid-coated grants you +[1] to Saving Throws. Hydra's Wrath: You automatically Critically Hit Acid-coated targets, but lose [2]% of your Hit Points as[1] each time. Hydra's Supremacy: Starting your turn Acid-coated, you gain Action Surge for [1] turn.
Master's Cloak of the Wonderman
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of the Wonderman: While smaller than medium size, casting spells or cantrips has [1]% chance to turn all foes in combat into sheep for [2] turns. Each creature rolls separately. Wonderman's Cruelty: You automatically score critical hits against sheep.
Master's Cloak of the Polar Bear - Legendary
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of the Polar Bear: While dealing unarmed damage, you force the target to Reel for [1] turn(s). You cannot be knocked prone and do not slip on ice. Works even in Wild Shape.
Master's Cloak of the Tiger variant
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Master's Cloak of Greater Resistance
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of Greater Resistance: You become Resistant to any damage.
Master's Cloak of the Golem
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of the Golem: You are Immune to[1].
MAG Cloak94 4
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of Heaven's Scourge: When a foe attacks you, there is a [3]% chance they will instantly die from celestial punishment before finishing their strike.
================ LEGENDARY (8 dice, DC+1) ================
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mercenary's Edge: You gain +[1] Superiority Dice. Toggleable feature. Action Surge also costs 1 Superiority Die. While under Action Surge, killing a foe restores 1 Superiority Die. Mercenary's Mastery: All your melee Battle Maneuvers (except Riposte, Rally, Precision Attack, Evasive Footwork and Commander's Strike) become flawless.
T4 Legendary ΓÇö Aura 6m: Full protection | Personal: +4.5m Movement, IgnoreFallDamage, Thunder Immune
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Eye of the Storm: You are surrounded by a calm storm aura within [1]. You and nearby allies gain Resistance to[2] and[3], +[4] to Armour Class, and Advantage on Dexterity Saving Throws. You also take no fall damage.
Master's Cloak of the Demigod
Rarity: Legendary
Type: Cloaks
Slot: Cloak
Mark of the Demigod: Any damage below [1] cannot harm you.
MAG EndGame HalfPlate
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Graceful Combat: You do not provoke opportunity attacks.
REBALANCE (moved from Vanilla_Rebalance.txt - must be before dupe)
Rarity: Legendary
Type: Armor
Slot: Body
MAG FreeCast Shortsword
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
No Mercy Given: When killing small creatures, you restore all Level 1-2 spell slots. Executioner's Zeal: Your Misty Steps don't expend spell slots in combat.
MAG Infernal Metal Boots
Rarity: Legendary
Type: Boots
Slot: Boots
MAG MagicMissile HandCrossbow
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Neck1 4
Rarity: Legendary
Type: Amulet
Slot: Amulet
Charm of a Healthy Body: You gain +[1] to Movement Speed.
Cosmic Interference Pendant
Rarity: Legendary
Type: Amulet
Slot: Amulet
Cosmic Interference: You gain Advantage on Attack Rolls, Ability Checks and Saving Throws, but roll [1] less on all dice.
MAG Neck11
Rarity: Legendary
Type: Amulet
Slot: Amulet
Resonance of the Jade Beads: Each turn in combat you gain Haste(if you don't have it) for [2] turns and Reverberation for [1] turns. You also gain +[1] to Initiative.
================ LEGENDARY VERSION BLOCK ================
Rarity: Legendary
Type: Amulet
Slot: Amulet
Crow's Bite: Your attacks with scimitars, rapiers, and shortswords deal an additional [1][2] damage. Crow's Flurry: Restore a Bonus Action when you miss with scimitars, rapiers, or shortswords. Spending more than [1] Bonus Actions per turn stuns you. Crow's Precision: If your Dexterity is higher than your other Abilities, gain +[1] Dexterity and -[2] to the threshold for landing a Critical Hit. Crow's Crescendo: Bardic Inspiration and Superiority Dice are restored whenever you score a Critical Hit with a weapon attack.
================ LEGENDARY VERSION BLOCK ================
Rarity: Legendary
Type: Amulet
Slot: Amulet
Charm of the Palace: While under the effect of Mage Armour, you are immune to Paralysis, Sleep, Blindness, and Fear. Courtly Resonance: When inflicting conditions on foes, you gain [1] charge of Force Conduit.
================ LEGENDARY BLOCK (T4 - PENDANT OF GLACIAL DESTRUCTION) ================
Rarity: Legendary
Type: Amulet
Slot: Amulet
Restless Force: When foes take damage from your Eldritch Blast, they receive Glacial Destruction until the end of the turn. If a creature dies while under this condition, it inflicts Glacial Destruction for [1] turns on all its allies in combat. When you miss with Eldritch Blast, you become Slowed until the end of the turn (unless you have Sculpt Spells). Destruction Spree: After killing three creatures in a single turn during combat, you gain Immunity to Slowed and[1] until the end of combat.
MAG Neck16 4
Rarity: Legendary
Type: Amulet
Slot: Amulet
The Lightning Charm: While dealing[2] from a spell or cantrip, you also deal [1]. Effectiveness increases from Spellcasting Ability Modifier. Only a true master of the arcane can unleash its full potential. Lightning Surge: Wet creatures also take [1] from your spells that deal[2].
MAG Neck20
Rarity: Legendary
Type: Amulet
Slot: Amulet
Powerful Wolf Charm: +[1] to Athletics. Humanoids attacking you have Disadvantage on Attack Rolls. Difficult terrain does not slow you down. Effectiveness increases every [2] levels.
================ Twilight Knight's Pin ΓÇö Legendary ================
Rarity: Legendary
Type: Amulet
Slot: Amulet
Full Twilight: While standing in shadow, you deal an additional [1] with Melee Weapon Attacks. While standing in a Darkness Cloud, you gain +[2] additional critical damage dice. Psychic Erosion: When dealing[1] with Melee Weapon Attacks or throwing attacks, you inflict accumulating Mental Fatigue upon targets. Twilight Resolve: If you receive Madness, at the start of your turn make a Charisma Saving Throw([1]) to regain your sanity - or a Wisdom Saving Throw([1]), depending on your highest ability. Mind's Eye: While concentrating on a spell, you read the minds of all creatures in combat, gaining a +[1] bonus to all dice roll results.
MAG Neck23 4
Rarity: Legendary
Type: Amulet
Slot: Amulet
Frosty Appendages: You ignore penalties from fog. While standing in fog, deal an additional [1]% of damage dealt as[2]. Sneaky Little Spider: When applying conditions to foes, you also apply Encrusted with Frost to them.
MAG Neck26 4
Rarity: Legendary
Type: Amulet
Slot: Amulet
The Unknown Power of the Bloody Amulet: Intimidation +[1]. While in combat and not burning, you catch fire for [3] turns. You also deal [2] with all attacks. Effectiveness increases every [4] levels.
MAG Neck27 4
Rarity: Legendary
Type: Amulet
Slot: Amulet
Drowning Tide: At the start of each creature's turn in combat, it must succeed on a Dexterity Saving Throw against your Spell Save DC or become Wet for [1] turn(s). Crushing Depths: All Wet creatures are permanently Vulnerable to[1].
---- Legendary ----
Rarity: Legendary
Type: Amulet
Slot: Amulet
Fractured Chronometry: While you are Slowed or Hastened, all your damage sources except attacks and spells also deal [1] damage. Tidal Displacement: Dealing damage to a foe with anything except an attack or a spell forces it to succeed a Strength Saving Throw against your Spell Save DC or fall Prone. Dormant Spark: Each turn in combat, you have a [1]% chance to gain Haste for [2] turns if you donΓÇÖt already have it. If you have Ancient Chaos and Reverberation simultaneously, the chance increases to [3]%. MakerΓÇÖs Frequency: If you are a Gnome, you are Immune to Slow. If your Intelligence is higher than all other abilities, increase AC by [1].
MAG Neck29 4
Rarity: Legendary
Type: Amulet
Slot: Amulet
Death's Breath: -[2] to AC. When you deal damage to a humanoid that has [1]% HP or less - it instantly takes [3]. Effectiveness increases every level.
MAG Neck32 4
Rarity: Legendary
Type: Amulet
Slot: Amulet
The Purifying Power of Light: Healing anyone in combat grants you [1] Particles of Incinerating Light, increasing all your damage by [3] per particle. Triggers no more than once per turn.
Supreme Paladin's Pendant
Rarity: Legendary
Type: Amulet
Slot: Amulet
The Holy Mandate: Attacking an uninjured foe, you instantly regain a third of your HP. You are Resistant to[1]. Triggers no more than once per turn.
MAG Neck37 4
Rarity: Legendary
Type: Amulet
Slot: Amulet
Calm - Fire Magic Intrusion: You gain Advantage on all Saving Throws, while standing on a fire surface in combat.
================ LEGENDARY ================
Rarity: Legendary
Type: Amulet
Slot: Amulet
The Eye Refracts: Casting the first cantrip in combat, you gain [1] mirror image for [2] turns. If you are a high elf, activate this effect any number of times. The Eye Resonates: All leveled Evocation spells you cast have a [2]% chance to restore [1] Level [3] Spell Slot. If you have Mage Armor, increase the chance to [4]%. The Eye Perceives: Gain Arcane Acuity whenever you take[1] or[2]. The Eye Shields: You reduce all incoming spell damage by [1]. If you are a wizard or sorcerer and have mirror images ΓÇö instead reduce it by half.
MAG Neck43 4
Rarity: Legendary
Type: Amulet
Slot: Amulet
Decay Enchantment: Upon entering combat, you gain Aura of Decay, affecting all creatures and items in a [1] radius, including you. Spider's Necrotic Venom: When dealing primarily[1], you inflict Bone Chill on the target for [2] turns.
MAG Neck8
Rarity: Legendary
Type: Amulet
Slot: Amulet
Dark Magician's Essence: You gain Resistance to[1], Devil's Sight and no more than once per turn guaranteed to inflict [2] with your attacks on foes in combat, even if you miss. Effectiveness increases each level.
MAG Neck9
Rarity: Legendary
Type: Amulet
Slot: Amulet
The Dragon's Charm: You gain Resistance to[1] and cannot catch fire.
MAG Ring07 4
Rarity: Legendary
Type: Rings
Slot: Ring
Thawing Step: Stepping on ice, you melt it. Scalding Surge: When you attack while standing on water, you additionally deal [1] and become Wet.
MAG Ring08 4
Rarity: Legendary
Type: Rings
Slot: Ring
Controlled Aggression: Deal [1] to a foe that dealt damage to you. Triggers no more than once per turn. Effectiveness increases every level.
MAG Ring17 4
Rarity: Legendary
Type: Rings
Slot: Ring
Charm of Continuous Attacks: When dealing melee damage to a foe, you gain [1] charges of Precision Sword Magic. Triggers no more than once per turn.
MAG Ring18 4
Rarity: Legendary
Type: Rings
Slot: Ring
Essence of the Tempest: When you deal[1] or[2], non-large targets are pushed away from you by the ring's thunder force by [3].
MAG_Ring20 Legendary duplicate
Rarity: Legendary
Type: Rings
Slot: Ring
Essence of the Bloodlust Slayer: When landing a killing blow to a foe, you enter Bloodlust until the end of your turn. Warlord's Courage: While you are Mad, you are Resistant to all damage and have Advantage on Attack Rolls.
MAG Ring22 4
Rarity: Legendary
Type: Rings
Slot: Ring
Acid Retraction: When stepping on acid surface, you gain Acid Spattering for [1] turns.
================ Legendary Block ================
Rarity: Legendary
Type: Rings
Slot: Ring
Marrowblight: Creatures enfeebled by you lose the ability to spend Bonus Actions for the duration of the effect. Crystalline Hemorrhage: If you are not a wizard, take [1] at the start of each turn in combat. Graveborn Acumen: Attacking with a levelled Necromancy spell grants you Potent Magic for [1] turns. Osseous Bastion: While under the effect of Mage Armour, you can't be knocked prone or forcefully moved. Ghastly Haste: Toggleable feature. All Necromancy spells now cost a Bonus Action instead of an Action.
MAG_Ring25 Legendary duplicate
Rarity: Legendary
Type: Rings
Slot: Ring
Charm of the Elusive Feather: Your weight class is reduced by [2]. Taking damage from a foe grants you [1] charges of Lightness. Triggers no more than once per turn.
================ LEGENDARY (MAG_Ring27_4) ================
Rarity: Legendary
Type: Rings
Slot: Ring
Tremor Descent: When you jump, gain [1] charge of Reverberation. If you are a Duergar, all foes within [2] also receive Reverberation. Dread Pulse: When you make yourself Invisible, all foes within [1] receive [2] charges of Reverberation. Shatter the Flesh: Applying Reverberation, you also make the target Brittle for [1] turn(s). Agony Resonance: Applying Reverberation, you also deal [2] to foes.
MAG Ring28 4
Rarity: Legendary
Type: Rings
Slot: Ring
Ghoul Charm: When dealing[1] against a living being, inflict Rotting Flesh for [2] turns. Ghoulish Agility: When undead attacks you, you can spend a reaction to force it to miss.
================ Ring of Long Life - LEGENDARY BLOCK ================
Rarity: Legendary
Type: Rings
Slot: Ring
Healing Waters: When healed while standing on water, additionally regain [1]. Triggers no more than once per turn. Leviathan's Vitality: When you deal damage with Aquamancer Powers, heal yourself for [1].
MAG_Ring38 Legendary duplicate
Rarity: Legendary
Type: Rings
Slot: Ring
Charm of Shattering Attacks: If your level is greater than or equal to [1], reduces the threshold for scoring a Critical Hit by [2].
================ LEGENDARY ================
Rarity: Legendary
Type: Rings
Slot: Ring
Charm of Omnipotence: While wearing Mage Armor, generate Potent Magic (up to [1] charges) in combat at the end of your turn. If you are not a Wizard or Sorcerer, become Stunned whenever you receive Potent Magic for the first time. Dealing damage with a spell or cantrip causes you to lose [2] charge of Potent Magic. Potent Conduits: While you have Potent Magic, dealing damage with a spell or cantrip to targets affected by Ray of Frost, Burning, Acid, Poisoned, or Shocked also generates Potent Magic (up to [1] charges). Omnipotent Drain: You regain [1]% Hit Points whenever you kill a creature with a spell or cantrip. Arcane Discharge: Toggleable feature. Activate by spending at least [1] charges of Potent Magic to Stun the target for [2] turns on your next spell or cantrip damage.
MAG Ring43 4
Rarity: Legendary
Type: Rings
Slot: Ring
Hell's Lake: When you take damage in combat, create a lake of hellfire with radius [1] for [2] turn(s). Hellfire does not affect you. All nearby tieflings are also immune to hellfire.
MAG Ring44 4
Rarity: Legendary
Type: Rings
Slot: Ring
Moon Blessing: When casting a Sel├╗ne spell in combat, you have a [1]% chance to receive a random Runic Shard. If you worship Sel├╗ne, restore a charge of Channel Divinity with [2]% chance after casting a Sel├╗ne spell.
MAG Ring45 4
Rarity: Legendary
Type: Rings
Slot: Ring
Enigmatic Mysteries: You have a [1]% chance to recover all class Spell Slots after a Short Rest. Mystra's Blessing: If you worship Mystra, you also recover all Arcane Recovery charges.
MAG Ring48 4
Rarity: Legendary
Type: Rings
Slot: Ring
Six-Fingered Punch: Spend a reaction after a successful unarmed attack to deal an additional [1] - or [2] if the target is stunned, paralyzed, prone, or incapacitated.
Temple Ring
Rarity: Legendary
Type: Rings
Slot: Ring
MAG Ring53
Rarity: Legendary
Type: Rings
Slot: Ring
Charm of Friend Conversion: When a humanoid attacks you, they must succeed on a Wisdom Saving Throw or become your ally for [1] turns. Difficulty Class scales with your Spell Save DC.
Ring of a Thousand Topazes
Rarity: Legendary
Type: Rings
Slot: Ring
Charm of Deadly Strikes: When scoring a Critical Hit with a weapon, you gain Deadly Strike for [1] turns.
MAG_Ring55 Legendary duplicate
Rarity: Legendary
Type: Rings
Slot: Ring
Charm of Steel Resilience: When below [1]% HP, you ignore half of all[3],[4],[5] taken and gain +[2] to Constitution.
MAG Ring56
Rarity: Legendary
Type: Rings
Slot: Ring
Charm of Frosty Support: You gain an aura that affects you and your allies within [1], making them Frost Conduits. While standing on ice, you gain +[2] to AC.
MAG Ring57 3
Rarity: Legendary
Type: Rings
Slot: Ring
Charm of Magical Thievery: When you loot a dead humanoid in combat, a waterfall of gold is almost guaranteed to pour your way. If you are a Gold Dwarf, Lightfoot Halfling, Gold Dragonborn, Rogue, or Bard ΓÇö you get double the gold.
MAG_Ring58 Legendary duplicate
Rarity: Legendary
Type: Rings
Slot: Ring
Power of Ancient Magic: When you miss with a weapon attack, you gain Fury of Failure until your next attack and immediately deal [1] to the target.
MAG Ring65 4
Rarity: Legendary
Type: Rings
Slot: Ring
Energy of a Star: You add [1] extra damage dice to your melee and throwing Critical Hits(including spells), but roll [2] less on all dice.
MAG TheImpaler Pike
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG_Weapon1 Legendary
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Cave Cracks: When a foe primarily dies from your[1], all non-allied creatures within [2] take [3]. Fog Harvest: When you deal[1] to a foe standing in fog with a spell or cantrip, you gain [2] Lightning Charges. Triggers no more than once per turn.
MAG Weapon10 4
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Exploiting a Weakness: Gain Advantage on Attack Rolls against Charmed foes. When you attack a Poisoned, Paralyzed, Sleeping, or Prone foe, it takes [1] and must succeed on a Wisdom Saving Throw or become Frightened for [2] turn. Difficulty Class based on your Maneuver DC. Triggers no more than once per turn. Dread of Darkness: While standing in a Darkness Cloud, your[1] also Frightens the target for 1 turn.
================ LEGENDARY VERSION BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Infernal Wall: While you're burning, once per combat you can summon a Wall of Fire.
================ LEGENDARY VERSION BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Blazing Tenacity: Grants +[1] Strength and Constitution while Burning. Phoenix's Heart: When dealing[1], gain Fire Shield for [2] turn. Duration stacks.
Legendary weapon - inherits from rare base
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Shepherd's Authority: During combat, you also deal [1] damage for each nearby Sheep from all damage sources.
Winter's Verdict - LEGENDARY
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Frost Judge: When you deal damage to a foe, it receives Mark of Frost for [2] turn. Cold Mark Critical: Reduces Critical Hit threshold against targets with Mark of Frost by [1]. Life Drain: When applying Mark of Frost, you drain [1]% of the target's and your own Hit Points.
================ LEGENDARY VERSION BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Drugan's Invention: Killing a foe with this warhammer restores [1] Level [2] Spell Slot. Triggers no more than once per turn. Arcane Haste: While under Haste, you gain Arcane Acuity for [1] turns each turn.
Harvester of the Dark One
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Deathseeker's Call: At the start of each of your turns in combat, ALL creatures within [1] must succeed on a Constitution Saving Throw([2]) or be instantly slain by the Dark One's inexorable will. Should the wielder fall, their entire party shares their fate.
Lysander's Retribution
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Archwardens Reprisal: You now have [1] reaction points. When a foe attacks you in melee, automatically spend a reaction to perform a weapon attack. The Wrath of Retribution does not allow you to manually control counterattacks with this weapon.
================ LEGENDARY VERSION BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Darkness Curse: While in a Darkness Cloud, you inflict Curse of Weakness on targets damaged by you if they fail a Wisdom Saving Throw ([1]). Shadow Lord's Hunger: Dealing[1], you additionally deal [2].
The Astral Singularity
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Crownmaker
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Royal Dominion: On attack, force target to succeed on a Wisdom Saving Throw([1]) or become your ally for [2] turns. Triggers no more than once per turn.
Doomwalker
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Malefic Stride: While under a curse(excluding Hex!), damaging creatures with this warhammer restores you all Movement Points and deals [1] to the target.
================ Legendary ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Storm Conduit: After dealing[1] with a leveled spell, gain bonus [2] with melee weapon attacks until the end of your turn. Eye of the Storm: While Concentrating on a spell, your spells and cantrips dealing[1] also deal [2]. Nature's Gift: Dealing damage with this dagger to a foe in combat, no more than once per turn restore a Level 1 Spell Slot and a Wild Shape charge.
MAG_Weapon16 Legendary
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Myrkul is Displeased: When you deal[1] to a foe, you gain Myrkul's Outrage with a [2]% chance. Bone-Chilled Harvest: Dealing weapon damage to a Bone Chilled target, restore a Bonus Action. Triggers no more than once per turn.
Sower of Chaos
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Hidden Rage: Scoring a Critical Hit with a spell or cantrip, you gain [1] charge of Fierce Desire.
MAG_Weapon23 Legendary
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Shadowing: Damaging a creature with this dagger makes you Invisible for [1] turns. Triggers no more than once per combat. Advantageous Strike: Attacking with a weapon with Advantage, deal [1].
Dagger of Marvellous Wisdom
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Only Sins: By applying any condition to a foe in combat, there is a [1]% chance you gain [2] charge of Sin Magic. Spread of Sin: When dealing damage to a foe in combat, you have a [1]% chance to apply Curse of Regret for [2] turns.
Dagger of Fate
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Insatiable Hunger: As long as you carry this dagger, it will demand for souls. You start each new day with Exhausted Hilt and must fill it with cursed souls. Soul Nourishment: When you kill a cursed foe, the dagger of Fate infuses its hilt with a fresh soul, granting its wielder saturation bonuses. Any curse will do.
MAG_Weapon26 Legendary
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Excellence: You deal an extra [1] with your melee weapon attacks. Effectiveness increases from your Charisma Modifier. Charismatic Recovery: When you miss a weapon attack against a foe, restore a Warlock Spell Slot and a Sorcery Point.
MAG Weapon27 4
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Fear is Great: A foe that takes damage from this flail must succeed on a Wisdom Saving Throw([1]) or receive Fear for [2] turns. Can be equipped offhand. Predator's Instinct: Your levelled spells automatically score a Critical Hit against targets affected by fear effects (Frightened, Feared, etc.).
MAG Weapon29 4
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Gnoll Fury: Attacking with this weapon has a [1]% chance to restore an Action Point. Triggers no more than once per turn. Can be equipped offhand. Accelerated Luck: While under the effect of Haste or similar, the chance to restore an Action Point is doubled.
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Glaxie's Secret: By healing yourself or an ally with a spell, target gains Clarity of Mind for the rest of the combat. Triggers no more than once per turn. Fury's Divine Conduit: When you enter a Rage, fully restore your Channel Divinity charges. Triggers once per combat.
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Maddening Curse: While you are Mad, all other creatures accumulate [1] turn(s) of Tormenting Curse at the start of their turn. Dark Heritage: If you are an orc, half-orc, goblin, gnoll, bugbear, cambion, drider, hobgoblin, kuo-toa, Zariel tiefling, duergar, or Lolth drow ΓÇö attacks with this flail force the target to succeed on a Wisdom Saving Throw([1]) or receive Tormenting Curse.
Flail of the Coastal Tides
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Healing of the Depths: When you deal damage to a foe with this flail, heal yourself and your allies for [1]. Triggers no more than once per turn.
Flail of the Shadow Clan
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Shadow Sprouts: Ending your turn in a Darkness Cloud, you inflict Lurking Horror on all foes for [1] turn.
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Bloodletting: Taking damage from this sickle, creature must succeed on a Constitution Saving Throw([1]) or suffer Deep Bleeding for [2] turns.
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Sel├╗ne's Blessing: When you heal a creature with a spell, heal it for [1] more. If you are a worshipper of Sel├╗ne, also grant Resistance for [2] turn(s). Moonlit Sanctuary: When you take damage, you have a [1]% chance to gain Sanctuary for [2] turn(s). If you are a worshipper of Sel├╗ne, double the chance.
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Primal Weakness: When you deal damage with this sickle, force the target to succeed on a Dexterity Saving Throw or lose [1] AC for [2] turn. Difficulty Class based on your Maneuver DC. Hunter's Instinct: Reduces your Critical Hit threshold against beasts, aberrations, dragons, giants and monstrosities by [1].
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Dark Harvest: When you deal damage with this sickle, deal [1], but receive [2] charge of Part of the Bargain. Soul Reaper: When you kill a creature with this sickle, increase your maximum Hit Points by [1]% until Long Rest.
Zirrisk's Fang
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Poison Glands: Taking damage from this sickle, creature must succeed on a Constitution Saving Throw([1]) or be inflicted with Immobilising Venom for [2] turns. Ancient Curse: Upon becoming the target of your levelled spell, a foe must succeed on a Wisdom Saving Throw([1]) or suffer a [2] charge of Curse of Weakness.
The Blood Moon
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Elven Precision: When making a ranged attack and rolling [1] or less, reroll the die and take the new result. Elves reroll at [2] or less and take higher result. Purifying Arrow: If you are an elf, when you deal damage with this bow, remove all conditions from the target.
MAG_Weapon5 Legendary
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Tide of Powerful Magic: When you roll a [1] or lower on a damage die for a spell or cantrip, you reroll the die [2] time(s) and choose the best result each time. Do this for each spell damage die. Rumbling Weave: While you have Reverberation, your spells and cantrips also deal [1]. Triggers no more than once per turn.
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Life Siphon: Dealing damage to a foes with this bow, you regain [1]% HP. Suffering Harvest: When you apply a condition to a foe, regain [1].
================ LEGENDARY BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Storm Summoner: If you worship Talos, attacking with this bow creates an electrified storm with a [1] radius. Hurricane: Dealing[1] with an attack, you additionally deal [2]. If you worship Talos ΓÇö [3].
MAG_Weapon6 Legendary
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Imp's Veil: While you are hiding, your spells and cantrips dealing[1] gain [2] additional projectile. Imp's Haze: While Blurred, you reduce the number needed to score a Critical Hit with spells and cantrips dealing[1] by [2]. Demonic Gift: When you regain Hit Points in combat, you gain Enhanced Imp's Fury for [1] turns. Triggers no more than once per turn.
MAG_Weapon7 Legendary
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Healing Blast: Healing yourself or an ally with a spell or a cantrip in combat creates a blast of healing cloud that regains [2] to all creatures within a [1] radius. Triggers no more than once per turn. Greater Cleansing: When healing a creature, you also remove curses, diseases, and poisons from it.
LEGENDARY
Rarity: Legendary
Type: Shields
Slot: Shield
Neronian Holiness: When you deal damage to undead, monstrosities, fiends or fey, gain +[1] AC for [2] turns. Lost when you take damage from foes. Duration can stack. Triggers no more than once per turn. Divine Punishment: If you worship Sel├╗ne, Lathander or Tyr, undead, monstrosities, fiends and fey that attack you have a [1]% chance to be smitten by divine wrath, without finishing their attack.
LEGENDARY
Rarity: Legendary
Type: Shields
Slot: Shield
Healing Spark: By healing with a paladin's spell in combat, regain [1] Lay on Hands charge(s). Free Healing: All healing and support spells no longer consume Spell Slots.
LEGENDARY
Rarity: Legendary
Type: Shields
Slot: Shield
Furious Earth Force: Each turn in combat, entangling vines rise from the ground at [1] around you, lasting [2] turns. The vines instantly ignite, creating a burning puddle if there's a fire source nearby! Vine Mastery: Entangling vines have no effect on you, and while standing on them, you reduce the threshold for a Critical Hit by [1]. If you worship Mielikki - double this value.
MAG_Weapon8 Legendary
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Storm Wind: Dealing[1] to a non-large creature in combat with any means, you push it back for [2]. Storm's Swiftness: You gain +1 Reaction point.
LEGENDARY
Rarity: Legendary
Type: Shields
Slot: Shield
Mountain Heart: You take [1] less damage from all weapon or unarmed attacks.
LEGENDARY
Rarity: Legendary
Type: Shields
Slot: Shield
Vibration of Definitive Strikes: Dodging an attack in combat, regain a Superiority Die and War Priest Point with a [1]% chance. Resonating Defense: Toggle. When enabled - melee attacks against you apply Reverberation to both you AND the attacker for [1] turns. Katrena's Trick: You reduce the threshold for a Critical Hit against targets with Reverberation by [1].
LEGENDARY
Rarity: Legendary
Type: Shields
Slot: Shield
Scorching of Unholiness: When undead attack you, they take [1]. If you worship Lathander - double this damage. Spirit Bulwark: At the start of combat, if you're wearing heavy armour, Spirit Guardians appear around you for [1] turns.
MAG Weapon87 4
Rarity: Legendary
Type: Shields
Slot: Shield
Dragon's Fury: Taking melee damage during combat, you ignite the attacker. You're ignoring targets' Immunity to[1]. The Way of the Dragon: When attacked at range, spend a reaction to cast Fireball in response.
MAG Weapon88 4
Rarity: Legendary
Type: Shields
Slot: Shield
Adamantine Ward: Physical damage dealt to you is reduced by [1]. Dwarven Fortitude: If you are a dwarf, you cannot receive a Critical Hit from weapon attacks.
LEGENDARY
Rarity: Legendary
Type: Shields
Slot: Shield
Celestial Justice: When undead, monstrosities, fiends or fey attack you, they must succeed on a Constitution Saving Throw([1]) or be stunned for [2] turns. Justice Execution: You automatically score Critical Hits against stunned targets.
MAG_Weapon9 Legendary
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Tragic Thunderstorms: Using Jump or Fly in combat, you gain [1] Lightning Charges. If you are already have Lightning Charges, gain only [2]. Triggers no more than once per turn. Storm Invulnerability: After Jumping or Flying, you become immune to [1] and [2] for [3] turns.
LEGENDARY
Rarity: Legendary
Type: Shields
Slot: Shield
Aegis Mortis: When taking damage from a foe in combat, you gain Supreme Absolute Protection for [2] turns with a [1]% chance. Cerebral Adorner: If you bear the Absolute's brand, damage dealt to you is reduced by [1]. Otherwise, damage is reduced by [2].
The Nightshield
Rarity: Legendary
Type: Shields
Slot: Shield
Growing Darkness: When taking damage from a foe in combat, you gain [1] charge of Dark Bond. Absorbing the Darkness: After accumulating [1] charges of Dark Bond, you absorb them and gain Gift of the Black Star for [2] turns.
================ LEGENDARY VERSION BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Sea Breath: Dealing any damage while standing on a water surface, you make the target wet for [1] turns. Salty Penetration: Reduces Critical Hit threshold against wet targets by [1].
MAG ZOC ForceConduit Halberd
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
ORI Wyll Infernal Rapier
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
================ LEGENDARY VERSION BLOCK ================
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Prismatic Disturbance: When you receive a Critical Hit, reality substitutes for [1] turns, granting you +[2] to Armour Class. Something in this reality may also change. Fractured Reality: When you use a spell or cantrip, you have a [1]% chance to substitute reality for [2] turns, granting you +[3] to Armour Class. Something in this reality may also change.
Fire Lord's Ring
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Fire Lord's Legacy: All creatures within [1] of you are Vulnerable to[2], and additionally take [3] whenever they take[2]. Embraced by the heat of the Burning Planes, you are always Burning (even outside of combat!).
Ring of Unstable Mercury
Rarity: Legendary
Type: Armor
Slot: ΓÇö
Scalding Spray: When you deal damage to a foe with a levelled spell, create an acid burst dealing [1] to all foes within [2]. Without Sculpt Spells, allies are also affected. This damage is affected by all bonuses. Triggers no more than once per attack.
UNI Cazador RitualDagger
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
UNI DarkUrge Bhaal Cloak
Rarity: Legendary
Type: Cloaks
Slot: Cloak
WPN Battleaxe l
Rarity: Legendary
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Strike Harder: +[1][2] critical damage with this weapon. Bloody Verdict: When you deal damage to a bleeding foe, you can turn your next attack into a critical hit. Triggers no more than once per turn.
WPN Battleaxe Mordak
Rarity: Legendary
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Strike Harder: +[1][2] critical damage with this weapon. Bloody Verdict: When you deal damage to a bleeding foe, you can turn your next attack into a critical hit. Triggers no more than once per turn.
WPN Club l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Stunning: A target damaged by this club must succeed on a Constitution Saving Throw([1]) or become stunned.
WPN Dagger l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Flail l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Flexible Chain: +[1] to Attack Rolls with this weapon against targets wielding a shield. Advantage on Concentration. Jagged Spikes: A target damaged by this flail must succeed on a Constitution Saving Throw([1]) or become bleeding.
WPN Glaive l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Greataxe l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Greatclub l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Strong Swing: When dealing damage with this weapon to targets at full HP, you also deal [1]. Growing Fury: When you deal damage with this weapon to a foe, you have a [1]% chance to restore a Rage charge.
WPN Greatsword l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Halberd l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Fitting Length: +[1][2] to Attack Rolls with this weapon against large creatures.
WPN Handaxe l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Celestial Revelations: The number needed on an Attack Roll to score a Critical Hit against targets affected by Radiating Orbs is reduced by [1]. This effect can stack with similar effects.
WPN HandCrossbow l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN HeavyCrossbow l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Heavy Pierce: Toggleable: You ignore Immunity and Resistance to[1] when attacking with this weapon, and always push the targets back [2].
WPN Javelin l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN LightCrossbow l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Shot to the Heart: +[1][2] damage with this weapon against targets with full HP.
WPN LightHammer l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Longbow l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Astral Precision: You cannot critically miss with this longbow.
WPN Longsword l
Rarity: Legendary
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Strike Series: +[1] damage with this weapon for each successful attack (up to [2]).
WPN Mace l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Crushing: +[1][2] damage with this weapon against stunned targets.
WPN Maul l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Morningstar l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Armor Piercer: When dealing damage with this morningstar, reduce the target's Armor Class by [1] (up to [2]) if they fail a Constitution Saving Throw ([3]). Leader's Riposte: When a hostile creature attack you in melee, make a counterattack with your morningstar with a Thunderous Smite.
================ LEGENDARY PIKE BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Piercing Intercept: When a foe enters your reach, instantly perform a Piercing Thrust against them. Deepened Wounds: You reduce the threshold for a Critical Hit against targets with Gaping Wounds by [1].
WPN Quarterstaff l
Rarity: Legendary
Type: Weapons / 2H (Two Handed)
Slot: Unknown
WPN Rapier l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
High Ground: +[1] to Initiative.
WPN Scimitar l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Swift Blade: +[1][2] to Attack Rolls with this weapon after Dash.
WPN Shortbow l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
================ LEGENDARY SHORTSWORD BLOCK ================
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
Song's Soaring: Missing with a shortsword grants +[1] to Jump and similar actions distance, you hover above ground and ignore Opportunity Attacks for [2] turns. Echoing Leap: When using Jump or similar actions in combat, succeed an Intelligence Saving Throw ([1]) to regain a Bladesong Power. Triggers once per turn.
WPN Sickle l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Spear l
Rarity: Legendary
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Dust and Bronze: When an ally within [2] is attacked, you can raise your shield to block up to [1] damage. Requires a Shield. Costs a Reaction. Othismos: You gain +1 Reaction. Son of Legion: Gain an additional +[2] Reaction if you are Human. If you haven't moved this turn, gain +[1] AC until the start of your next turn. Phalanx Breaker: While under Action Surge, your weapon attacks inflict Off Balance.
WPN Torch l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Trident l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Warhammer l
Rarity: Legendary
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Pulverize: +[1] damage with this weapon against prone targets.
WPN WarPick l
Rarity: Legendary
Type: Weapons / 1H (One Handed)
Slot: Unknown
The number you need to roll a Critical Hit while attacking is reduced by [1]. This effect can stack. Swift Shattering: When you score a critical hit, you have a [1]% chance to regain an action point. Triggers no more than once per turn.
Some author's ring(not mine)
Rarity: Legendary
Type: Rings
Slot: Ring
Aura of Slaughter: Enemies within [1] become vulnerable to[2] unless they are Immune to it. Aura of Slaughter: Enemies within [1] become vulnerable to[2] unless they are Immune to it.
================Medallion OF Shattered Will - Very Rare Version================
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Shattered Will: You can spend a Reaction and a Bonus Action to change the attack roll to [1].
================Aquamancer's Gloves - Veryrare Block================
Rarity: Very Rare
Type: Gloves
Slot: Gloves
Drownsurge: When you deal damage with Aquamancer Powers, make yourself and the target Wet. Tidal Momentum: Using Aquamancer Powers has a [1]% chance to restore an Action Point. Triggers no more than once per turn.
AMP ArcaneFighter Helmet 3
Rarity: Very Rare
Type: Hats
Slot: Helmet
Archer's Mind: When making a Ranged Weapon Attack Roll in combat, succeed an Intelligence Saving Throw([2]) to restore [1] Arcane Arrow(s). Triggers once per turn.
You can infinitely swap places with creatures in combat
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Primal Courage Tincture
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Liquid Courage: While drunk, the number you need to roll to land a Critical Hit with unarmed attacks is reduced by [1].
When a foe within 20m takes fire damage, it must succeed Constitution Saving Throw or recieve Radiating Orbs for 2 turns
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Glowing Sprite Aura: When a foe within [1] of you takes[2], it must succeed on a Constitution Saving Throw ([3]) or recieve Radiating Orb for [4] turns.
--- Aged Crab Tincture Branch ---
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Tidal Guard: While you are standing on water, attacks against you cannot Critically Hit. Erosivity: When you deal damage with Aquamancer Powers, you make the enemy target Vulnerable to[1] until the next[2] dealt to it.
AMP Artificers Boost18 3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Essence Distillation: When you kill a Small or Tiny creature with a spell or cantrip, you have a [1]% chance to receive a random artifact. If you are a Sorcerer, the chance increases to [2]%. Unstable Infusion: Your spell and cantrip attacks can turn the target into a sheep for [1] turns. If you are not a Sorcerer, this may destroy a random piece of your equipment.
Using Blink has 50% chance to summon friendly Beholder
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Planar Distortion: When you cast Blink, you have a [1]% chance to summon a friendly Beholder. The Beholder's connection to the material plane weakens each turn.
If you are human (or disguised as one), jump range outside combat +30m and permanent invisibility
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Spy Captain: If you are a human or half-elf (or disguised as one), your jump range outside combat increases by [1] and you gain permanent Invisibility outside combat.
If you are tiny, gain Fire Mastery. Fire Mastery: Casting Fireball or Flame Strike casts them again for free
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Gnomish Weave Tuning: If you are Tiny, when you cast Fireball or Flame Strike, gain Fire Mastery.
AMP Bladesinger Helmet 3
Rarity: Very Rare
Type: Hats
Slot: Helmet
Eternal Echo: Attacks against foes with daggers, shortswords, longswords, rapiers, scimitars or sickles deal additional damage equal to your Intelligence Modifier × [1] - even on a miss.
================Very Rare Block================
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Frost Amplification: When you deal primarily[1] with a spell or cantrip, also deal [2]. Potency equals your Spellcasting Ability Modifier. Eternal Freezing: When you damage a Chilled foe, all other foes within [1] become Chilled for [2] turns.
AMP Boots AllOrNothing 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Absolute Certainty: You gain +[1] to Attack Rolls, Spell Save DC, and all damage sources (except Magic Missiles and surface damage ticks) ΓÇö but become Stunned for [2] turn(s) if you miss, or the target succeeds on a Saving Throw against your effect. This is an absolute stun that bypasses all immunities.
AMP Boots ArcaneReclaim 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Forgotten Codices: Toggle to infuse your Cantrips (except Booming Blade) with the Weave's power - they expend a Level [1] Spell Slot, but also deal +[2] damage. If an empowered Cantrip misses, or if the target succeeds on a Saving Throw against it, you receive Mental Disruption for 1 turn.
================ VERY RARE ================
Rarity: Very Rare
Type: Boots
Slot: Boots
Arcane Infusion: Using a spell or cantrip (except Booming Blade), your next successful weapon attack within [3] turns deals bonus [1][2] damage. Chaotic Attunement: Dealing[1],[2],[3] or[4] with a weapon, you accumulate [5] charge of Potent Magic. Chaos Conduit: While Potent Magic is active on you, your weapon attacks generate Ancient Chaos.
AMP Boots ContagiousFear 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Contagious Fear: A creature Frightened by a foe instantly spreads its fear to all allies within [1] if they fail a Wisdom Saving Throw ([2]) for [3] turns.
AMP Boots DamageReflect 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Magical Overgrowth: When starting your turn or entering a druidic surface, such as webs, plants, mud, wild vines, or thorns, you gain Ironbark Protection, reflecting physical damage.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Boots
Slot: Boots
Last Stand: When your HP falls below 25%, your smites no longer consume Spell Slots. Righteous Cycle: Your Lay on Hands now uses a Bonus Action instead of an Action. Oath Strike: Critical Hits with melee weapons against stunned foes restore [1] Channel Oath charge.
AMP Boots EtherealSteps 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Veilwalker's Grace: After using Ethereal Step, you gain Longstrider for 3 turns. Deathless Stride: If you are Undead, your jump distance increases by [1].
================Veryrare Version Block================
Rarity: Very Rare
Type: Boots
Slot: Boots
AMP Boots HunterPrecision 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Death from Afar: If the target is further than [1], the threshold for scoring a Critical Hit with ranged weapons is reduced by [2]. Cormyrean Elite: Your normal ranged attack range is increased by [1]%. Toggle Radius: Enable to see the [1] radius around you.
AMP Boots InterruptMastery 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Magnetic Prescience: You gain +[1] Reaction Point for [2] turn(s) after receiving Reverberation. Thunderous Riposte: When hit in melee, you may spend a Reaction Point to resonate back, applying Reverberation to the attacker for [1] turns. Conductive Resonance: When dealing damage to a reverberating target, gain [1] Lightning Charge.
AMP Boots Isolation 3
Rarity: Very Rare
Type: Boots
Slot: Boots
High Forest Saturation: While there are no allies within [1] of you, your Misty Steps increase their range by [2]%, and Wisdom increases by [3].
AMP Boots LifeForce 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Defender's Reflex: When an ally within [1] of you enters the downed state, you gain Action Surge until the end of your turn. Warden's Fury: While under Action Surge, you don't provoke Opportunity Attacks and your allies receive maximum possible healing.
================Veryrare Version Block================
Rarity: Very Rare
Type: Boots
Slot: Boots
Walking the Storm: Regain [1] Sorcery Point(s) after each spell or cantrip you cast in a turn after the first. Crimson Weave: Spending Sorcery Points to cast spells or cantrips grants you [1].
AMP Boots NecroBalance 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Dymitri's Will: Upon dealing damage in melee, or[3] with a spell or cantrip, you regain 1 ΓÇö but upon taking any damage, you additionally take [2]. The amount of healing and damage depend on your Constitution Modifier.
AMP Boots Pacifist 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Sacred Vow: You cannot use Action Points in combat, and you are permanently Calm. All allies heal for [1] at the start of your turn. Most of your abilities that can harm now cost an Action. Most of your abilities that can heal or support allies, now cost a Bonus Action.
AMP Boots PactReclaim 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Blood Bonds: Active only with Pact of the Chain. After each kill, lose [1]% of your maximum Hit Points, but all summoned allied fiends within [2] gain +[3] damage. Lasts until Long Rest, stacks up to [4] times. Weapon Hungers: Active only with Pact of the Blade. After each kill, lose [1] damage and [1] to Wisdom Saving Throws, but your main hand weapon gains +[2] damage. Lasts until Long Rest, stacks up to [3] times. Stolen Incantations: Active only with Pact of the Tome. After each kill with a spell or cantrip, you regain a Warlock Spell Slot, and if a slot was restored, lose [1] damage until Long Rest. Triggers no more than once per turn.
AMP Boots PerfectCrime 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Vile Vanishing: Sneak Attacks have a [1]% chance to grant you invisibility for [2] turn(s).
AMP Boots PrimalFury 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Oathbound Healing: While you are raging, your successful attacks against foes heal all allies for [1].
================Very Rare Version Block================
Rarity: Very Rare
Type: Boots
Slot: Boots
Scarlet Alloy: Upon taking a Critical Hit, you gain +[1] to AC, deal [2] back to attackers when taking damage and you cannot be moved and cannot be knocked Prone. Effect lasts until the end of combat.
AMP Boots SparklingBuffoonery 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Blinding Pratfall: When you use Dash or similar actions, all foes within [1] receive Radiating Orbs for [2] turns. Fool's Revenge: Whenever you take damage, the attacker receives [1] Radiating Orb(s).
AMP Boots SpiderWalk 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Spidersilk Thread: You cannot be enwebbed or slowed by it. Each turn in combat, you create webbing around yourself in a [1] radius.
AMP Boots TacticalStance 3
Rarity: Very Rare
Type: Boots
Slot: Boots
AMP Boots WeaponMastery 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Mounting Tempest: Melee weapon attacks against creatures grant you Momentum for [1] turn(s), even if you miss. Maximum [2] charges.
AMP Boots WildRegeneration 3
Rarity: Very Rare
Type: Boots
Slot: Boots
Earthen Vitality: While in Wild Shape, regain [1] at the end of each turn in combat. Barkskin no longer requires Spell Slots. Nature's Farewell: Upon leaving Wild Shape, you heal yourself and all allies within [2] for [1]. Grasping Earth: When attacking a Reeling target, you force it to succeed on a Strength Saving Throw([1]) or become Ensnared for [2] turns.
================Veryrare Version Block================
Rarity: Very Rare
Type: Boots
Slot: Boots
Extremity Surge: You add [1] damage dice to any of your Critical Hits. When you critically miss, lose [2]% HP. Force Resonance: When you take[1], gain Force Resonance for [3] turns, reducing your Critical Hit threshold by [2].
AMP CrownPaladin Helmet 3
Rarity: Very Rare
Type: Hats
Slot: Helmet
Righteous Clarity: Using Righteous Clarity grants you Blessed for [1] turns.
AMP DeathCleric Helmet 3
Rarity: Very Rare
Type: Hats
Slot: Helmet
Blind Harvest: Your Necromancy spells and cantrips reduce the number needed to score a Critical Hit by [1] against Blinded targets. Spreading Decay: Dealing[1] to a foe inflicts Fetid Rot for [2] turn(s). Maddening Decay: Fetid Rot forces affected creatures to succeed on a Wisdom Saving Throw ([1]) or fall into Madness.
AMP_DeathCleric_Robe - Robes of Rhokandra
Rarity: Very Rare
Type: Armor
Slot: Body
Soul Shepherd: If a foe successfully resists your necromancy spell, regain an Action Point. +[1] to Spell Save DC. Necrotic Saturation: At the start of your turn, while you have Channel Divinity charges, regain [1] (even if you are undead). Effectiveness scales with Wisdom modifier.
Lord of the Dimensions
Rarity: Very Rare
Type: Hats
Slot: Helmet
Instabiles Motus: Using Telekinesis, you can spend a Reaction to trigger a surge of wild magic on yourself.
AMP EnhanceShaman Amulet 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Focused Tempest: While in Rage or Wild Shape, your melee attacks also deal [1].
==============Very Rare Version (BASE)==============
Rarity: Very Rare
Type: Gloves
Slot: Gloves
Swamp Magic: When dealing[1] with weapons, unarmed attacks, cantrips, or spells, you also deal [2] and have a [3]% chance to inflict Telifon's Curse on the target until the end of combat.
================Robe of the Grand Aquamancer - Veryrare Block (base)================
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Abyssal Embrace: While Wet, negate Vulnerability to[1] and[2], gain Resistance to all physical damage, and ignore Opportunity Attacks. Deluge: When you deal damage with Aquamancer Powers, you create a water surface beneath the target in a [1] radius.
@GGtsune order
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Rellavar's Penetrating Frost: The creature you hit with this scimitar must succeed on a Constitution Saving Throw ([1]) or receive Encrusted with Frost for [2] turns.
AMP GlamourBard Helmet 3
Rarity: Very Rare
Type: Hats
Slot: Helmet
Charming Presence: When near a Charmed(or similar condition) foe in combat, you restore [1] Bardic Inspiration at the start of your turn.
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Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Psionic String: This weapon deals additional damage equal to your Intelligence Modifier.
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Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Windborne: This weapon deals additional damage equal to your Wisdom Modifier.
Ice Immune Cloak
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Queen's Veil: While there are no allies within [1] of you, become immune to[2], frozen surface effects and Wet status.
================Veryrare Block================
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Gondian Resilience: The mechanical core protects its bearer from mental domination and elemental forces while you are not in Steel Watcher form. You gain Advantage on Saving Throws against Frightened, Charmed and become Resistant to[1].
==============Veryrare Version==============
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Mounting Carnage: While Bleeding, your Critical Hit threshold is reduced by [6]. When you score a Critical Hit, become Bleeding for [1] turns. If you are a Dark Urge, regain [2] with each kill and gain +[3] to Attack Rolls and +[4] damage with each kill (up to +[5]) in combat.
================Veryrare Block================
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Primordial Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Primordial Chaos. Triggers once per turn. The First Soul: You are imbued with the essence of every race in the Forgotten Realms (racial artifacts now work for you). Soul Infusion heals for [1] per charge and grants Bless for 3 turns.
---------- Very Rare (T3) ----------
Rarity: Very Rare
Type: Armor
Slot: Body
Sudden Smite: When dealing[1] or[2] with a levelled spell to a foe, gain the ability to use Booming Blade as a Bonus Action until the end of your turn.
---------- Very Rare (T3) ----------
Rarity: Very Rare
Type: Armor
Slot: Body
---------- Very Rare (T3) ----------
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Moradin's Blessing: Forged in the heart of a volcano by Moradin's hand, this axe grants its dwarven wielder immunity to[1], the ability to see in darkness up to [2] and pierce through magical darkness, and renders them immune to being Blinded by darkness.
--- T3 Veryrare ---
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Soul Harvest: Slay [1] Frightened or Bone-Chilled creature(s) to unlock the power to raise the dead. Soul Siphon: When you slay a Frightened or Bone-Chilled creature, restore 1 charge of Channel Oath and Channel Divinity.
--- T3 Veryrare ---
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Shield of Souls: When you slay a foe, gain a dreadful soul charge (max [1]). While you have souls, gain +[2] AC. When hit by a melee attack, force a soul to attack, dealing [3] and Frightening the foe if they fail a Wisdom Saving Throw ([4]). Souls vanish on Short Rest.
---------- Very Rare (T3) ----------
Rarity: Very Rare
Type: Hats
Slot: Helmet
Thunderous Judgment: When you deal damage with a spell or cantrip that deals[2] or[3], [1]% chance to apply Reverberation to yourself and the target for [4] turns. Moradin's Echo: While under Reverberation, spells that deal[2] or[3] deal an additional [1]. Stout: Those of dwarven blood gain Advantage on Constitution Saving Throws.
--- T3 Veryrare ---
Rarity: Very Rare
Type: Hats
Slot: Helmet
Dread Gaze: You have Advantage on Attack Rolls against Frightened and Bone-Chilled creatures and also deal [1] to them with any damage source.
--- T3 Veryrare ---
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Soul Reaper: On hit against a sentient creature, regain [2]. On killing blow, gain [3] Temporary Hit Points. Whispers of Madness: Cursed Artifact. The blade's hunger gnaws at your mind. At the start of each turn in combat, if you have not slain a sentient creature during the previous turn, you must succeed on a Wisdom Saving Throw ([1]) or succumb to Madness.
================Veryrare Block================
Rarity: Very Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Gwaeron's Fury: At the start of your turn, while standing on vines, gain Momentum for [1] turn(s). Nature's Venom: Weapon attacks also deal [1] against Ensnared targets. Predator's Precision: You reduce the Critical Hit threshold by [1] against Ensnared targets.
Autoloot Helmet
Rarity: Very Rare
Type: Hats
Slot: Helmet
Psionic Grasp: Psionic powers teleport all valuable items within [1] to the wearer. This feature can be toggled in the passive effects tab.
AMP NewYear Boots
Rarity: Very Rare
Type: Boots
Slot: Boots
AMP NewYear Gloves
Rarity: Very Rare
Type: Gloves
Slot: Gloves
AMP NewYear Hat
Rarity: Very Rare
Type: Hats
Slot: Helmet
Festive Presence: Gain a +1d4 bonus to Persuasion checks. Midwinter Gifts: When you kill a foe, you and allies within [1] gain [2].
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Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Festive Spirit: Once per turn when you deal damage to a foe, all creatures receive Midwinter's Blessing for [1] turns.
AMP Orb Acid Ring T3
Rarity: Very Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Vitriol Eruption: When you deal damage to a foe, create an Acid Surface with a radius of [1] for [2] turn(s) and apply Acid to the target for the same duration while you have Ancient Chaos. Corrosive Empowerment: You gain the ability to cast Acid Splash while you have Ancient Chaos.
AMP Orb Blood Ring T3
Rarity: Very Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Sanguine Resonance: Boundless Restoration restores +[1]% more Hit Points. Bloodletting Presence: Each turn, all creatures in combat must succeed on a Constitution Saving Throw([1]) or become Bleeding for [2] turns.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Entropy's Bite: You also deal [1] with all damage sources while you have Ancient Chaos. Creeping Permafrost: Dealing damage with attacks or spells to targets Encrusted with Frost, you apply Chilled to them until the end of your next turn while you have Ancient Chaos. Cold Contempt: While the target is Prone, you additionally deal [1] with all damage sources while you have Ancient Chaos.
AMP Orb Diamond Ring T3
Rarity: Very Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Crystalline Aegis: Your crystalline barrier adapts to your injuries, granting [1] AC at [4]-[5]% HP, [2] AC at [6]-[7]% HP, and [3] AC below [8]% HP while you have Ancient Chaos. Adamantine Resolve: Gain +[1] to Saving Throws while you have Ancient Chaos.
AMP Orb Fire Ring T3
Rarity: Very Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Chaotic Immolation: At the end of your turn, foes within [1] must succeed on a Constitution Saving Throw([3]) or receive Fire Seed for [2] turn while you have Ancient Chaos. Corrupted Flames: You also deal [1] to targets with Fire Seed while you have Ancient Chaos.
AMP Orb Force Ring T3
Rarity: Very Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Distorted Warp: Burning Ancient Chaos charges deals [1] times more damage. Warp Implosion: When you kill a creature, trigger a force explosion dealing [1] to all foes within [2] while you have Ancient Chaos.
AMP Orb Lightning Ring T3
Rarity: Very Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Warp Lightning: You gain the ability to cast Chain Lightning while you have Ancient Chaos.
AMP Orb Necrotic Ring T3
Rarity: Very Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Death's Grasp: While Concentrating, your Necromancy spells and cantrips inflict Bone Chill on targets when dealing damage. Entropy's Conduit: You gain the ability to cast Circle of Death while you have Ancient Chaos. Chaotic Undeadification: While Concentrating, you are considered Undead, with all associated traits.
AMP Orb Poison Ring T3
Rarity: Very Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Chaotic Toxin: Dealing[1] to a creature, you apply Toxemia for [2] turn(s) while you have Ancient Chaos. Toxic Escalation: Poisoned foes gain Toxemia at the end of their turn. If a foe is immune to poison, it receives twice as much Toxemia. Detoxification: If you have Toxemia, dispel it at the end of your turn while you have Ancient Chaos. If you have Sculpt Spells, also dispel Toxemia from all nearby allies.
AMP Orb Psychic Ring T3
Rarity: Very Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Aberrant Grace: Using an illithid power, you receive Bless for [1] turns while you have Ancient Chaos. Chaos Synapse: When you gain Ancient Chaos for the first time, you also gain Arcane Acuity for [1] turns. Neural Convergence: While under the effect of Volatile Shield and Ancient Chaos, you gain +[1] Reaction.
AMP Orb Radiant Ring T3
Rarity: Very Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Solar Empowerment: You gain the ability to cast Daylight while you have Ancient Chaos. Luminous Commotion: When you take damage, inflict Radiating Orbs upon the source for [1] turn(s) while you have Ancient Chaos.
AMP Orb Thunder Ring T3
Rarity: Very Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Resonating Strike: You also deal [1] to Reverberating foes while you have Ancient Chaos. Warp Shatter: You gain the ability to cast Shatter while you have Ancient Chaos. Echoing Cascade: All your damage sources apply Reverberation to you and a foe for [1] turns while you have Ancient Chaos.
AMP Orb Underdark Ring T3
Rarity: Very Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Umbral Genesis: You create a Darkness Cloud in a [1] radius on attacking a foe for [2] turns while you have Ancient Chaos. Tenebrous Dominion: The Darkness Cloud forces foes in it to succeed on a Wisdom Saving Throw ([1]) or fall asleep for 2 turns, while allies in it have their Critical Hit threshold reduced by [2] and gain +[3] additional damage dice on critical hits.
AMP Orb Warrior Ring T3
Rarity: Very Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Corrupted Abilities: You gain the ability to cast Blade Ward, use Sweeping Attack and Riposte while you have Ancient Chaos.
AMP PirateRogue Helmet 3
Rarity: Very Rare
Type: Hats
Slot: Helmet
Secret Compound: You gain +[1] to Spell Save DC while within [2] of a foe.
AMP_Racial_Drow_Armor - Composite Armor of Despana - Drow Mercenary Masterwork
Rarity: Very Rare
Type: Armor
Slot: Body
Sellsword's Edge: If you are a drow (or disguised as one), gain +[1] Movement Speed, +[3] to Weapon Attack Rolls and +[2]% to Jump distance. Wearing this armour as a drow also grants immunity to Opportunity Attacks and [2]% reduction to fall damage.
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Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Guardian's Snare: When dealing damage with a weapon, force the target to succeed on a Dexterity Saving Throw or become Webbed for [1] turns. Difficulty Class is based on your Maneuver DC. Web Surface: Toggle to create a web surface ([1] radius) beneath the target on each weapon hit.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Very Rare ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Arachnid Strikes: When dealing damage with a weapon to a Poisoned target, apply Lolth's Mark to it for [2] turns.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Very Rare ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Whispers of Lolth: When dealing[1] with a weapon, force the target to succeed on a Wisdom Saving Throw or become afflicted with Lolth's Curse for [2] turns. Difficulty Class is based on your Maneuver DC.
==============Very Rare Version (BASE)==============
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Frozen Lament: Your spells and cantrips that deal[1] also deal [2]. Dealing Cold damage possibly inflicts Chilled upon the target.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Very Rare ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Viper's Venom: When dealing[1] with a weapon, force the target to succeed on a Constitution Saving Throw or become afflicted with Spider Queen's Venom for [2] turns. Difficulty Class is based on your Maneuver DC. Venomous Mastery: You ignore Resistance and Immunity to[1].
================Veryrare Version Block================
Rarity: Very Rare
Type: Boots
Slot: Boots
Deep Resonance: When you are Petrified, at the start of each of your turns in combat, your stone body creates powerful vibrations, dealing [1] to all foes within [2].
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Hats
Slot: Helmet
Shadow Sustenance: While you are not illuminated, restore [1] Sorcery Point at the start of each turn in combat. Shadow Beasts: Allied summoned monstrosities within [1] gain [2] at the start of their turn. When an allied summoned monstrosity attacks a foe, you gain [3]. Shadow Spell Mastery: While you are not illuminated, gain Advantage on Attack Rolls with spells and cantrips.
---------------------------------------------------------------------------------------------------
Rarity: Very Rare
Type: Rings
Slot: Ring
Skilthiryx's Will: You gain +[1] to Spell Save DC, and your spells and cantrips also deal [2]. Mind over Matter: The Telekinesis you gain from this ring may be cast once each turn using a Bonus Action.
AMP Stardruid Helmet 3
Rarity: Very Rare
Type: Hats
Slot: Helmet
Stellar Tide: When dealing[1], no more than once per turn restore a Bonus Action, but you must succeed on a Constitution Saving Throw([2]) or become Stunned for 1 turn. If you are concentrating, you skip this save. Wild Restoration: When healing an ally (not yourself) with a spell in combat, no more than once per combat restore a charge of Wild Shape. Cosmic Guidance: When casting Guiding Bolt, succeed on a Wisdom Saving Throw([1]) to restore 1 Cosmic Omen.
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Hats
Slot: Helmet
Bee's Sting: Targets with Hunter's Mark take additional[1] equal to your Wisdom Modifier. Swarm Push: When pushing a foe by any means, you push them an additional [1] further. Swarm Instinct: Using a jump or flight ability in combat grants you [1] turn of Arcane Acuity (up to [2]).
AMP Tank Ring
Rarity: Very Rare
Type: Rings
Slot: Ring
Domination of the Weak: When you use Champion's Challenge, affected foes also become Frightened for [1] turns.
AMP Torch Lockpick
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Vampire Lord
Rarity: Very Rare
Type: Armor
Slot: Body
Sanguine Legacy: When dealing damage with Vampire Bite or Vampiric Touch, you additionally deal [1].
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Very Rare ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Soul Reaping: On a killing blow against a creature, gain [1] temporary hit points. Life Drain: Hitting a foe with this rapier, regain [1] (even if you are undead).
Wild Magic Surge Expert
Rarity: Very Rare
Type: Armor
Slot: Body
Critical Surge: When scoring a Critical Hit with a spell or cantrip, regain random Spell Slots of [1][2] levels with a small chance. Reality Warp: When a foe critically misses you, wild magic chaos warps reality ΓÇö your next attack becomes a Critical Hit.
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Spectral Strikes: Your unarmed attacks apply [1] charge of Astral Mark. If the target has more than [2] charge(s) of Astral Mark, your threshold for Critical Hit against it with unarmed attacks or Ki spells is reduced by [3]. Mind Fracture: If the target is Paralysed, you also deal [1] with your attacks and spells. Astral Dominance: You gain +[1] to all Attack Rolls.
arc N Acid3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Deep Corrosion: All foes covered in acid within [1] of you are vulnerable to[2]. Interplanar Acidity: You ignore Resistance to[1]
arc N Blood3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
arc N Cold3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Shattering Ice: The number needed on an Attack Roll to score a Critical Hit against targets that Encrusted with Frost is reduced by [1]. This effect can stack with similar effects. Crackling Frost: You add [1] damage dice to your ranged critical hits with spells or cantrips.
arc N Diamond3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Weave Surge: You gain an additional +[1] to AC while under the effect of Mage Armour.
arc N Fire3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Fire Mastery: Scoring a Critical Hit with a spell or cantrip of[2], your spell attacks of[2] gain +[1] projectiles until the end of your turn.
================ FORCE NECKLACE ΓÇö VERYRARE ================
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Graviton Pulse: Your spells and cantrips dealing[1] slow the target. If you are not resistant to[1], you also become slowed. Temporal Precision: While Slowed, reduce the threshold for scoring a Critical Hit by [1]. Force Surge: Restore an Action Point whenever you score a Critical Hit with a spell or cantrip dealing[1]. Triggers no more than once per turn.
arc N Lightning3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Deep Shock: All foes in combat under the effect of shock or similar condition, when making Attack Rolls, must succeed on a Constitution Saving Throw ([1]) or be Stunned for [2] turns.
arc N Necrotic3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Soul Necromancy: When you kill a living creature, you have a [1]% chance to summon a friendly weak specter for [2] turns.
================ VERYRARE BLOCK (15m) ================
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Seasoned Venomancer's Essence: You can't fall Prone, become diseased, Blinded or Cursed while a foe with Toxemia is within [1] of you. Venom Surge: Applying or receiving Toxemia, you gain [1] bonus to your attacks and spells for [3] turn. Stacks up to [2] times.
arc N Psychic3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Action Reading: Dealing[1], you inflict Breached on the target for [2] turns, allowing you to hit it more accurately. Mind Mastery: If a foe succeeds a mental Saving Throw against your spell or cantrip, it must succeed on a Wisdom Saving Throw against your Spell Save DC or become Dominated for [1] turns. Shattered Mind: Dealing damage to Frightened foes forces them to succeed on a Wisdom Saving Throw against your Spell Save DC or suffer Confusion for [1] turns.
arc N Radiant3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Celestial Spark: While in sunlight, foes' Opportunity Attacks cannot target you, you reroll 1s on damage dice, and have Advantage on Attack Rolls.
arc N Thunder3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Sonic Shattering: Constructs and objects take an additional [1]%[2] of any damage you deal.
arc N Underdark3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Relentless Shadows: All foes standing in Darkness take [1] at the start of their turn.
arc N Warrior3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Sudden Violence: When you use Rage or Action Surge, you gain Wrath for [1] turns.
arc R Acid3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Molecular Decomposition: Foes covered in acid additionally lose [1] AC.
===== TIER 3: VERY RARE (+3 projectiles) =====
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Blood Magic Orbs: While you are bleeding or someone within [2] is bleeding, your Magic Missile fires [1] additional projectile(s).
arc R Cold3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Arctic Veil: When any creature starts its turn in fog, it becomes Encrusted with Frost for [1] turn(s) (duration stacks).
arc R Diamond3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
arc R Fire3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Phoenix Wrath: While you are burning or have a similar condition, also deal [1] with all attacks.
================ VERY RARE (T3) ================
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Moleculation: When a creature nearby takes[1], it receives Moleculation. Chronal Pulse: While you are slowed or hastened, you constantly deal [1] to all foes within [2]. Force Catalyst: Dealing[1] with an attack or spell, you accumulate Lightning Charges and Arcane Acuity.
arc R Lightning3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Electric Resonance: All foes within [1] that are shocked(or similar condition) ΓÇö take [2] at the start of their turn.
arc R Necrotic3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Death's Herald: You deal [1] to living creatures affected by Bone Chilled from all damage sources. If you are undead, double the bonus damage. Effectiveness scales with your Constitution modifier, but not equal to it.
================ VERYRARE ================
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Inexorable Toxin: You ignore Resistance and Immunity to[1] while the target is under Toxemia. Volatile Venom: Targets of your attacks and spells that don't have Toxemia receive it for [1] turns. Venomous Siphon: Dealing[1] NOT by an attack or a spell to a foe, you also deal [2]. If the foe is Poisoned, you regain [3].
arc R Psychic3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Mental Stream: While under the effect of Volatile Shield, you also deal [1] with all attacks.
arc R Radiant3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Holy Retribution: When dealing damage to undead, fiends and fey, you also deal [1] to them.
arc R Thunder3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Dazing Front: All foes taking[1] from you must succeed on a Constitution Saving Throw ([2]) or become Dazed for [3] turn(s).
arc R Underdark3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Clinging Shadows: Every time you start your turn in a Darkness Cloud, you create an additional cloud with radius [1] for [2] turn(s).
arc R Warrior3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
War Codex: If the target is stunned, frightened, maimed, bleeding, chest wounded, dazed, deeply wounded, hamstrung, off balance, prone, or hindered - you also deal [1] (damage type depends on your weapon) with weapon, unarmed and thrown attacks.
ARM Leather 1 Red
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
ARM Shield e
Rarity: Very Rare
Type: Shields
Slot: Shield
Greater Shield Deflection: Spend a reaction to automatically succeed any Saving Throw in combat.
Craft3
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
END Emperor Staff
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
FOR WebStaff
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
GOB DrowCommander Leather Armor 2
Rarity: Very Rare
Type: Armor
Slot: Body
Anatomic Fit: +[1] to Dexterity(up to [2]) if you are a drow or disguised as one.
LOW KerriRing Ring
Rarity: Very Rare
Type: Rings
Slot: Ring
LOW OskarsBeloved TorchOfRevocation
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Acrobat Shoes
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
MAG Armour A 32 3
Rarity: Very Rare
Type: Armor
Slot: Body
Whimsical Encore: Using Cantrip in combat, you regain a Bardic Inspiration charge with a [1]% chance.
MAG Armour A 34 3
Rarity: Very Rare
Type: Armor
Slot: Body
Ethereal Resurgence: Using False Life in combat, regain [1]% of your maximum HP. Triggers no more than once per combat.
MAG Armour A 35 3
Rarity: Very Rare
Type: Armor
Slot: Body
Beast Enchantment: First [1] turns after entering the Wild Shape, your Dexterity is increased by [1].
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Armor
Slot: Body
Festering Bloom: Dealing damage with Halo of Spores, you inflict Fetid Rot on the target for [1] turn(s). Necrotic Convergence: Toggle to make Chill Touch no longer cost an Action. Instead, casting it consumes all charges of Ancient Chaos. Marrow Frost: If the target is Bone-chilled, your[1] dice can't roll lower than [2].
MAG Armour A 37 3
Rarity: Very Rare
Type: Armor
Slot: Body
Cyclic Renewal: When you spend a charge of Natural Recovery, you have a [1]% chance to immediately recover it.
Celestial Wrath Robes
Rarity: Very Rare
Type: Armor
Slot: Body
Heaven's Luminance: Moving your Moonbeam restores your Action Point and grants Lunar Sanctuary for [1] turns. Triggers no more than once per turn.
Shadowstrike Leather Armour
Rarity: Very Rare
Type: Armor
Slot: Body
Grip of the Unseen: Hitting a foe with a melee or ranged Sneak Attack, you inflict Paralysis if they fail a Constitution Saving Throw. DC is based on your Maneuver DC.
The Gambit
Rarity: Very Rare
Type: Armor
Slot: Body
Perfect Play: Hitting a foe with a melee or ranged Sneak Attack, you regain all Bonus Action Points. Triggers no more than once per turn. Playing the Gambit: Upon hitting with your melee weapon or unarmed attack, you gain +[1] to AC until the start of your next turn.
MAG Armour A 41 3
Rarity: Very Rare
Type: Armor
Slot: Body
Spectral Sustain: Applying invisibility effects to yourself in combat will regain you [1].
MAG Armour A 42 3
Rarity: Very Rare
Type: Armor
Slot: Body
Comfortable Leather: By Disengaging, you restore a Bonus Action Point.
MAG Armour A 43
Rarity: Very Rare
Type: Armor
Slot: Body
Silken Agility: +[1] to Dexterity(up to [2]) and +[3] to AC if you are a drow(or disguised as one) and standing on a web.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Armor
Slot: Body
Words of Grace: When you use Bardic Inspiration on an ally, they also receive Bless for [1] turns. If you are a human, you also receive Bless. Diplomatic Grace: Your Bardic Inspiration no longer costs a Bonus Action. Rallying Presence: All Blessed creatures within [1] have Advantage on Attack Rolls.
Beastfriend's Leather
Rarity: Very Rare
Type: Armor
Slot: Body
Whisperer's Bond: Animal Handling +[1].
MAG Armour A 47 3
Rarity: Very Rare
Type: Armor
Slot: Body
Silver Evasion: Monstrosities have Disadvantage on Attack Rolls against you. You are reduced in size - allowing you to squeeze through small gaps and large crowds of creatures.
MAG Armour A 48 3
Rarity: Very Rare
Type: Armor
Slot: Body
Vaporous Shielding: At the start of combat, you cover [1] around you with fog for [2] turns.
VERYRARE
Rarity: Very Rare
Type: Armor
Slot: Body
Demolitionist's Cunning: When dealing Sneak Attack damage, gain +[1] Spell Save DC until the end of your turn.
MAG Armour A 50 3
Rarity: Very Rare
Type: Armor
Slot: Body
Thought Scrambler: While under the effect of Volatile Shield, your spells and cantrips force the target to make a Wisdom Saving Throw or become Confused for [1] turn(s). Difficulty Class is based on your Spell Save DC, but is not equal to it.
MAG Armour B 132 3
Rarity: Very Rare
Type: Armor
Slot: Body
Nature's Awakening: When you receive healing, you conjure dense flower growth around you for [1] turns. You are not slowed by the flower growth. Triggers no more than once per turn.
MAG Armour B 134
Rarity: Very Rare
Type: Armor
Slot: Body
Celestial Might: You are immune to falling damage. When you Jump, gain [1]. Effectiveness increases every level.
VeryRare (base)
Rarity: Very Rare
Type: Armor
Slot: Body
Temporal Distortion: Foes within [1] of you lose [2]% of their Movement Speed. Time Flow: While you are slowed or hastened, gain +[1] Movement Speed. Inevitable Strike: You can't land a critical hit, but always reroll misses.
The Ashte'zar
Rarity: Very Rare
Type: Armor
Slot: Body
Storm Resonance: When dealing[1] with a spell or a cantrip from an electrified surface, you regain an Action Point. Triggers no more than once per turn.
MAG Armour B 138
Rarity: Very Rare
Type: Armor
Slot: Body
Chaos Fire Subjugation: When you deal[1] with a spell or cantrip while standing on a burning surface, heal yourself for [2]. Magic Flame: While you have Mage Armor, create a [1] fire surface beneath yourself each turn for [2] turn(s).
MAG_Armour_C_1 Variations - VeryRare version
Rarity: Very Rare
Type: Armor
Slot: Body
Elusive Stride: You gain +[2] to your Movement Speed when you have [1]% or less HP.
MAG Armour C 10 3
Rarity: Very Rare
Type: Armor
Slot: Body
Charms of Perception: Perception +[1].
MAG Armour C 11 3
Rarity: Very Rare
Type: Armor
Slot: Body
Shadow Vanish: Dealing damage to a Surprised creature makes you Invisible. Ambusher's Precision: Using Shadow Step or its variants grants you +[1] Critical Hit die(s) on melee weapon attacks until the end of your turn.
MAG Armour C 12 3
Rarity: Very Rare
Type: Armor
Slot: Body
Charms of Precision: Casting a spell or a cantrip in combat, you receive Swirling Magic until the end of your turn.
MAG Armour C 14 3
Rarity: Very Rare
Type: Armor
Slot: Body
Ytsuken's Wrath: Your first Evocation Spell Attack each combat is a Critical Hit, but you take [1] if you lack Sculpt Spells. Ytsuken's Trick: Toggleable feature. Your Fireball costs a Bonus Action instead of an Action. Ytsuken's Echo: Dealing damage with a spell or cantrip has a [1]% chance to restore 1 charge of Arcane Recovery.
MAG Armour C 16 3
Rarity: Very Rare
Type: Armor
Slot: Body
Still Ward: While under the effects of Blade Ward, you cannot receive a Critical Hit.
MAG Armour C 18 3
Rarity: Very Rare
Type: Armor
Slot: Body
Healing Magic: After combat, regain [1] for each level of sorcerer.
MAG Armour C 19 3
Rarity: Very Rare
Type: Armor
Slot: Body
Guardian's Stance: If you don't move during your turn, gain [1] Lightning Charge(s) at the end of your turn. Charged Protection: While you have Lightning Charges, gain +[1] AC.
MAG Armour C 21
Rarity: Very Rare
Type: Armor
Slot: Body
Amplification of Evil Thoughts: When a target is affected by your curse(excluding Hex!), it must also succeed on a Wisdom Saving Throw or be affected by the Ancient Curse. Difficulty Class is based on your Spell Save DC.
MAG Armour C 23 3
Rarity: Very Rare
Type: Armor
Slot: Body
Source of Centaur Souls: While mad, all your spells and cantrips are Critical Hits, and your Armour Class is increased by [1]. Your caster instincts remain ΓÇö you keep distance and prioritize spells. If you are not mad, succeed on a Charisma Saving Throw ([2]) each turn to receive Madness until the end of your turn. Source of Centaur Souls Warlock's Execution: Scoring a Critical Hit with spell or cantrip of[1], additionally deal [2].
MAG Armour C 24 3
Rarity: Very Rare
Type: Armor
Slot: Body
Undead Illumination: When you deal damage to undead, it gains Radiant Orbs for [1] turn(s). Triggers no more than once per turn.
MAG Armour C 27 3
Rarity: Very Rare
Type: Armor
Slot: Body
Charms of Agility: +[1][2] to Dexterity Saving Throws in Rage.
================ VERYRARE ================
Rarity: Very Rare
Type: Armor
Slot: Body
Wrath of the Spirits: If you have a Bestial Heart, the threshold for scoring a Critical Hit is reduced by [1]. This bonus works even in Wild Shape and is doubled in it. Ancestral Fortitude: When you enter Rage or leave Wild Shape, gain [1]. Primal Rite: Toggleable. Rage no longer requires a Bonus Action, but costs a Wild Shape Charge instead. Primal Storm: While in Rage, your melee attacks also deal [1]. This bonus works even in Wild Shape and is doubled in it.
MAG Armour C 29 3
Rarity: Very Rare
Type: Armor
Slot: Body
Divine Gift: Taking a Critical Hit, you deal [1] in return and can knock the attacker Prone. Divine Gift: Your attacks also deal [1] while you have less than [2]% HP.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Armor
Slot: Body
False Sermon: If you are a Cleric, gain +[1] to Deception and Persuasion. Benediction: When healing a creature with a spell, additionally restore [1]. Penance: When dealing[1] with a spell or cantrip, also deal [2], increased by your Wisdom modifier. False Aegis: While under Mage Armour, attacks against you have Disadvantage.
MAG Armour C 30 3
Rarity: Very Rare
Type: Armor
Slot: Body
Hermit's Secret: When throwing in combat, you gain +[1] to Strength until the end of your next turn.
================ Very Rare ================
Rarity: Very Rare
Type: Armor
Slot: Body
Zinghi's Precision Lingering Rot: Hitting a foe with Inflict Wounds, you inflict Fetid Rot on the target for [1] turn(s). Grave Touch: When a foe has less than [1]% Hit Points remaining, Inflict Wounds automatically scores a Critical Hit.
MAG_Armour_C_9 Variations - VeryRare version
Rarity: Very Rare
Type: Armor
Slot: Body
Graceful Combat: You do not provoke Opportunity Attacks.
MAG Armour G 51 3
Rarity: Very Rare
Type: Armor
Slot: Body
Elaendor's Enchantment: A foe that takes damage from you with a melee weapon or unarmed attack must succeed on a Constitution Saving Throw or be affected by Aggressive Gusts of Wind for [1] turns.
MAG Armour G 53 3
Rarity: Very Rare
Type: Armor
Slot: Body
Dragonborn Champion: Weapon and unarmed attacks deal [1] if you are dragonborn. Arena Instinct: When you dodge a weapon attack, gain [1] charge of Force Conduit. If you are dragonborn, gain [2] charges instead. Tymanther's Might: If your Charisma is greater than [1], also deal [2] with weapon attacks. If you are dragonborn, instead also deal[3] equal to your Charisma modifier.
MAG Armour G 54 3
Rarity: Very Rare
Type: Armor
Slot: Body
Whirling Air: Upon hitting with your melee weapon or unarmed attack, you gain +[1] to AC until the start of your next turn.
MAG Armour G 55 3
Rarity: Very Rare
Type: Armor
Slot: Body
Easy Prey: +[1][2] to Attack Rolls if the target is standing on a web surface.
MAG Armour G 58 3
Rarity: Very Rare
Type: Armor
Slot: Body
Magic of Precision: +[1] to ranged weapon Attack Rolls.
MAG Armour G 59 3
Rarity: Very Rare
Type: Armor
Slot: Body
Defenseless Target: While the target is blinded, your melee weapon Critical Hit threshold against them is reduced by [1]. Final Light: When you score a Critical Hit, you also blind the target for [1] turn(s).
MAG Armour G 60
Rarity: Very Rare
Type: Armor
Slot: Body
Runes of Rednagg: Dealing damage with a weapon in combat, you gain [1] charge of Rune of Power.
MAG Armour G 61 3
Rarity: Very Rare
Type: Armor
Slot: Body
Flame Chaos Retribution: When a creature takes[2] from you and succeeds on a Dexterity Saving Throw against anything, it becomes Burning and takes [1]. Chaotic Ki Flow: When a creature takes[2] from you and fails a Dexterity Saving Throw against anything, you regain [1] Ki Point. This effect can trigger once per combat.
MAG Armour G 62 3
Rarity: Very Rare
Type: Gloves
Slot: Gloves
Diminished Conjuration: By Concentrating on a spell, you gain +[1] to Spell Save DC and spell Attack Rolls.
--- VERYRARE ---
Rarity: Very Rare
Type: Armor
Slot: Body
Rime Grasp: Dealing damage to targets standing in fog, you apply Encrusted with Frost for [1] turn. Ice Mastery: The base version of Ice Storm no longer requires a Spell Slot. If you are a Wizard, more powerful versions also become free to cast. Glacial Entropy: If you are a Wizard, each time you deal[1] to a foe, you have a [2]% chance to create an Aquatic Void Capsule.
MAG Armour G 65 3
Rarity: Very Rare
Type: Armor
Slot: Body
Cunniest of Tricks: When you take damage from a foe while affected by Mage Armour, you have a [1]% chance to cast Chain Lightning in retaliation, potentially hitting any creature.
MAG Armour G 67 3
Rarity: Very Rare
Type: Armor
Slot: Body
Lathander's Grace: While in sunlight or equivalent spell effect, you deal [1] with your levelled spells, and on a spell or cantrip attack, you need to roll [2] less to cause a Critical Hit(stacks with similar effects). If you worship Lathander, your[3] also deals [4].
MAG Armour G 68 3
Rarity: Very Rare
Type: Armor
Slot: Body
Shadow Touch: When you deal damage with dagger or shortsword while in an obscured area, deal additional [1].
MAG Armour G 69 3
Rarity: Very Rare
Type: Armor
Slot: Body
Lightning Reflection: When you take damage from a spell or a cantrip, deal [2] in return.
MAG Armour G 72 3
Rarity: Very Rare
Type: Armor
Slot: Body
Unpredictable Fire: When dealing damage with a spell or cantrip of[1] to a foe, you summon a Fireball and take [2] (unless you have Sculpt Spells). Can only trigger once per turn. Amn's Legacy: When casting a spell or cantrip of[1] while spending a Sorcery Point on it, you also deal [2] to the target.
MAG Armour G 75 3
Rarity: Very Rare
Type: Armor
Slot: Body
Resonance: By dealing[3] in melee or with a throwing attack, you receive [1] charges of Reverberation and regain [2].
Erindor Gloves
Rarity: Very Rare
Type: Armor
Slot: Body
Netherese Runes: When killing a foe with a[1] targeted spell or cantrip, you regain [2] Level [3] Spell Slot and any Warlock Spell Slot, but must succeed on a Wisdom Saving Throw ([4]) or become Mad for [5] turns. Triggers no more than once per turn.
Fire Seed - The Ashenwake
Rarity: Very Rare
Type: Armor
Slot: Body
Devouring Curse: A foe that takes a[1] by a spell or cantrip from you in combat, must succeed on a Constitution Saving Throw or get Fire Seed for [2] turns. Difficulty Class is based on your Spell Save DC.
The Mindshackles
Rarity: Very Rare
Type: Armor
Slot: Body
Mental Surge: A foe who takes primarily[1] from you must succeed on a Wisdom Saving Throw or be stunned for [2] turn. Difficulty Class is based on your Spell Save DC.
MAG Armour H 101
Rarity: Very Rare
Type: Armor
Slot: Body
Tyr's Protection: Upon taking a Critical Hit, you gain the blessing of Tyr's Aegis for [1] turns. Divine Fortune: You gain +[1] to all Attack Rolls, Saving Throws, Ability Checks, damage, and Initiative.
MAG Armour H 102 3
Rarity: Very Rare
Type: Armor
Slot: Body
Valuable Lesson: When Restraining a foe in combat, you gain [1] charges of Arcane Acuity. This effect can trigger only once per turn.
MAG Armour H 103 3
Rarity: Very Rare
Type: Armor
Slot: Body
Descendant of Elements: While you have Lightning Charges, taking[1],[2] or[3] activates protection from corresponding element for [4] turns. Sky Spirit: When taking damage while under one of Elementhrall's elemental shields, you can cast Sky Spirit's Wrath(can be used while raging) until the end of your turn.
MAG Armour H 106 3
Rarity: Very Rare
Type: Armor
Slot: Body
Umberlee's Favor: In the first [3] rounds of combat, you gain northern tailwind that increases your ranged weapon Attack Rolls by [1] and the damage - by [4]. Effectiveness increases every [2] levels.
MAG Armour H 107 3
Rarity: Very Rare
Type: Armor
Slot: Body
Swift Mortality: When you cast a Necromancy spell in combat, regain a Bonus Action Point. Triggers no more than once per turn.
MAG Armour H 109 3
Rarity: Very Rare
Type: Armor
Slot: Body
Martyr's Tenacity: While your HP is below [1]%, you gain Desperate Aegis.
MAG Armour H 110 3
Rarity: Very Rare
Type: Armor
Slot: Body
Aquamancer's Fluid Helm
Rarity: Very Rare
Type: Armor
Slot: Body
Depthward Focus: You cannot lose Concentration on a spell while Wet.
MAG Armour H 112 3
Rarity: Very Rare
Type: Armor
Slot: Body
Path of Ten Thousand Blades: You gain Proficiency with all martial weapons.
MAG Armour H 113
Rarity: Very Rare
Type: Armor
Slot: Body
Kinetic Dampening Field: All constructs within [1] of you lose half their Movement Speed and Vulnerable to all damage (unless they are immune to it).
Helm of the Undying Laugh
Rarity: Very Rare
Type: Armor
Slot: Body
Undying Laughter: While you are downed, all foes with Intelligence [1] or higher fall into Hideous Laughter.
White Warlock's Circlet
Rarity: Very Rare
Type: Armor
Slot: Body
Battle Focus: You have Advantage on spell Attack Rolls while Concentrating on a spell.
MAG Armour H 116
Rarity: Very Rare
Type: Armor
Slot: Body
Mind's Light: Aberrations have Disadvantage on Attack Rolls against you. You gain Resistance to[1].
Celestial Inquisitor's Helmet
Rarity: Very Rare
Type: Armor
Slot: Body
Hallowed Retribution: Undead that deal damage to you must succeed on a Constitution Saving Throw([1]) or become inflicted with Celestial Flashes for [2] turns.
Magister's Crown
Rarity: Very Rare
Type: Armor
Slot: Body
Spell Fortune: When casting a spell or a cantrip in combat, you have a [1]% chance to regain all your Level [2][3] Spell Slots.
Epic Hats
Rarity: Very Rare
Type: Armor
Slot: Body
Time's Grasp: All creatures within [1] cannot take Bonus Actions in combat.
Laeranel's Valiant Helm
Rarity: Very Rare
Type: Armor
Slot: Body
Martyr's Blessing: When taking damage from a foe, you heal all creatures within [1] for [2].
Luminarix
Rarity: Very Rare
Type: Armor
Slot: Body
Dawn's Embrace: Your targeted Evocation spells cast on allies or self also heal for [1]. Divine Retribution: Your targeted Evocation levelled spells cast on foes deal [1]. Triggers no more than once per attack.
MAG Armour H 126
Rarity: Very Rare
Type: Armor
Slot: Body
Otherworldly Aegis: When receiving a Critical Hit, you gain Dark One's Grace for [1] turn(s). Soul Harvest: Humanoid attackers with [1]% HP or less are instantly destroyed.
Labyrinthian Topper
Rarity: Very Rare
Type: Armor
Slot: Body
Fate's Favor: Grants +[1] to all Ability Checks.
MAG Armour H 131
Rarity: Very Rare
Type: Armor
Slot: Body
Starborn Clarity: You gain +[1] to all Skills. Effectiveness scales with Spellcasting Ability modifier.
Divine Luck
Rarity: Very Rare
Type: Armor
Slot: Body
Divine Fortune: You gain +[1] to all Attack Rolls, Saving Throws, Ability Checks, damage, and Initiative.
MAG Armour H 82 3
Rarity: Very Rare
Type: Armor
Slot: Body
Mind Shield: You are immune to psychic attacks that deal less than [1]. You cannot be stunned(or be subjected to similar conditions, such as Lethargy).
MAG Armour H 83
Rarity: Very Rare
Type: Armor
Slot: Body
Entropy's Embrace: +[1] to spell Attack Rolls. You cannot regain HP through living means. Dealing damage with a spell or cantrip in combat, you have a [2]% chance to receive a random Void Capsule.
MAG Armour H 84 3
Rarity: Very Rare
Type: Armor
Slot: Body
Royal Discipline: Fog Cloud, Grease, False Life, Color Spray, Burning Hands, Arcane Lock, Crown of Madness, Darkvision, Knock, See Invisibility, Mirror Image, Blink, Haste, Remove Curse, Slow, and Vampiric Touch no longer require Spell Slots.
MAG Armour H 85 3
Rarity: Very Rare
Type: Armor
Slot: Body
Precision Sight: Advantage on Perception. Sleight of Hand +[1].
MAG Armour H 86
Rarity: Very Rare
Type: Armor
Slot: Body
Swift Strike: +[1] to Initiative.
================ Tidequeen's Diadem - VERYRARE BLOCK ================
Rarity: Very Rare
Type: Armor
Slot: Body
Tidequeen's Decree: When any creature is knocked Prone or Off Balance, it must succeed on a Dexterity Saving Throw ([1]) or instantly become Wet.
Frost Giant's Helmet
Rarity: Very Rare
Type: Armor
Slot: Body
Giant's Stature: You increase your size class and weight by [1]. A foe hit by your throwing attacks must succeed on a Constitution Saving Throw or be Slowed. Difficulty Class is based on your Maneuver DC.
MAG Armour H 89 3
Rarity: Very Rare
Type: Armor
Slot: Body
Merry Mockery: Gain +[1] Charisma in combat while at full HP.
MAG Armour H 90 3
Rarity: Very Rare
Type: Armor
Slot: Body
Growing Wisdom: +[1] to Wisdom Saving Throws. Effectiveness increases every [2] levels.
Ambassador's Velvet Cap
Rarity: Very Rare
Type: Armor
Slot: Body
Diplomatic Grace: Advantage on Persuasion.
MAG Armour H 92 3
Rarity: Very Rare
Type: Armor
Slot: Body
Sun's Blessing: When making a Concentration Saving Throw while standing in sunlight, you can't roll lower than [1]. Solar Reflection: While standing in sunlight, you reflect [1]% of damage as[2].
MAG Armour H 93 3
Rarity: Very Rare
Type: Armor
Slot: Body
Soul Storm: When succeeding on a Saving Throw or avoiding a foe's spell or cantrip, you deal [1] to the caster in return. Triggers no more than once per turn.
Golden Ritual Mask
Rarity: Very Rare
Type: Armor
Slot: Body
Energy Renewal: Upon exiting combat, regain one charge of Channel Divinity, Rage, Bardic Inspiration, Sorcery, Arcane Recovery, Natural Recovery, Lay on Hands, War Priest, Writhing Tide and Bladesong points with a [1]% chance.
MAG Armour H 98 3
Rarity: Very Rare
Type: Armor
Slot: Body
Dream Shield: You gain [1] after a Long Rest.
MAG BarbMonk Defensive Cloth
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
MAG BG Darkfire Shortbow
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG BG DragonsBreath Glaive
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG BG OfEasthaven Defender Flail
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG BG OfSpeed LightCrossbow
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Bhaalist Paralyzing Dagger
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
VERYRARE VERSION - 3 charges per hit, +2 enchant
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Cleric Devotees Mace
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Cloak11 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Focus: Concentrating on a spell grants you +[1] to AC.
MAG Cloak13 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Tirelessness: When entering combat wounded, you gain +[1] to Initiative.
Master's Cloak of the Ifrit
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Ifrit: Starting to Burn, you become Immune to[1]. Burning also includes Hellfire, Holy Flame, or similar conditions.
MAG Cloak15 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Battle Serenity: Upon entering combat, you gain Extreme Meditation for [1] turns, improving AC and restoring Ki Points.
MAG Cloak16 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Puma: Performing a Jump, you regain [1]% of your Movement Points. Triggers only once per turn.
MAG Cloak19 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Hope: When you take a Critical Hit, regain [1]. Effectiveness increases every [2] levels.
MAG Cloak2 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
MAG Cloak20 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Thunder: When dealing damage to you in melee, attacker takes [1].
================ Master's Cloak of the Frog ΓÇö VERYRARE ================
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Frog: While Wet, your jump distance increases by [1]. Mark of the Frog: When you take melee damage, the attacker must succeed on a Constitution Saving Throw([1]) or become poisoned by Bufotoxin for [2] turn(s).
================ VERY RARE ================
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Beauty: At the start of each turn in combat, you attempt a Performance check ([1]). On success, all foes within [2] must succeed on a Wisdom Saving Throw or become Charmed for [3] turn(s).
MAG Cloak23 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Invigorating Spark: As long as you have Lightning Charges, your AC is increased by [1].
MAG Cloak24 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Last Desire: As long as your HP is less than [1]%, you gain +[2] to Saving Throws. Effectiveness increases every [3] levels.
MAG Cloak25 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Diligence: +[1] to all Skill Checks.
MAG Cloak26 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Gnome Secrets: Constructs suffer Disadvantage on Attack Rolls against you. You also deal +[1][2] damage to them.
Mantle of the Imperial Guard
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
This cloak belonged to Centurion Gaius Tenerius of the Fourth Palatine Cohort. He served under Archon Cassian in the Imperial Palace for nineteen years, guarding the eastern galleries. When the Senate conspirators poisoned the Archon and his family, Tenerius was the only palace guard who refused their gold. They found him the next morning by the bedchamber doors with three crossbow bolts in his chest. The cloak was taken to be burned, but the enchantment held and the fabric would not catch fire. The new Archon ordered it thrown into the moat. A fisherman pulled it out seven years later. By then, no one remembered the name of Tenerius, or what he had died for.
Master's Cloak of Healing Flow
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Healing Flow: While an ally is within [1] of you, you regain [2] every turn.
MAG Cloak29 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Good Soul: When healing others, you regain [1].
MAG Cloak3 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
MAG Cloak31 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Death Surge: Killing a foe, you gain [1].
Master's Cloak of Fierce Mysteries
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Fierce Mysteries: When you gain Ancient Chaos for the first time, you also gain [1] charge(s) of Arcane Acuity.
MAG Cloak34 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Smoldering Embers: Dealing[1] with spells or cantrips, you create a small fire pool under the target for [2] turns.
MAG Cloak36 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Healing Wind: When a foe misses you, gain Healing Wind for [1] turns, regaining [2] on each turn.
---- VERYRARE ----
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Jaguar's Blessing: When you heal a creature, you bestow Dragon's Fangs upon it for [1] turns. Spark of the Feathered Serpent: When you heal a creature, you grant it [1] Lightning Charge. If the creature is Burning, you grant [2] charges instead. Wisdom of the Sun Priests: When you Bless a creature, your soul becomes Fulfilled for [1] turns. If you are a High Elf: [2] turns.
MAG Cloak40 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Magic Suppression: When a foe casts a spell or cantrip on you, they receive Magic Suppression for [2] turns, reducing the target's magical power. Triggers no more than once per turn.
MAG_Cloak41 variants (Rare original: need _3,_4)
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Frost Amplification: Spells or cantrips dealing[1] also deal [2] and force the target to succeed on a Constitution Saving Throw([3]) or be Frozen for [4] turn.
================ VERYRARE ================
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Grey Hare: Spending a Bonus Action, you gain [1] charge(s) of Blood Rush (up to [2]), increasing your weapon and unarmed damage. Mark of the Grey Hare: Whenever you suffer Lethargy, gain Resistance to all damage for its duration. Mark of the Grey Hare: Toggle feature. Enable to spend Blood Rush charges on attacks, applying Bleeding. If the target already has Bleeding, it also becomes chest wounded.
MAG Cloak43 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Astral Ooze: All foes smaller than Large within [2] of you must succeed on a Strength Saving Throw([1]) each turn or be Slowed.
Master's Cloak of the Arena Skirmisher
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Arena Skirmisher: Killing a foe in combat, regain a Superiority Die.
Master's Cloak of the Champion
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Champion: Dealing more than [1] damage to a foe with a single attack, regain your Oath charge.
MAG_Cloak47 variants (Rare original: need _3,_4)
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Transformation: After the end of combat, regain [1] wild shape charge. Mystical Shape: While in wild shape, you gain +[1] to Armour Class.
MAG_Cloak48 variants (Legendary original: need _3)
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
MAG Cloak51 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
MAG_Cloak52 variants (Rare original: need _3,_4)
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
MAG Cloak53 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Killer Cat: Your first Sneak Attack in combat deals additional [1] (Damage type depends on your equipped weapon). Prowling Terror: When you score a critical hit with a Sneak Attack, all foes within [1] must succeed on a Wisdom Saving Throw([2]) or be Frightened for [3] turns.
MAG Cloak54 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Master's Cloak of the Polar Wolf
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
MAG Cloak56 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Master's Cloak of the Prince
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
MAG Cloak58 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Master's Cloak of Endurance variant
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
MAG Cloak6 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Wind: When you are attacked in melee, automatically retaliate with Gust of Wind.
Master's Cloak of the Ancient Knight variants
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
MAG Cloak61 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Mindflayer: Dealing[1] or[2] with a spell or cantrip, succeed on an Intelligence Saving Throw([3]) to gain Volatile Shield. This check is not visible in the combat log!
Master's Cloak of the Fields
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Fields: You get a Bonus Action Point.
Master's Cloak of Sturdy Stance
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Sturdy Stance: You cannot fall prone, +[1] to Saving Throws.
Master's Cloak of the Stormchaser
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Stormchaser: While standing on an electrified surface, you gain Storm Protection for [1] turn, granting Immunity to[2].
MAG Cloak7 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Master's Cloak of the Unburied Soul
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Unburied Soul: If your HP is less than [1]% after taking damage, you gain Greater Invisibility for [2] turns.
Master's Cloak of the Wizard Slayer
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Wizard Slayer: If the target has a [1] Level Spell Slot or higher ΓÇö you automatically score a Critical Hit against them.
MAG Cloak75 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Dissolution: Moving in a fog cloud or starting your turn in it, you gain +[1] to AC for [1] turns.
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Hydra: While you are Wet or Acid-coated, you also deal [1] with weapon and unarmed attacks. Corrosive Resilience: Being Acid-coated grants you +[1] to Saving Throws. Hydra's Wrath: You automatically Critically Hit Acid-coated targets, but lose [2]% of your Hit Points as[1] each time.
MAG Cloak77 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Wonderman: While smaller than medium size, casting spells or cantrips has [1]% chance to turn all foes in combat into sheep for [2] turns. Each creature rolls separately.
Master's Cloak of Insanity
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Insanity: When attacking you with a melee weapon, a foe must succeed on a Wisdom Saving Throw([1]) or suffer Confusion for [2] turns.
Master's Cloak of Flash
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Flash: When attacking you with a ranged weapon, a foe must succeed on an Intelligence Saving Throw([1]) or receive Aggressive Flash for [2] turns.
Master's Cloak of Greater Salvation
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
MAG Cloak81 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Turtle: [1] dealt to you is reduced by [2].
Master's Cloak of the Dark Magician
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Dark Magician: Humanoids suffer Disadvantage on Attack Rolls against you.
Master's Cloak of the Polar Bear - VeryRare
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Polar Bear: While dealing unarmed damage, you force the target to Reel for [1] turn(s). Works even in Wild Shape.
Master's Cloak of the Tiger
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
MAG Cloak86 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Pathfinder: While you have a target marked with Hunter's Mark, you gain +[1] Movement Speed. Mark of the Pathfinder: You gain +[1] to Initiative.
MAG Cloak9 3
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Elemental Protection: You take [1] less damage from[2],[3] and[4].
Master's Cloak of Heaven's Scourge variants
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of Heaven's Scourge: When a foe attacks you, there is a [3]% chance they will instantly die from celestial punishment before finishing their strike.
================ VERYRARE (BASE) ================
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Vampire Lord: When healed in combat, you additionally regain [1]. If you are undead, additionally regain [2] instead. Mark of the Vampire Lord: While in shadow, your[1] also deals [2]. Mark of the Vampire Lord: When you take[1] in combat, gain 1 charge of Scarlet Remittance for [2] turn(s).
================ VERYRARE (4 dice, DC+0) ================
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mercenary's Edge: You gain +[1] Superiority Dice. Toggleable feature. Action Surge also costs 1 Superiority Die. While under Action Surge, killing a foe restores 1 Superiority Die. Mercenary's Mastery: All your melee Battle Maneuvers (except Riposte, Rally, Precision Attack, Evasive Footwork and Commander's Strike) become slightly better.
T3 VeryRare ΓÇö Aura 4.5m: Thunder+Lightning Resist + AC(1) | Personal: +3m Movement, IgnoreFallDamage
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Eye of the Storm: You are surrounded by a calm storm aura within [1]. You and nearby allies gain Resistance to[2] and[3], and +[4] to Armour Class. You also take no fall damage.
Master's Cloak of the Demigod variant
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Mark of the Demigod: Any damage below [1] cannot harm you.
MAG CQCaster TempHPAfterCast Cloak
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
Deadly Channeller Gloves
Rarity: Very Rare
Type: Gloves
Slot: Gloves
MAG Critical CriticalSwiftness Boots
Rarity: Very Rare
Type: Boots
Slot: Boots
MAG Critical Force Gloves
Rarity: Very Rare
Type: Gloves
Slot: Gloves
The number you need to roll a Critical Hit while attacking is reduced by [1]. This effect can stack.
MAG Cunning HandCrossbow
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG ElementalGish ArcaneAcuity Helmet
Rarity: Very Rare
Type: Hats
Slot: Helmet
VERYRARE VERSION - AC 16, no saving throw bonus
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Graceful Combat: You do not provoke opportunity attacks.
EPIC VERSION - AC 19, no damage reduction
Rarity: Very Rare
Type: Armor
Slot: Body
MAG EndGame StuddedLeather Armor
Rarity: Very Rare
Type: Armor
Slot: Body
MAG Evasive Shoes
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
MAG Fire ArcaneAcuityOnFireDamage Hat
Rarity: Very Rare
Type: Hats
Slot: Helmet
MAG Gish ArcaneSynergy Circlet
Rarity: Very Rare
Type: Hats
Slot: Helmet
MAG Githborn Mindcrusher Greatsword
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Gortash Cloth
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
MAG Gortash Gloves New
Rarity: Very Rare
Type: Gloves
Slot: Gloves
MAG Harpers ArmorOfShadows
Rarity: Very Rare
Type: Armor
Slot: Body
Shadow Art
MAG Harpers JhannylGloves
Rarity: Very Rare
Type: Gloves
Slot: Gloves
MAG Hat Butler
Rarity: Very Rare
Type: Hats
Slot: Helmet
MAG Helmet Human Watcher
Rarity: Very Rare
Type: Hats
Slot: Helmet
MAG Illithid Carapace Armor
Rarity: Very Rare
Type: Armor
Slot: Body
MAG Infernal Hellbeard Halberd
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC Cyric FearImmunity Amulet
Rarity: Very Rare
Type: Amulet
Slot: Amulet
MAG LC Fleshred Longsword
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC Frigid Trident
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC Lorroakan Robe
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
MAG Martial Exertion Gloves
Rarity: Very Rare
Type: Gloves
Slot: Gloves
MAG MeleeDebuff AttackDebuff1 OnDamage Mace
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG MeleeDebuff AttackDebuff1 OnDamage ScaleMail
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
MAG MeleeDebuff AttackDebuff1 OnDamage Scimitar
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG MeleeDebuff AttackDebuff1 OnDamage Shield
Rarity: Very Rare
Type: Shields
Slot: Shield
MAG MeleeDebuff AttackDebuff12versatile OnDamage Longsword
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG MeleeDebuff AttackDebuff2 OnDamage HeavyCrossbow
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG MeleeDebuff AttackDebuff2 OnDamage SplintMail
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
MAG Monk Lightning Gloves
Rarity: Very Rare
Type: Gloves
Slot: Gloves
MAG Monk Magic Boots
Rarity: Very Rare
Type: Boots
Slot: Boots
MAG Neck1
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Charm of a Healthy Body: You gain +[1] to Movement Speed.
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Crow's Bite: Your attacks with scimitars, rapiers, and shortswords deal an additional [1][2] damage. Crow's Flurry: Restore a Bonus Action when you miss with scimitars, rapiers, or shortswords. Spending more than [1] Bonus Actions per turn stuns you. Crow's Precision: If your Dexterity is higher than your other Abilities, gain +[1] Dexterity and -[2] to the threshold for landing a Critical Hit.
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Charm of the Palace: While under the effect of Mage Armour, you are immune to Paralysis, Sleep, and Blindness.
================ VERYRARE BLOCK (T3) ================
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Restless Force: When foes take damage from your Eldritch Blast, they receive Glacial Destruction until the end of the turn. If a creature dies while under this condition, it inflicts Glacial Destruction for [1] turns on all its allies in combat. When you miss with Eldritch Blast, you become Slowed until the end of the turn (unless you have Sculpt Spells). Destruction Spree: After killing three creatures in a single turn during combat, you gain Immunity to Slowed and[1] until the end of combat.
MAG Neck16 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
The Lightning Charm: While dealing[2] from a spell or cantrip, you also deal [1]. Effectiveness increases from Spellcasting Ability Modifier. Only a true master of the arcane can unleash its full potential.
Alchemist's Acid Stone
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Reflection Technique: You gain Immunity to[1], but roll [2][3] less on Attack Rolls. Miraculous Slime: After each Long Rest, you receive [1][2] random potions.
MAG Neck18 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Ancient Runes: At the start of each turn in combat, spend 1 charge of Arcane Acuity, Lightning Charges, or Reverberation ΓÇö or lose [1]% of your maximum HP. Amethyst Resonance: When you deal damage with levelled spells, gain Arcane Acuity for [1] turn(s).
MAG Neck19 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Elven Cunning Charm: You roll [1] more on all Ability Checks.
MAG Neck2
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Powering Up: You gain +1 to Strength and Advantage on Strength Saving Throws.
MAG Neck20 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Powerful Wolf Charm: +[1] to Athletics. Humanoids attacking you have Disadvantage on Attack Rolls. Difficult terrain does not slow you down. Effectiveness increases every [2] levels.
MAG Neck21 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Sparkling Deceleration Charm: When subjected to ranged attacks, damage received is reduced by an amount equal to double your Strength Modifier. You roll [1] lower on all Saving Throws.
================ Twilight Knight's Pin ΓÇö VeryRare ================
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Full Twilight: While standing in shadow, you deal an additional [1] with Melee Weapon Attacks. While standing in a Darkness Cloud, you gain +[2] additional critical damage dice. Psychic Erosion: When dealing[1] with Melee Weapon Attacks or throwing attacks, you inflict accumulating Mental Fatigue upon targets. Twilight Resolve: If you receive Madness, at the start of your turn make a Charisma Saving Throw([1]) to regain your sanity - or a Wisdom Saving Throw([1]), depending on your highest ability.
MAG Neck23 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Frosty Appendages: You ignore penalties from fog. While standing in fog, deal an additional [1]% of damage dealt as[2].
MAG Neck24 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Frost Pulling: Entering the frozen surface, you gain Queen's Soul for [1] turns. Cave Cracks: When you take damage from a spell or a cantrip, deal [2] in return.
MAG Neck25 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Essence of Blinding Light: When you deal[1], target must succeed on a Constitution Saving Throw or be blinded for [2] turn(s). Duration of blinding increases every [3] levels. Difficulty Class scales with your Spell Save DC.
MAG Neck26 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
The Unknown Power of the Bloody Amulet: Intimidation +[1]. While in combat and not burning, you catch fire for [3] turns. You also deal [2] with all attacks. Effectiveness increases every [4] levels.
MAG Neck27 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Drowning Tide: At the start of each creature's turn in combat, it must succeed on a Dexterity Saving Throw against your Spell Save DC or become Wet for [1] turn(s).
---- VeryRare ----
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Fractured Chronometry: While you are Slowed or Hastened, all your damage sources except attacks and spells also deal [1] damage. Tidal Displacement: Dealing damage to a foe with anything except an attack or a spell forces it to succeed a Strength Saving Throw against your Spell Save DC or fall Prone. Dormant Spark: Each turn in combat, you have a [1]% chance to gain Haste for [2] turns if you donΓÇÖt already have it. If you have Ancient Chaos and Reverberation simultaneously, the chance increases to [3]%.
Otherworldly Amulet of Death
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Death's Breath: -[2] to AC. When you deal damage to a humanoid that has [1]% HP or less - it instantly takes [3]. Effectiveness increases every level.
MAG Neck3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Charm of the Bull Cult: You gain +1 to Constitution and Advantage on Constitution Saving Throws.
MAG Neck31 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Charm of Storm Assist: When you miss a foe with a levelled spell, you gain Storm Assist for [1] turns.
Duplications
Rarity: Very Rare
Type: Amulet
Slot: Amulet
The Purifying Power of Light: Healing anyone in combat grants you [1] Particles of Incinerating Light, increasing all your damage by [3] per particle. Triggers no more than once per turn.
MAG Neck34 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Scarlet Glow of Souls: Being out of sunlight and having less than [2]% HP you regain [1] at the start of each turn.
MAG Neck36 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Charming Dance of the Faeries: Entering rage, you gain Red Fairy Magic for [1] turns. Triggers no more than once per combat.
Pendant of Good Night
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Calm - Fire Magic Intrusion: You gain Advantage on all Saving Throws, while standing on a fire surface in combat.
MAG Neck38 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Help of a Malevolent Soul: When you miss with an unarmed attack, regain a Bonus Action Point. Triggers no more than once per turn.
================ VERYRARE ================
Rarity: Very Rare
Type: Amulet
Slot: Amulet
The Eye Refracts: Casting the first cantrip in combat, you gain [1] mirror image for [2] turns. If you are a high elf, activate this effect any number of times. The Eye Resonates: All leveled Evocation spells you cast have a [2]% chance to restore [1] Level [3] Spell Slot. If you have Mage Armor, increase the chance to [4]%. The Eye Perceives: Gain Arcane Acuity whenever you take[1] or[2]. The Eye Shields: You reduce all incoming spell damage by [1]. If you are a wizard or sorcerer and have mirror images ΓÇö instead reduce it by half.
MAG Neck4
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Blessing of the Winds: You gain +1 to Dexterity and Advantage on Dexterity Saving Throws.
MAG Neck41 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Extreme Confidence: Persuasion +[1] Performance +[1] Affects merchant prices.
MAG Neck43
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Decay Enchantment: Upon entering combat, you gain Aura of Decay, affecting all creatures and items in a [1] radius, including you.
MAG Neck44 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Magical Domination: Killing a foe, gain [1] charge of Birocchi's Charm, but take [2] (unless you have Sculpt Spells).
MAG Neck45 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Protection of the Neck Companion: When you are attacked by a spell, you may apply Mind Fatigue to the attacker for [1] turns. You always take [2] less.
MAG Neck5
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Charm of a Sharp Mind: You gain +1 to Intelligence and Advantage on Intelligence Saving Throws.
MAG Neck6
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Charm of the Ages' Wisdom: You gain +1 to Wisdom and Advantage on Wisdom Saving Throws.
Pendant of the Great Council
Rarity: Very Rare
Type: Amulet
Slot: Amulet
Essence of Confidence: You gain +1 to Charisma and Advantage on Charisma Ability Checks.
MAG Neck9 3
Rarity: Very Rare
Type: Amulet
Slot: Amulet
The Dragon's Charm: You gain Resistance to[1] and cannot catch fire.
MAG Orin Cloth
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
MAG PHB CloakOfDisplacement Cloak
Rarity: Very Rare
Type: Cloaks
Slot: Cloak
REBALANCE (moved from Vanilla_Rebalance.txt - must be before dupe)
Rarity: Very Rare
Type: Armor
Slot: Body
MAG PHB OfFreeAction Ring
Rarity: Very Rare
Type: Rings
Slot: Ring
MAG PHB OfThievery Gloves
Rarity: Very Rare
Type: Gloves
Slot: Gloves
MAG PHB PeriaptofWoundClosure Amulet
Rarity: Very Rare
Type: Amulet
Slot: Amulet
MAG PHB ScarabOfProtection Amulet
Rarity: Very Rare
Type: Amulet
Slot: Amulet
MAG Radiant RadiatingOrb Gloves
Rarity: Very Rare
Type: Gloves
Slot: Gloves
MAG Ring04 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Charm of a Healthy Soul: +[1] to Constitution(But no more than [2]).
MAG Ring05 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Charm of the Forest Hermit: When dealing damage to a foes, you summon wild vines under them for [1] turns.
MAG Ring06 3
Rarity: Very Rare
Type: Rings
Slot: Ring
The Magical Power of Malachite: Spell Save DC +[1].
MAG Ring07 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Thawing Step: Stepping on ice, you melt it. Scalding Surge: When you attack while standing on water, you additionally deal [1] and become Wet.
MAG Ring08 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Controlled Aggression: Deal [1] to a foe that dealt damage to you. Triggers no more than once per turn. Effectiveness increases every level.
MAG Ring09 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Enlargement Charm: You increase your size class and weight class by [1].
MAG Ring10 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Magical Treatise Writing Assistant: History +[1] Religion +[1]
MAG Ring11 3
Rarity: Very Rare
Type: Rings
Slot: Ring
MAG Ring12 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Runic Energy Conductor: If you have Lightning Charge, you regain [1] when taking damage. Triggers no more than once per turn. Effectiveness increases every [2] levels.
MAG Ring13 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Drow Wizard's Essence: Strength +[1] Intelligence -[1]
MAG Ring14 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Drow Wizard's Essence: Intelligence +[1] Strength -[1]
MAG Ring15 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Charm of the Imposter: Your jump distance increases by [1].
MAG Ring17 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Charm of Continuous Attacks: When dealing melee damage to a foe, you gain [1] charges of Precision Sword Magic. Triggers no more than once per turn.
MAG Ring18 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Essence of the Tempest: When you deal[1] or[2], non-large targets are pushed away from you by the ring's thunder force by [3].
MAG Ring19 3
Rarity: Very Rare
Type: Rings
Slot: Ring
The Essence of Unending Intrigue: +[1] to Deception. You have Disadvantage on Attack Rolls against spiders.
Gnoll Chief's Ring
Rarity: Very Rare
Type: Rings
Slot: Ring
Essence of the Bloodlust Slayer: When landing a killing blow to a foe, you enter Bloodlust until the end of your turn.
MAG Ring22 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Acid Retraction: When stepping on acid surface, you gain Acid Spattering for [1] turns.
================ VeryRare Block ================
Rarity: Very Rare
Type: Rings
Slot: Ring
Marrowblight: Creatures enfeebled by you lose the ability to spend Bonus Actions for the duration of the effect. Crystalline Hemorrhage: If you are not a wizard, take [1] at the start of each turn in combat. Graveborn Acumen: Attacking with a levelled Necromancy spell grants you Potent Magic for [1] turns. Osseous Bastion: While under the effect of Mage Armour, you can't be knocked prone or forcefully moved.
MAG Ring25
Rarity: Very Rare
Type: Rings
Slot: Ring
Charm of the Elusive Feather: Your weight class is reduced by [2]. Taking damage from a foe grants you [1] charges of Lightness. Triggers no more than once per turn.
MAG Ring26 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Smoke Spirit Essence: When a foe deals damage to you, you have a [3]% chance to become Invisible for [2] turn.
================ Duergar Torture Ring ΓÇö EPIC (BASE) ================
Rarity: Very Rare
Type: Rings
Slot: Ring
Tremor Descent: When you jump, gain [1] charge of Reverberation. If you are a Duergar, all foes within [2] also receive Reverberation. Dread Pulse: When you make yourself Invisible, all foes within [1] receive [2] charges of Reverberation. Shatter the Flesh: Applying Reverberation, you also make the target Brittle for [1] turn(s).
MAG Ring28 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Ghoul Charm: When dealing[1] against a living being, inflict Rotting Flesh for [2] turns. Ghoulish Agility: When undead attacks you, you can spend a reaction to force it to miss.
================ VERY RARE ================
Rarity: Very Rare
Type: Rings
Slot: Ring
Astral Tempering: At the start of each combat, you fall asleep for [1] turns. If you wake naturally, you become immune to sleep until the end of combat, can fly, ignore opportunity attacks, and have a [2]% chance to instantly annihilate whoever damages you.
MAG Ring30 3
Rarity: Very Rare
Type: Rings
Slot: Ring
The Hidden Mysteries of Mastery: You gain Proficiency with Simple Weapons and knowledge of Compelled Duel.
MAG_Ring33 duplicates
Rarity: Very Rare
Type: Rings
Slot: Ring
Help of the Lucky Dryad: You become Vulnerable to[2] and gain +[1] to ranged weapon Attack Rolls. Effectiveness increases every [3] levels.
MAG_Ring34 duplicates
Rarity: Very Rare
Type: Rings
Slot: Ring
Human's Charm: You gain Positive Attitude for [1] turns immediately after a Long Rest. +[3] to Charisma(up to [4]) if you are a human (or disguised as one).
================ Ring of Long Life - VERYRARE BLOCK ================
Rarity: Very Rare
Type: Rings
Slot: Ring
Healing Waters: When healed while standing on water, additionally regain [1]. Triggers no more than once per turn. Leviathan's Vitality: When you deal damage with Aquamancer Powers, heal yourself for [1].
MAG Ring37
Rarity: Very Rare
Type: Rings
Slot: Ring
Charm of a Born Schemer: You gain Proficiency and Advantage on Deception.
Sharantyr's Ring
Rarity: Very Rare
Type: Rings
Slot: Ring
Charm of Shattering Attacks: If your level is greater than or equal to [1], reduces the threshold for scoring a Critical Hit by [2].
MAG Ring39
Rarity: Very Rare
Type: Rings
Slot: Ring
Magic of Cleansing: When you step on any surface, the ring's magic teleports it into nothingness.
================ VERY RARE ================
Rarity: Very Rare
Type: Rings
Slot: Ring
Charm of Omnipotence: While wearing Mage Armor, generate Potent Magic (up to [1] charges) in combat at the end of your turn. If you are not a Wizard or Sorcerer, become Stunned whenever you receive Potent Magic for the first time. Dealing damage with a spell or cantrip causes you to lose [2] charge of Potent Magic. Potent Conduits: While you have Potent Magic, dealing damage with a spell or cantrip to targets affected by Ray of Frost, Burning, Acid, Poisoned, or Shocked also generates Potent Magic (up to [1] charges). Omnipotent Drain: You regain [1]% Hit Points whenever you kill a creature with a spell or cantrip.
MAG Ring41
Rarity: Very Rare
Type: Rings
Slot: Ring
Magical Mind Aura: If your Intelligence is greater than or equal to [1], all non-hostile creatures within [2] gain Mind Enhancement.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ VeryRare ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Very Rare
Type: Rings
Slot: Ring
Fatal Fate: Spend a reaction to set any nearby creature's attack or Saving Throw roll to [1]. You lose [2]% of your hit points. Balanced Fate: Spend a reaction to set any nearby creature's attack or Saving Throw roll to [1]. You lose [2] to skill checks until a Long Rest. Favorable Fate: Spend a reaction to set any nearby creature's attack or Saving Throw roll to [1]. You lose [2] to Saving Throws until a Long Rest.
Infernal Ring
Rarity: Very Rare
Type: Rings
Slot: Ring
Hell's Lake: When you take damage in combat, create a lake of hellfire with radius [1] for [2] turn(s). Hellfire does not affect you. All nearby tieflings are also immune to hellfire.
Sel├╗ne's Silver Ring
Rarity: Very Rare
Type: Rings
Slot: Ring
Moon Blessing: When casting a Sel├╗ne spell in combat, you have a [1]% chance to receive a random Runic Shard. If you worship Sel├╗ne, restore a charge of Channel Divinity with [2]% chance after casting a Sel├╗ne spell.
MAG Ring45
Rarity: Very Rare
Type: Rings
Slot: Ring
Enigmatic Mysteries: You have a [1]% chance to recover all class Spell Slots after a Short Rest.
MAG Ring46
Rarity: Very Rare
Type: Rings
Slot: Ring
Great Mother's Protection: You become Resistant to[2]. When you step on mud, thick flower growth appears within [1] of you that doesn't slow you down.
Ancient Emperor's Ring
Rarity: Very Rare
Type: Rings
Slot: Ring
Six-Fingered Punch: Spend a reaction after a successful unarmed attack to deal an additional [1] - or [2] if the target is stunned, paralyzed, prone, or incapacitated.
======== MAG_Ring49 T3 VERYRARE ========
Rarity: Very Rare
Type: Rings
Slot: Ring
The Ring's Will: When you attack a foe, the ring's evil essence can occasionally be unleashed, causing significant harm to the target ΓÇö and to you. Festering Grudge: Spiteful Suffering can be cast at extended range without spending an Action. Heals allied undead instead of harming. Blackened Sight: While wielding a greatsword or longsword without a shield, you see through Darkness clouds. Carrion Dominion: Allies affected by Aura of Hate that are undead or fiends also deal [1] with unarmed attacks.
MAG Ring50
Rarity: Very Rare
Type: Rings
Slot: Ring
Charm of Self-Sacrifice: When you take damage in combat, the ring releases healing mist, instantly healing all creatures within [1].
MAG Ring51
Rarity: Very Rare
Type: Rings
Slot: Ring
Rainbow Charm: When any effect is applied to you in combat, you have a [1]% chance to gain Miraculous Magic for [3] turns and instantly regain [2]. Effectiveness increases every level.
MAG_Ring53 VeryRare duplicate
Rarity: Very Rare
Type: Rings
Slot: Ring
Charm of Friend Conversion: When a humanoid attacks you, they must succeed on a Wisdom Saving Throw or become your ally for [1] turns. Difficulty Class scales with your Spell Save DC.
MAG Ring55
Rarity: Very Rare
Type: Rings
Slot: Ring
Charm of Steel Resilience: When below [1]% HP, you ignore half of all[3],[4],[5] taken and gain +[2] to Constitution.
Waukeen's Marked Ring
Rarity: Very Rare
Type: Rings
Slot: Ring
Charm of Magical Thievery: When you loot a dead humanoid in combat, there's a high chance that gold will flood your way. If you are a Gold Dwarf, Lightfoot Halfling, Gold Dragonborn, Rogue, or Bard ΓÇö double the gold.
Ring of Ancient Magic
Rarity: Very Rare
Type: Rings
Slot: Ring
Power of Ancient Magic: When you miss with a weapon attack, you gain Fury of Failure until your next attack and immediately deal [1] to the target.
MAG Ring59
Rarity: Very Rare
Type: Rings
Slot: Ring
Charm of the Dawning Sun: Immediately after a Long Rest, you gain an aura that affects you and your allies within a radius of [2] and grants Peaceful Magic for [1] turns.
MAG Ring61 3
Rarity: Very Rare
Type: Rings
Slot: Ring
Lightweight Punch: Missing unarmed attack on a foe regains [1] Ki Points to you. Triggers no more than once per combat.
MAG_Ring63 VeryRare duplicate
Rarity: Very Rare
Type: Rings
Slot: Ring
Charm of the Hound: Movement Speed is reduced by [1]. When dealing damage to a foe, you restore [2]% of your Movement Points.
MAG Ring65
Rarity: Very Rare
Type: Rings
Slot: Ring
Energy of a Star: You add [1] extra damage dice to your melee and throwing Critical Hits(including spells), but roll [2] less on all dice.
MAG RiskyAttack Ring
Rarity: Very Rare
Type: Rings
Slot: Ring
MAG SHA SeluneBlessing Spear
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG SHA SharBlessing Spear
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Shadow Shadowstep Boots
Rarity: Very Rare
Type: Boots
Slot: Boots
MAG StrongString Longbow
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG SWA Roaring Maul
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Vicious Battleaxe
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Vicious Dagger
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Vicious Shortbow
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Vicious Shortsword
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG_Weapon1 VeryRare
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Cave Cracks: When a foe primarily dies from your[1], all non-allied creatures within [2] take [3]. Fog Harvest: When you deal[1] to a foe standing in fog with a spell or cantrip, you gain [2] Lightning Charges. Triggers no more than once per turn.
MAG Weapon10 3
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Exploiting a Weakness: Gain Advantage on Attack Rolls against Charmed foes. When you attack a Poisoned, Paralyzed, Sleeping, or Prone foe, it takes [1] and must succeed on a Wisdom Saving Throw or become Frightened for [2] turn. Difficulty Class based on your Maneuver DC. Triggers no more than once per turn.
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Handaxe of the Ageless Curse
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Deception of Time: Taking any damage from you, target must succeed on a Constitution Saving Throw or receive [1] charge of Curse of Aging. You have a [2]% chance to also receive [1] charge of this curse. Difficulty Class based on your Spell Save DC.
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Knowing Tempus: While you have Superiority Dice, deal an additional [1].
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Blazing Tenacity: Grants +[1] Strength and Constitution while Burning.
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Northern Lights: While in sunlight, you apply Radiating Orbs for [1] turn(s) when dealing damage. Beasts and Monstrosities receive double the Radiating Orbs.
Ember Drinker - VERYRARE
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Flame Harvest: When you deal damage to a Burning foe with this axe, you absorb the flames and regain [1]. Amber Explosion: When you heal yourself, trigger an amber explosion that ignites all nearby enemies.
MAG Weapon109 3
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Runic Discharge: Dealing damage to a foe standing on an electrified surface charges the club for 2 turns, causing it to deal [1] on hit. If the target is Wet, also create an electrified surface in [2] radius.
Dagger of Silent Winter
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Remnants of Ice Magic: Dealing damage to a creature with a spell or a cantrip while standing on a frozen surface, grants you [2]. There is also a [1]% chance that a foe will be instantly freeze-dried to death.
Epic weapon - inherits from rare base
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Shepherd's Authority: During combat, you also deal [1] damage for each nearby Sheep from all damage sources.
Winter's Verdict - VERYRARE
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Frost Judge: When you deal damage to a foe, it receives Mark of Frost for [2] turn. Cold Mark Critical: Reduces Critical Hit threshold against targets with Mark of Frost by [1].
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Drugan's Invention: Killing a foe with this warhammer restores [1] Level [2] Spell Slot. Triggers no more than once per turn.
Deathmarked Longbow
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Soul Pierce: You ignore targets' Immunity to[1].
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Thunder Herald: On hit, force all creatures within [1] to succeed on a Constitution Saving Throw([2]) or take [3].
Perfect Edge
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Karathos Momentum: On miss, gain Balanced Strike.
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Darkness Curse: While in a Darkness Cloud, you inflict Curse of Weakness on targets damaged by you if they fail a Wisdom Saving Throw ([1]).
================ VeryRare ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Storm Conduit: After dealing[1] with a leveled spell, gain bonus [2] with melee weapon attacks until the end of your turn. Eye of the Storm: While Concentrating on a spell, your spells and cantrips dealing[1] also deal [2].
MAG_Weapon16 VeryRare
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Myrkul is Displeased: When you deal[1] to a foe, you gain Myrkul's Outrage with a [2]% chance.
Flail of Glory
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Excellence: You deal an extra [1] with your melee weapon attacks. Effectiveness increases from your Charisma Modifier.
MAG Weapon27 3
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Fear is Great: A foe that takes damage from this flail must succeed on a Wisdom Saving Throw([1]) or receive Fear for [2] turns. Can be equipped offhand.
MAG_Weapon28 duplicates
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Core from the Tree of Worship: Using Channel Divinity or Channel Oath in combat, you gain Blessing of the Tree for [1] turns. Triggers no more than once per combat.
Lucky Hunter's Flail
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Gnoll Fury: Attacking with this weapon has a [1]% chance to restore an Action Point. Triggers no more than once per turn. Can be equipped offhand. Accelerated Luck: While under the effect of Haste or similar, the chance to restore an Action Point is doubled.
Dagger of the Taboo Temple
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Vessel of a Thousand Souls: Spending Ki in combat, you saturate youself with souls until the start of your turn.
================ VERYRARE (BASE) BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Glaxie's Secret: By healing yourself or an ally with a spell, target gains Clarity of Mind for the rest of the combat. Triggers no more than once per turn. Fury's Divine Conduit: When you enter a Rage, fully restore your Channel Divinity charges. Triggers once per combat.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Maddening Curse: While you are Mad, all other creatures accumulate [1] turn(s) of Tormenting Curse at the start of their turn. Dark Heritage: If you are an orc, half-orc, goblin, gnoll, bugbear, cambion, drider, hobgoblin, kuo-toa, Zariel tiefling, duergar, or Lolth drow ΓÇö attacks with this flail force the target to succeed on a Wisdom Saving Throw([1]) or receive Tormenting Curse.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Bloodletting: Taking damage from this sickle, creature must succeed on a Constitution Saving Throw([1]) or suffer Deep Bleeding for [2] turns.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Sel├╗ne's Blessing: When you heal a creature with a spell, heal it for [1] more. If you are a worshipper of Sel├╗ne, also grant Resistance for [2] turn(s). Moonlit Sanctuary: When you take damage, you have a [1]% chance to gain Sanctuary for [2] turn(s). If you are a worshipper of Sel├╗ne, double the chance.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Primal Weakness: When you deal damage with this sickle, force the target to succeed on a Dexterity Saving Throw or lose [1] AC for [2] turn. Difficulty Class based on your Maneuver DC. Hunter's Instinct: Reduces your Critical Hit threshold against beasts, aberrations, dragons, giants and monstrosities by [1].
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Dark Harvest: When you deal damage with this sickle, deal [1], but receive [2] charge of Part of the Bargain. Soul Reaper: When you kill a creature with this sickle, increase your maximum Hit Points by [1]% until Long Rest.
Sickle of the Whispering Grove
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Mighty Earth Power: At the start of each turn, the forces of nature are awaking, Entangling all foes within a [2] radius, if they fail a Dexterity Saving Throw([3]).
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Precision Enchantment: You gain +[1][2] to Attack Rolls with this bow. Reeling Shot: When you deal damage with this bow, the target start Reeling for [1] turn(s).
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Slayer's Mark: You deal an extra [1] to humanoids, giants, undead, constructs, celestials and fiends.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Elven Precision: When making a ranged attack and rolling [1] or less, reroll the die and take the new result. Elves reroll at [2] or less and take higher result.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Barbed Pursuit: When you deal ranged damage, force the target to succeed on a Constitution Saving Throw or suffer Rupture for [1] turn(s). Difficulty Class based on your Maneuver DC.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Levitating Crystal: Fall damage is halved and jump distance is increased by [1]. Thunderous Landing: Togglable feature. When you jump, apply Reverberation to all enemies within [1].
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Incantation For Beasts: Attacking beasts or fiends with this bow, you deal an extra [1]. Primal Fear: Beasts damaged by this bow must succeed on a Wisdom Saving Throw ([1]) or become Frightened for [2] turn.
Weave Tearing Dagger
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Tide of Powerful Magic: When you roll a [1] or lower on a damage die for a spell or cantrip, you reroll the die [2] time(s) and choose the best result each time. Do this for each spell damage die. Rumbling Weave: While you have Reverberation, your spells and cantrips also deal [1]. Triggers no more than once per turn.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Amplified Shot: This bow's damage dice cannot roll lower than [1]. All bonus damage dice affecting this bow's damage also cannot roll lower than [1].
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Thunderous Shot: Creature that takes damage from this bow must succeed on a Strength Saving Throw([1]) or be thrown back for [2].
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Toxic Shot: Targets damaged by this bow must succeed on a Constitution Saving Throw([1]) or become Poisoned for [2] turns.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Indefatigability: Dealing damage to a creature with this bow, you regain a Superiority Die and Arcane Arrow. Triggers no more than once per turn.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Faded Flame: Reduces the number needed to roll a Critical Hit against Burning targets by [1]. The effect also triggers on targets affected by Hellfire, Holy Fire or similar effect. Flame Conduit: While you are Burning or have a similar effect, set targets on fire with this bow.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Monster Slayer: When dealing damage with ranged weapon attack to creatures that have [3] maximum HP or more, you deal [1]. Quiet Tundra: While under the effect of Mage Armour, shots from this bow force the target to succeed on a Constitution Saving Throw ([1]) or become Chilled for [2] turns.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Gifts of Silvanus: Creature taking damage from this bow must succeed on a Dexterity Saving Throw or be Entangled. Difficulty Class based on your Maneuver DC.
================ VERYRARE (BASE) BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Life Siphon: Dealing damage to a foes with this bow, you regain [1]% HP. Suffering Harvest: When you apply a condition to a foe, regain [1].
================ VERYRARE (BASE) BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Storm Summoner: If you worship Talos, attacking with this bow creates an electrified storm with a [1] radius.
MAG_Weapon6 VeryRare
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Imp's Veil: While you are hiding, your spells and cantrips dealing[1] gain [2] additional projectile. Imp's Haze: While Blurred, you reduce the number needed to score a Critical Hit with spells and cantrips dealing[1] by [2]. Demonic Gift: When you regain Hit Points in combat, you gain Imp's Fury for [1] turns. Triggers no more than once per turn.
Shortbow of a Dreaded Shot
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Accumulation of Superiority: Killing a foes with this bow, you gain [1] charge of Dreaded Shot. When scoring a Critical Hit with a ranged weapon, you lose [1] charge of Dreaded Shot.
Great Bow of Dexterity
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Shields
Slot: Shield
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Shields
Slot: Shield
Ancient Ward: Upon taking damage, gain Protection from Evil and Good for [1] turns. If you are an elf, this effect also triggers when you dodge an attack. Ancient Ward: Upon taking damage, gain Protection from Evil and Good for [1] turns. If you are an elf, this effect also triggers when you dodge an attack. Illusory Reflection: When healed by another creature in combat, once per combat gain [1] Mirror Images. Elves gain an additional image.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Shields
Slot: Shield
Umber's Fury: Creatures that attack you while Off-Balanced are Stunned for [1] turn. Sea's Toll: When you take damage, the attacker becomes Encrusted with Frost for [1] turns.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Shields
Slot: Shield
Orcish Fury: If you are a half-orc, you have a [1]% chance to gain Haste for [2] turns when taking damage. This Haste does not cause Lethargy.
================ VERYRARE BLOCK ================
Rarity: Very Rare
Type: Shields
Slot: Shield
Flick of the Whip: If you are a duergar, become Invisible for [1] turns when taking damage. Triggers no more than once per turn. Ancestral Loyalty: You take [1] less damage from all sources if you are a duergar.
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
Mental Fortitude: You gain a bonus to Saving Throws equal to your Intelligence modifier × [1] (rounded down).
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
Vibrational Field: At the start of each turn, you have a [1]% chance to gain Blur until the end of combat. If you are a dwarf, double the chance.
Dagger of the Water Shaman
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Healing Blast: Healing yourself or an ally with a spell or a cantrip in combat creates a blast of healing cloud that regains [2] to all creatures within a [1] radius. Triggers no more than once per turn. Cleansing: When healing a creature, you also remove diseases and poisons from it.
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
Neronian Holiness: When you deal damage to undead, monstrosities, fiends or fey, gain +[1] AC for [2] turns. Lost when you take damage from foes. Duration can stack. Triggers no more than once per turn.
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
Oak's Power: When you have less than [1]% HP, you gain +[2] Constitution(up to [3]).
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
Healing Spark: By healing with a paladin's spell in combat, regain [1] Lay on Hands charge(s).
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
White Hand: If you roll [1] or lower on a Saving Throw, you reroll the die [2] time(s) and take the higher result.
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
Furious Earth Force: Each turn in combat, entangling vines rise from the ground at [1] around you, lasting [2] turns. The vines instantly ignite, creating a burning puddle if there's a fire source nearby! Vine Mastery: Entangling vines have no effect on you, and while standing on them, you reduce the threshold for a Critical Hit by [1]. If you worship Mielikki - double this value.
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
Sharp Spikes: When a foe attacks you in melee, they must succeed on a Constitution Saving Throw or receive Bleeding for [1] turns. Difficulty Class based on your Maneuver DC.
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
Salvation through Faith: When taking a Critical Hit, you and allies within [1] gain +[2] to Saving Throws. The effect dispels when taking damage.
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
Sacred Flame Aura: When taking damage, you summon [1] holy flames lasting [2] turns. Divine Protection: You and allies within [1] who worship Lathander or Sel├╗ne are immune to Holy Flames.
MAG Weapon78 3
Rarity: Very Rare
Type: Shields
Slot: Shield
Shield of Unshakeable Belief
Rarity: Very Rare
Type: Shields
Slot: Shield
Part of the Priestess: You gain Advantage on Concentration.
MAG_Weapon8 VeryRare
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Storm Wind: Dealing[1] to a non-large creature in combat with any means, you push it back for [2].
VERYRARE (base)
Rarity: Very Rare
Type: Shields
Slot: Shield
Mountain Heart: You take [1] less damage from all weapon or unarmed attacks.
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
Gift of the Ocean Spirit: When you deal damage with Aquamancer Powers, you gain Blade Ward for [1] turns. Resonance of the Deep: If you are Wet, all foes gain [1] charges of Reverberation at the start of your turn. Tidal Mastery: The base version of Tidal Wave no longer requires a Spell Slot. (Requires the Mystra's Spells expansion)
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
Vibration of Definitive Strikes: Dodging an attack in combat, regain a Superiority Die and War Priest Point with a [1]% chance.
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
Scorching of Unholiness: When undead attack you, they take [1]. If you worship Lathander - double this damage. Spirit Bulwark: At the start of combat, if you're wearing heavy armour, Spirit Guardians appear around you for [1] turns.
MAG Weapon84 3
Rarity: Very Rare
Type: Shields
Slot: Shield
Encouragement of the Weak: When taking damage, you gain Aura of Courage for [1] turns. On a Critical Hit - until Long Rest. Courageous Might: While in Aura of Courage, your Charisma increases by [1].
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
Kolento's Conviction: You gain a bonus to Persuasion equal to your Wisdom modifier × [1].
VERYRARE
Rarity: Very Rare
Type: Shields
Slot: Shield
Shadow Star's Gift: While standing in Darkness Cloud, you gain [1] charge(s) of Force Conduit each turn.
Shield of the Dragon
Rarity: Very Rare
Type: Shields
Slot: Shield
Dragon's Fury: Taking melee damage during combat, you ignite the attacker. You're ignoring targets' Immunity to[1].
MAG Weapon88
Rarity: Very Rare
Type: Shields
Slot: Shield
Adamantine Ward: Physical damage dealt to you is reduced by [1]. Dwarven Fortitude: If you are a dwarf, you cannot receive a Critical Hit from weapon attacks.
VERYRARE (base)
Rarity: Very Rare
Type: Shields
Slot: Shield
Celestial Justice: When undead, monstrosities, fiends or fey attack you, they must succeed on a Constitution Saving Throw([1]) or be stunned for [2] turns.
MAG_Weapon9 VeryRare
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Tragic Thunderstorms: Using Jump or Fly in combat, you gain [1] Lightning Charges. If you are already have Lightning Charges, gain only [2]. Triggers no more than once per turn.
VERYRARE (base)
Rarity: Very Rare
Type: Shields
Slot: Shield
Aegis Mortis: When taking damage from a foe in combat, you gain Supreme Absolute Protection for [2] turns with a [1]% chance.
Shield of Vengeful Light
Rarity: Very Rare
Type: Shields
Slot: Shield
Defiled Magic: When taking damage from a foe in combat, you gain [1] charge of Vengeful Light. Blast of Light: After accumulating [1] charges of Vengeful Light, you absorb them and unleash a vengeful Blast of Light.
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Sea Breath: Dealing any damage while standing on a water surface, you make the target wet for [1] turns. Salty Penetration: Reduces Critical Hit threshold against wet targets by [1].
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Reflection of Light: Attacking illuminated enemies with this handaxe, you deal [1], but also [2] to yourself. Triggers even on a miss.
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Magic of the Deep Lake: Taking damage from this handaxe, target must succeed on a Constitution Saving Throw or receive Ice Grip until the end of its next turn. Difficulty Class based on your Spell Save DC.
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Awakening of Dawn: +[1] to Initiative.
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Ancestor's Blessing: You also deal [1] with this handaxe against the undead.
MAG WYR Hellrider Longbow
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG WYR Orin Bhaalist Dagger
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG WYRM Commander Longsword
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG WYRM OfBalduran Helmet 2
Rarity: Very Rare
Type: Hats
Slot: Helmet
MAG Zhentarim Lockpicking Gloves
Rarity: Very Rare
Type: Gloves
Slot: Gloves
MOO Ketheric Armor
Rarity: Very Rare
Type: Armor
Slot: Body
Needle03
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
PLA SmugglerRing
Rarity: Very Rare
Type: Rings
Slot: Ring
Quest GLO Moonlantern Gale
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
SCE KhalidsGift
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
SHA SandthiefsRing
Rarity: Very Rare
Type: Rings
Slot: Ring
================ VERYRARE VERSION BLOCK ================
Rarity: Very Rare
Type: Armor
Slot: ΓÇö
Prismatic Disturbance: When you receive a Critical Hit, reality substitutes for [1] turns, granting you +[2] to Armour Class. Something in this reality may also change. Fractured Reality: When you use a spell or cantrip, you have a [1]% chance to substitute reality for [2] turns, granting you +[3] to Armour Class. Something in this reality may also change.
UND StrengthChair Leg
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Battleaxe e
Rarity: Very Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Strike Harder: +[1][2] critical damage with this weapon. Bloody Verdict: When you deal damage to a bleeding foe, you can turn your next attack into a critical hit. Triggers no more than once per combat.
WPN Club e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Stunning: A target damaged by this club must succeed on a Constitution Saving Throw([1]) or become stunned.
WPN Dagger e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Flail e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Flexible Chain: +[1] to Attack Rolls with this weapon against targets wielding a shield. Advantage on Concentration. Jagged Spikes: A target damaged by this flail must succeed on a Constitution Saving Throw([1]) or become bleeding.
WPN Glaive e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Greataxe e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Greatclub e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Strong Swing: When dealing damage with this weapon to targets at full HP, you also deal [1]. Growing Fury: When you deal damage with this weapon to a foe, you have a [1]% chance to restore a Rage charge.
WPN Greatsword e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Halberd e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Fitting Length: +[1][2] to Attack Rolls with this weapon against large creatures.
WPN Handaxe e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Celestial Revelations: The number needed on an Attack Roll to score a Critical Hit against targets affected by Radiating Orbs is reduced by [1]. This effect can stack with similar effects.
WPN HandCrossbow e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN HeavyCrossbow e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Heavy Pierce: Toggleable: You ignore Resistance to[1] when attacking with this weapon, and always push the targets back [2].
WPN Javelin e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN LightCrossbow e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Shot to the Heart: +[1][2] damage with this weapon against targets with full HP.
WPN LightHammer e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Longbow e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Longsword e
Rarity: Very Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Strike Series: +[1] damage with this weapon for each successful attack (up to [2]).
WPN Mace e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Crushing: +[1][2] damage with this weapon against stunned targets.
WPN Maul e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Morningstar e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Armor Piercer: When dealing damage with this morningstar, reduce the target's Armor Class by [1] (up to [2]) if they fail a Constitution Saving Throw ([3]). Leader's Riposte: When a hostile creature attack you in melee, make a counterattack with your morningstar with a Thunderous Smite.
================ VERYRARE PIKE BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Piercing Intercept: When a foe enters your reach, instantly perform a Piercing Thrust against them.
WPN Quarterstaff e
Rarity: Very Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
WPN Rapier e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
High Ground: +[1] to Initiative.
WPN Scimitar e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Swift Blade: +[1][2] to Attack Rolls with this weapon after Dash.
WPN Shortbow e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
================ VERYRARE SHORTSWORD BLOCK ================
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Song's Soaring: Missing with a shortsword grants +[1] to Jump and similar actions distance, you hover above ground and ignore Opportunity Attacks for [2] turns. Echoing Leap: When using Jump or similar actions in combat, succeed an Intelligence Saving Throw ([1]) to regain a Bladesong Power. Triggers once per turn.
WPN Sickle e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Spear e
Rarity: Very Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Dust and Bronze: When an ally within [2] is attacked, you can raise your shield to block up to [1] damage. Requires a Shield. Costs a Reaction. Othismos: You gain +1 Reaction. Son of Legion: Gain an additional +[2] Reaction if you are Human. If you haven't moved this turn, gain +[1] AC until the start of your next turn.
WPN Torch e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Trident e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Weapon
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Warhammer e
Rarity: Very Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Pulverize: +[1] damage with this weapon against prone targets.
WPN WarPick e
Rarity: Very Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Swift Shattering: When you score a critical hit, you have a [1]% chance to regain an action point. Triggers no more than once per turn.
WYR Circus ThiefGloves
Rarity: Very Rare
Type: Gloves
Slot: Gloves
================Aquamancer's Gloves - Rare Block================
Rarity: Rare
Type: Gloves
Slot: Gloves
Drownsurge: When you deal damage with Aquamancer Powers, make yourself and the target Wet. Tidal Momentum: Using Aquamancer Powers has a [1]% chance to restore an Action Point. Triggers no more than once per turn.
AMP ArcaneFighter Helmet 2
Rarity: Rare
Type: Hats
Slot: Helmet
Archer's Mind: When making a Ranged Weapon Attack Roll in combat, succeed an Intelligence Saving Throw([2]) to restore [1] Arcane Arrow(s). Triggers once per combat.
While you are in Madness state or similar, all your unarmed attacks are critical hits
Rarity: Rare
Type: Armor
Slot: ΓÇö
Boiling Rage: While affected by any Madness condition, your unarmed attacks are always Critical Hits.
Applying a status to yourself in combat covers 2m surface in hellfire for 3 turns
Rarity: Rare
Type: Armor
Slot: ΓÇö
Infernal Burst: Whenever you recieve any condition in combat, create a [1] Hellfire surface around you for [2] turns.
Missing an enemy causes everyone within 5m (including yourself) to petrify for 2 turns
Rarity: Rare
Type: Armor
Slot: ΓÇö
Golem's Breath: When you miss a foe, all creatures within [1] (including yourself) must succeed on a Strength Saving Throw ([2]) or become Petrified for [3] turns.
You charm a creature you damage - if it fails a Wisdom saving throw. DC depends on Maneuver Save Dc.
Rarity: Rare
Type: Armor
Slot: ΓÇö
Charming Resonance: You charm a creature you damage ΓÇö if it fails a Wisdom Saving Throw, for [1] turns. The DC effectiveness depends on your Maneuver DC.
================Aged Crab Tincture - Rare Block================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Tidal Guard: While you are standing on water, attacks against you cannot Critically Hit. Erosivity: When you deal damage with Aquamancer Powers, you make the enemy target Vulnerable to[1] until the next[2] dealt to it.
Each allied fiend within 20m grants +1d6 fire damage to all your attacks
Rarity: Rare
Type: Armor
Slot: ΓÇö
Blood Bond: While an allied fiend is within [2] of you, both of you also deal [1] with all damage sources.
Taking psychic damage from you requires Wisdom(10) save or target becomes confused
Rarity: Rare
Type: Armor
Slot: ΓÇö
Mind Destruction: When you deal[1], the target must succeed on a Wisdom Saving Throw ([2]) or become Confused for [3] turns.
Crushed Soul Crystals
Rarity: Rare
Type: Armor
Slot: ΓÇö
Blighted Oath: Your greatsword or longsword attacks also deal [1]. If you are cursed, double the base damage bonus. If the target is affected by Spiteful Suffering, double the base damage bonus.
While you are in the flower growth, you cannot be stunned. +2 to a Spell Save DC
Rarity: Rare
Type: Armor
Slot: ΓÇö
Nature's Defiance: While standing in thick flower growth, you are Immune to being Stunned(or be subjected to similar conditions, such as Lethargy).
You gain Devil's Sight for 3 turns after killing a creature
Rarity: Rare
Type: Armor
Slot: ΓÇö
Spectral Sight: When you kill a creature, you gain Devil's Sight for [1] turns.
Liquefied Sorcerer's Infusion
Rarity: Rare
Type: Armor
Slot: ΓÇö
Essence Distillation: When you kill a Small or Tiny creature with a spell or cantrip, you have a [1]% chance to receive a random artifact. If you are a Sorcerer, the chance increases to [2]%. Unstable Infusion: Your spell and cantrip attacks can turn the target into a sheep for [1] turns. If you are not a Sorcerer, this may destroy a random piece of your equipment.
AMP Bladesinger Helmet 2
Rarity: Rare
Type: Hats
Slot: Helmet
Eternal Echo: Attacks against foes with daggers, shortswords, longswords, rapiers, scimitars or sickles deal additional damage equal to your Intelligence Modifier × [1] - even on a miss.
================Rare Block================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Frost Amplification: When you deal primarily[1] with a spell or cantrip, also deal [2]. Potency equals your Spellcasting Ability Modifier.
AMP Boots AllOrNothing 2
Rarity: Rare
Type: Boots
Slot: Boots
Absolute Certainty: You gain +[1] to Attack Rolls, Spell Save DC, and all damage sources (except Magic Missiles and surface damage ticks) ΓÇö but become Stunned for [2] turn(s) if you miss, or the target succeeds on a Saving Throw against your effect. This is an absolute stun that bypasses all immunities.
AMP Boots ArcaneReclaim 2
Rarity: Rare
Type: Boots
Slot: Boots
Forgotten Codices: Toggle to infuse your Cantrips (except Booming Blade) with the Weave's power - they expend a Level [1] Spell Slot, but also deal +[2] damage. If an empowered Cantrip misses, or if the target succeeds on a Saving Throw against it, you receive Mental Disruption for 1 turn.
================ RARE ================
Rarity: Rare
Type: Boots
Slot: Boots
Arcane Infusion: Using a spell or cantrip (except Booming Blade), your next successful weapon attack within [3] turns deals bonus [1][2] damage. Chaotic Attunement: Dealing[1],[2],[3] or[4] with a weapon, you accumulate [5] charge of Potent Magic.
AMP Boots ContagiousFear 2
Rarity: Rare
Type: Boots
Slot: Boots
Contagious Fear: A creature Frightened by a foe instantly spreads its fear to all allies within [1] if they fail a Wisdom Saving Throw ([2]) for [3] turns.
AMP Boots DamageReflect 2
Rarity: Rare
Type: Boots
Slot: Boots
Magical Overgrowth: When starting your turn on or entering a druidic surface, such as webs, plants, mud, wild vines, or thorns, you gain Ironbark Protection, reflecting physical damage.
================ RARE BLOCK ================
Rarity: Rare
Type: Boots
Slot: Boots
Last Stand: When your HP falls below 25%, your smites no longer consume Spell Slots. Righteous Cycle: Your Lay on Hands now uses a Bonus Action instead of an Action.
AMP Boots EtherealSteps 2
Rarity: Rare
Type: Boots
Slot: Boots
Veilwalker's Grace: After using Ethereal Step, you gain Longstrider for 3 turns. Deathless Stride: If you are Undead, your jump distance increases by [1].
================Rare Version Block================
Rarity: Rare
Type: Boots
Slot: Boots
AMP Boots HunterPrecision 2
Rarity: Rare
Type: Boots
Slot: Boots
Death from Afar: If the target is further than [1], the threshold for scoring a Critical Hit with ranged weapons is reduced by [2]. Toggle Radius: Enable to see the [1] radius around you.
AMP Boots InterruptMastery 2
Rarity: Rare
Type: Boots
Slot: Boots
Magnetic Prescience: You gain +[1] Reaction Point for [2] turn(s) after receiving Reverberation. Thunderous Riposte: When hit in melee, you may spend a Reaction Point to resonate back, applying Reverberation to the attacker for [1] turns.
AMP Boots Isolation 2
Rarity: Rare
Type: Boots
Slot: Boots
High Forest Saturation: While there are no allies within [1] of you, your Misty Steps increase their range by [2]%, and Wisdom increases by [3].
AMP Boots LifeForce 2
Rarity: Rare
Type: Boots
Slot: Boots
Defender's Reflex: When an ally within [1] of you enters the downed state, you gain Action Surge until the end of your turn. Warden's Fury: While under Action Surge, you don't provoke Opportunity Attacks and your allies receive maximum possible healing.
================Rare Version Block================
Rarity: Rare
Type: Boots
Slot: Boots
Walking the Storm: Regain [1] Sorcery Point(s) after each spell or cantrip you cast in a turn after the first.
AMP Boots NecroBalance 2
Rarity: Rare
Type: Boots
Slot: Boots
Dymitri's Will: Upon dealing damage in melee, or[3] with a spell or cantrip, you regain 1 ΓÇö but upon taking any damage, you additionally take [2]. The amount of healing and damage depend on your Constitution Modifier.
AMP Boots Pacifist 2
Rarity: Rare
Type: Boots
Slot: Boots
Sacred Vow: You cannot use Action Points in combat, and you are permanently Calm. All allies heal for [1] at the start of your turn. Most of your abilities that can harm now cost an Action. Most of your abilities that can heal or support allies, now cost a Bonus Action.
AMP Boots PactReclaim 2
Rarity: Rare
Type: Boots
Slot: Boots
Blood Bonds: Active only with Pact of the Chain. After each kill, lose [1]% of your maximum Hit Points, but all summoned allied fiends within [2] gain +[3] damage. Lasts until Long Rest, stacks up to [4] times. Weapon Hungers: Active only with Pact of the Blade. After each kill, lose [1] damage and [1] to Wisdom Saving Throws, but your main hand weapon gains +[2] damage. Lasts until Long Rest, stacks up to [3] times. Stolen Incantations: Active only with Pact of the Tome. After each kill with a spell or cantrip, you regain a Warlock Spell Slot, and if a slot was restored, lose [1] damage until Long Rest. Triggers no more than once per combat.
AMP Boots PerfectCrime 2
Rarity: Rare
Type: Boots
Slot: Boots
Vile Vanishing: Sneak Attacks have a [1]% chance to grant you invisibility for [2] turn(s).
AMP Boots PrimalFury 2
Rarity: Rare
Type: Boots
Slot: Boots
Oathbound Healing: While you are raging, your successful attacks against foes heal all allies for [1].
================Rare Version Block================
Rarity: Rare
Type: Boots
Slot: Boots
Scarlet Alloy: Upon taking a Critical Hit, you gain +[1] to AC, deal [2] back to attackers when taking damage and you cannot be moved and cannot be knocked Prone. Effect lasts until the end of combat.
AMP Boots SparklingBuffoonery 2
Rarity: Rare
Type: Boots
Slot: Boots
Blinding Pratfall: When you use Dash or similar actions, all foes within [1] receive Radiating Orbs for [2] turns. Fool's Revenge: Whenever you take damage, the attacker receives [1] Radiating Orb(s).
AMP Boots SpiderWalk 2
Rarity: Rare
Type: Boots
Slot: Boots
Spidersilk Thread: You cannot be enwebbed or slowed by it. Each turn in combat, you create webbing around yourself in a [1] radius.
AMP Boots TacticalStance 2
Rarity: Rare
Type: Boots
Slot: Boots
AMP Boots WeaponMastery 2
Rarity: Rare
Type: Boots
Slot: Boots
Mounting Tempest: Melee weapon attacks against creatures grant you Momentum for [1] turn(s), even if you miss. Maximum [2] charges.
AMP Boots WildRegeneration 2
Rarity: Rare
Type: Boots
Slot: Boots
Earthen Vitality: While in Wild Shape, regain [1] at the end of each turn in combat. Barkskin no longer requires Spell Slots. Nature's Farewell: Upon leaving Wild Shape, you heal yourself and all allies within [2] for [1].
================Rare Version Block================
Rarity: Rare
Type: Boots
Slot: Boots
Extremity Surge: You add [1] damage dice to any of your Critical Hits. When you critically miss, lose [2]% HP.
AMP CrownPaladin Helmet 2
Rarity: Rare
Type: Hats
Slot: Helmet
Righteous Clarity: Using Righteous Clarity grants you Blessed for [1] turns.
================================================================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Eternal Draught: Cursed Artifact. After each Short Rest, your regeneration increases by [1] per turn in combat, up to a maximum of [2]. May cause addiction.
================================================================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Kroneth's Perfection: Cursed Artifact. You gain +[1] extra Critical Hit damage dice.
================================================================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Death's Tithe: Cursed Artifact. Grants the ability to instantly kill a target below [1]% HP, but each use permanently reduces your maximum HP by [2]%.
================================================================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Fate's Sovereign: Cursed Artifact. Once per combat, the sovereign flips itself. Heads: Receive a powerful blessing. Tails: Receive a permanent curse.
================================================================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Primemother's Gift: Cursed Artifact. You are immune to[1], diseases and poisoning. After each Long Rest, spores randomly grow into your other equipment, granting [2] regeneration per turn while worn, up to [3] per turn.
AMP DeathCleric Helmet 2
Rarity: Rare
Type: Hats
Slot: Helmet
Blind Harvest: Your Necromancy spells and cantrips reduce the number needed to score a Critical Hit by [1] against Blinded targets. Spreading Decay: Dealing[1] to a foe inflicts Fetid Rot for [2] turn(s).
AMP EnhanceShaman Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
Focused Tempest: While in Rage or Wild Shape, your melee attacks also deal [1].
==============Rare Version==============
Rarity: Rare
Type: Gloves
Slot: Gloves
Swamp Magic: When dealing[1] with weapons, unarmed attacks, cantrips, or spells, you also deal [2] and have a [3]% chance to inflict Telifon's Curse on the target until the end of combat.
================Robe of the Aquamancer - Rare Block================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Brineward: While Wet, gain +[1] bonus to AC and negate Vulnerability to[2] and[3]. Flood Caller: When you deal damage with Aquamancer Powers, you create a water surface beneath the target in a [1] radius.
--- Aquamancer's Shield ---
Rarity: Rare
Type: Shields
Slot: Shield
Imbued Ice Spikes: While under the effect of Mage Armour, your spells and cantrips that deal[1] can inflict Magical Bleeding on the target (even if the target is immune to bleeding).
AMP GlamourBard Helmet 2
Rarity: Rare
Type: Hats
Slot: Helmet
Charming Presence: When near a Charmed(or similar condition) foe in combat, you restore [1] Bardic Inspiration at the start of your turn.
Ice Heal Boots
Rarity: Rare
Type: Boots
Slot: Boots
Frost Saturation: While standing on a frozen surface, regain [1] at the end of each turn.
================Rare Block================
Rarity: Rare
Type: Amulet
Slot: Amulet
Gondian Resilience: The mechanical core protects its bearer from mental domination while you are not in Steel Watcher form. You gain Advantage on Saving Throws against Frightened and Charmed.
==============Rare Version==============
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Mounting Carnage: While Bleeding, your Critical Hit threshold is reduced by [3]. When you score a Critical Hit, become Bleeding for [1] turns. If you are a Dark Urge, regain [2] with each kill and gain +[3] to Attack Rolls and +[4] damage with each kill (up to +[5]) in combat.
================Rare Block================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Primordial Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Primordial Chaos. Triggers once per turn. The First Soul: Soul Infusion heals for [1] per charge. The First Soul: While you have Ancient Chaos, you are imbued with the essence of every race in the Forgotten Realms (racial artifacts now work for you).
---------- Rare (T2) ----------
Rarity: Rare
Type: Armor
Slot: Body
---------- Rare (T2) ----------
Rarity: Rare
Type: Armor
Slot: Body
---------- Rare (T2) ----------
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Moradin's Blessing: Forged in the heart of a volcano by Moradin's hand, this axe grants its dwarven wielder immunity to[1], the ability to see in darkness up to [2] and pierce through magical darkness, and renders them immune to being Blinded by darkness.
--- T2 Rare ---
Rarity: Rare
Type: Cloaks
Slot: Cloak
Soul Harvest: Slay [1] Frightened or Bone-Chilled creature(s) to unlock the power to raise the dead. Soul Siphon: When you slay a Frightened or Bone-Chilled creature, restore 1 charge of Channel Oath and Channel Divinity.
--- T2 Rare ---
Rarity: Rare
Type: Armor
Slot: ΓÇö
Shield of Souls: When you slay a foe, gain a dreadful soul charge (max [1]). While you have souls, gain +[2] AC. When hit by a melee attack, force a soul to attack, dealing [3] and Frightening the foe if they fail a Wisdom Saving Throw ([4]). Souls vanish on Short Rest.
---------- Rare (T2) ----------
Rarity: Rare
Type: Hats
Slot: Helmet
Thunderous Judgment: When you deal damage with a spell or cantrip that deals[2] or[3], [1]% chance to apply Reverberation to yourself and the target for [4] turns. Moradin's Echo: While under Reverberation, spells that deal[2] or[3] deal an additional [1]. Stout: Those of dwarven blood gain +2 to Constitution Saving Throws.
--- T2 Rare ---
Rarity: Rare
Type: Hats
Slot: Helmet
Dread Gaze: You have Advantage on Attack Rolls against Frightened and Bone-Chilled creatures and also deal [1] to them with any damage source.
--- T2 Rare ---
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Soul Reaper: On hit against a sentient creature, regain [2]. On killing blow, gain [3] Temporary Hit Points. Whispers of Madness: Cursed Artifact. The blade's hunger gnaws at your mind. At the start of each turn in combat, if you have not slain a sentient creature during the previous turn, you must succeed on a Wisdom Saving Throw ([1]) or succumb to Madness.
================Rare Block================
Rarity: Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Gwaeron's Fury: At the start of your turn, while standing on vines, gain Momentum for [1] turn(s). Nature's Venom: Weapon attacks also deal [1] against Ensnared targets.
AMP_Meme_Robe - Prisoner's Paradox - Cursed Meme Robe with Complex Mechanics
Rarity: Rare
Type: Armor
Slot: Body
Plan B: Cursed Artifact. When your HP drops below [1]% in combat, all foes within [2] must succeed on a Wisdom Saving Throw ([3]) or become Paralyzed for [4] turns. Triggers no more than once per combat.
Jack Bones Armor
Rarity: Rare
Type: Armor
Slot: Body
Stealing the Spotlight: Whenever an undead dies within [1] of you, it triggers a Confusion wave in a [2] radius.
AMP Orb Acid Ring T2
Rarity: Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Vitriol Eruption: When you deal damage to a foe, create an Acid Surface with a radius of [1] for [2] turn(s) and apply Acid to the target for the same duration while you have Ancient Chaos. Corrosive Empowerment: You gain the ability to cast Acid Splash while you have Ancient Chaos.
AMP Orb Blood Ring T2
Rarity: Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Sanguine Resonance: Boundless Restoration restores +[1]% more Hit Points. Bloodletting Presence: Each turn, all creatures in combat must succeed on a Constitution Saving Throw([1]) or become Bleeding for [2] turns.
================ RARE BLOCK ================
Rarity: Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Entropy's Bite: You also deal [1] with all damage sources while you have Ancient Chaos. Creeping Permafrost: Dealing damage with attacks or spells to targets Encrusted with Frost, you apply Chilled to them until the end of your next turn while you have Ancient Chaos.
AMP Orb Diamond Ring T2
Rarity: Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Crystalline Aegis: Your crystalline barrier adapts to your injuries, granting [1] AC at [4]-[5]% HP, [2] AC at [6]-[7]% HP, and [3] AC below [8]% HP while you have Ancient Chaos. Adamantine Resolve: Gain +[1] to Saving Throws while you have Ancient Chaos.
AMP Orb Fire Ring T2
Rarity: Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Chaotic Immolation: At the end of your turn, foes within [1] must succeed on a Constitution Saving Throw([3]) or receive Fire Seed for [2] turn while you have Ancient Chaos. Corrupted Flames: You also deal [1] to targets with Fire Seed while you have Ancient Chaos.
AMP Orb Force Ring T2
Rarity: Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Distorted Warp: Burning Ancient Chaos charges deals [1] times more damage. Warp Implosion: When you kill a creature, trigger a force explosion dealing [1] to all foes within [2] while you have Ancient Chaos.
AMP Orb Lightning Ring T2
Rarity: Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Warp Lightning: You gain the ability to cast Chain Lightning while you have Ancient Chaos.
AMP Orb Necrotic Ring T2
Rarity: Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Death's Grasp: While Concentrating, your Necromancy spells and cantrips inflict Bone Chill on targets when dealing damage. Entropy's Conduit: You gain the ability to cast Circle of Death while you have Ancient Chaos.
AMP Orb Poison Ring T2
Rarity: Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Chaotic Toxin: Dealing[1] to a creature, you apply Toxemia for [2] turn(s) while you have Ancient Chaos. Toxic Escalation: Poisoned foes gain Toxemia at the end of their turn. If a foe is immune to poison, it receives twice as much Toxemia.
AMP Orb Psychic Ring T2
Rarity: Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Aberrant Grace: Using an illithid power, you receive Bless for [1] turns while you have Ancient Chaos. Chaos Synapse: When you gain Ancient Chaos for the first time, you also gain Arcane Acuity for [1] turns.
Radiant Orb Ring - Tier 2 (Rare)
Rarity: Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Solar Empowerment: You gain the ability to cast Daylight while you have Ancient Chaos. Luminous Commotion: When you take damage, inflict Radiating Orbs upon the source for [1] turn(s) while you have Ancient Chaos.
AMP Orb Thunder Ring T2
Rarity: Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Resonating Strike: You also deal [1] to Reverberating foes while you have Ancient Chaos. Warp Shatter: You gain the ability to cast Shatter while you have Ancient Chaos.
AMP Orb Underdark Ring T2
Rarity: Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Umbral Genesis: You create a Darkness Cloud in a [1] radius on attacking a foe for [2] turns while you have Ancient Chaos. Tenebrous Dominion: The Darkness Cloud forces foes in it to succeed on a Wisdom Saving Throw ([1]) or fall asleep for 2 turns, while allies in it have their Critical Hit threshold reduced by [2].
AMP Orb Warrior Ring T2
Rarity: Rare
Type: Rings
Slot: Ring
Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Corrupted Abilities: You gain the ability to cast Blade Ward and Sweeping Attack while you have Ancient Chaos.
AMP PirateRogue Helmet 2
Rarity: Rare
Type: Hats
Slot: Helmet
Secret Compound: You gain +[1] to Spell Save DC while within [2] of a foe.
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Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Guardian's Snare: When dealing damage with a weapon, force the target to succeed on a Dexterity Saving Throw or become Webbed for [1] turns. Difficulty Class is based on your Maneuver DC.
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Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Arachnid Strikes: When dealing damage with a weapon to a Poisoned target, apply Lolth's Mark to it for [2] turns.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Rare ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Whispers of Lolth: When dealing[1] with a weapon, force the target to succeed on a Wisdom Saving Throw or become afflicted with Lolth's Curse for [2] turns. Difficulty Class is based on your Maneuver DC.
==============Rare Version==============
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Frozen Lament: Your spells and cantrips that deal[1] also deal [2]. Dealing Cold damage possibly inflicts Chilled upon the target.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Rare ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Viper's Venom: When dealing[1] with a weapon, force the target to succeed on a Constitution Saving Throw or become Poisoned for [2] turns. Difficulty Class is based on your Maneuver DC. Venomous Potency: You ignore Resistance to[1].
Boots of Deep Resonance
Rarity: Rare
Type: Boots
Slot: Boots
Deep Resonance: When you are Petrified, at the start of each of your turns in combat, your stone body creates powerful vibrations, dealing [1] to all foes within [2].
================ RARE BLOCK ================
Rarity: Rare
Type: Hats
Slot: Helmet
Shadow Sustenance: While you are not illuminated, restore [1] Sorcery Point at the start of each turn in combat. Shadow Beasts: Allied summoned monstrosities within [1] gain [2] at the start of their turn. When an allied summoned monstrosity attacks a foe, you gain [3].
---------------------------------------------------------------------------------------------------
Rarity: Rare
Type: Rings
Slot: Ring
Skilthiryx's Will: You gain +[1] to Spell Save DC. Mind over Matter: The Telekinesis you gain from this ring may be cast once each turn using a Bonus Action.
AMP Stardruid Helmet 2
Rarity: Rare
Type: Hats
Slot: Helmet
Stellar Tide: When dealing[1], no more than once per turn restore a Bonus Action, but you must succeed on a Constitution Saving Throw([2]) or become Stunned for 1 turn. If you are concentrating, you skip this save. Wild Restoration: When healing an ally (not yourself) with a spell in combat, no more than once per combat restore a charge of Wild Shape.
================ RARE VERSION BLOCK ================
Rarity: Rare
Type: Hats
Slot: Helmet
Bee's Sting: Targets with Hunter's Mark take additional[1] equal to your Wisdom Modifier. Swarm Push: When pushing a foe by any means, you push them an additional [1] further.
AMP_Tank_Armor_1 - Bastion of the Iron Hearth - Built-in Blade Ward
Rarity: Rare
Type: Armor
Slot: Body
Clangeddin's Blessing: You gain permanent Blade Ward.
AMP Tank Armor 2 1
Rarity: Rare
Type: Armor
Slot: Body
Ancient Pollen Ward: If you didn't move on your turn in combat, regain [1] at the end of your turn.
AMP Tank Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
Blinding Punishment: Respond to a foe that misses you in melee range by immediately using Blinding Smite against them ΓÇö consuming a Channel Oath charge.
AMP Tank Shield
Rarity: Rare
Type: Shields
Slot: Shield
Celestial Stronghold: When you take[1], deal [2] to the attacker.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Rare ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Soul Reaping: On a killing blow against a creature, gain [1] temporary hit points.
================ RARE VERSION BLOCK ================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Spectral Strikes: Your unarmed attacks apply [1] charge of Astral Mark. If the target has more than [2] charge(s) of Astral Mark, your threshold for Critical Hit against it with unarmed attacks or Ki spells is reduced by [3]. Mind Fracture: If the target is Paralysed, you also deal [1] with your attacks and spells.
arc N Acid2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Deep Corrosion: All foes covered in acid within [1] of you are vulnerable to[2].
arc N Blood2
Rarity: Rare
Type: Armor
Slot: ΓÇö
arc N Cold2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Shattering Ice: The number needed on an Attack Roll to score a Critical Hit against targets that Encrusted with Frost is reduced by [1]. This effect can stack with similar effects.
arc N Diamond2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Weave Surge: You gain an additional +[1] to AC while under the effect of Mage Armour.
arc N Fire2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Fire Mastery: Scoring a Critical Hit with a levelled spell of[2], your spell attacks of[2] gain +[1] projectiles until the end of your turn.
================ FORCE NECKLACE ΓÇö RARE ================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Graviton Pulse: Your spells and cantrips dealing[1] slow the target. If you are not resistant to[1], you also become slowed. Temporal Precision: While Slowed, reduce the threshold for scoring a Critical Hit by [1].
arc N Lightning2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Deep Shock: All foes in combat under the effect of shock or similar condition, when making Attack Rolls, must succeed on a Constitution Saving Throw ([1]) or be Stunned for [2] turns.
arc N Necrotic2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Soul Necromancy: When you kill a living creature, you have a [1]% chance to summon a friendly weak specter for [2] turns.
================ RARE BLOCK (12m) ================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Adept Venomancer's Essence: You can't fall Prone, become diseased or Blinded while a foe with Toxemia is within [1] of you. Venom Surge: Applying or receiving Toxemia, you gain [1] bonus to your attacks and spells for [3] turn. Stacks up to [2] times.
arc N Psychic2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Action Reading: Dealing[1], once per turn you inflict Deeply Read on the target for [2] turns, allowing you to hit it more accurately. Mind Mastery: If a foe succeeds a mental Saving Throw against your spell or cantrip, it must succeed on a Wisdom Saving Throw against your Spell Save DC or become Dominated for [1] turns.
arc N Radiant2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Celestial Spark: While in sunlight, foes' Opportunity Attacks cannot target you and you reroll 1s on damage dice.
arc N Thunder2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Sonic Shattering: Constructs and objects take an additional [1]%[2] of any damage you deal.
arc N Underdark2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Relentless Shadows: All foes standing in Darkness take [1] at the start of their turn.
arc N Warrior2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Sudden Violence: When you use Rage or Action Surge, you gain Wrath for [1] turns.
arc R Acid2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Molecular Decomposition: Foes covered in acid additionally lose [1] AC.
===== TIER 2: RARE (+2 projectiles) =====
Rarity: Rare
Type: Armor
Slot: ΓÇö
Blood Magic Orbs: While you are bleeding or someone within [2] is bleeding, your Magic Missile fires [1] additional projectile(s).
arc R Cold2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Arctic Veil: When any creature starts its turn in fog, it becomes Encrusted with Frost for [1] turn(s) (duration stacks).
arc R Diamond2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Brilliant Will: Spend a reaction to protect an ally or self from an attack by imposing disadvantage on it.
arc R Fire2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Phoenix Wrath: While you are burning or have a similar condition, also deal [1] with all attacks.
================ RARE (T2) ================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Moleculation: When a creature nearby takes[1], it receives Moleculation. Chronal Pulse: While you are slowed or hastened, you constantly deal [1] to all foes within [2].
arc R Lightning2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Electric Resonance: All foes within [1] that are shocked(or similar condition) ΓÇö take [2] at the start of their turn.
arc R Necrotic2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Death's Herald: You deal [1] to living creatures affected by Bone Chilled from all damage sources. If you are undead, double the bonus damage. Effectiveness scales with your Constitution modifier, but not equal to it.
================ RARE ================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Inexorable Toxin: You ignore Resistance and Immunity to[1] while the target is under Toxemia. Volatile Venom: Targets of your attacks and spells that don't have Toxemia receive it for [1] turns.
arc R Psychic2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Mental Stream: While under the effect of Volatile Shield, you also deal [1] with all attacks.
arc R Radiant2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Holy Retribution: When dealing damage to undead, fiends and fey, you also deal [1] to them.
arc R Thunder2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Dazing Front: All foes taking[1] from you must succeed on a Constitution Saving Throw ([2]) or become Dazed for [3] turn(s).
arc R Underdark2
Rarity: Rare
Type: Armor
Slot: ΓÇö
Clinging Shadows: Every time you start your turn in a Darkness Cloud, you create an additional cloud with radius [1] for [2] turn(s).
arc R Warrior2
Rarity: Rare
Type: Armor
Slot: ΓÇö
War Codex: If the target is stunned, frightened, maimed, bleeding, chest wounded, dazed, deeply wounded, hamstrung, off balance, prone, or hindered - you also deal [1] (damage type depends on your weapon) with weapon, unarmed and thrown attacks.
ARM DrunkGoblinRing
Rarity: Rare
Type: Rings
Slot: Ring
ARM Shield r
Rarity: Rare
Type: Shields
Slot: Shield
Shield Deflection: Spend a reaction to automatically succeed on a Saving Throw caused by a weapon attack.
REBALANCE (moved from Vanilla_Rebalance.txt - must be before dupe)
Rarity: Rare
Type: Armor
Slot: Body
Longsword with rhythm-based combat system
Rarity: Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Unstable Rhythm: When attacking foes in combat with this sword, you gain [1] stack of Cadence, increasing weapon damage.
CHA CompassSpear
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
CHA OutpostJewelry
Rarity: Rare
Type: Armor
Slot: ΓÇö
Craft2
Rarity: Rare
Type: Armor
Slot: ΓÇö
DEN Apprentice DaggerOfShar
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
DEN BearReward Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
DEN CapturedGoblin MurderDagger
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
DEN HellridersPride
Rarity: Rare
Type: Armor
Slot: ΓÇö
FOR OgresForHire HeadbandOfIntellect
Rarity: Rare
Type: Armor
Slot: ΓÇö
HAV MAG ShadowRending Dagger
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
LOW OfWindrider Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
MAG Acid AcidDamageOnWeaponAttack Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG Ambusher Shortsword
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG ArcaneAbsorption Dagger
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Uncommon Light Armour
Rarity: Rare
Type: Armor
Slot: Body
Twilight Restoration: By performing Song of Rest, you will also fully regain your HP.
MAG_Armour_A_32 variants - Vestments of the Muse's Grace
Rarity: Rare
Type: Armor
Slot: Body
Whimsical Encore: Using Cantrip in combat, you regain a Bardic Inspiration charge with a [1]% chance.
Mantle of the Dark Conqueror
Rarity: Rare
Type: Armor
Slot: Body
Necrotic Empowerment: Killing a foe, gain [1] charge of Creeping Saturation.
MAG_Armour_A_34 variants - Torn Phantasmal Warden Armour
Rarity: Rare
Type: Armor
Slot: Body
Ethereal Resurgence: Using False Life in combat, regain [1]% of your maximum HP. Triggers no more than once per combat.
Leather Armour of the Panther
Rarity: Rare
Type: Armor
Slot: Body
Beast Enchantment: First [1] turns after entering the Wild Shape, your Dexterity is increased by [1].
================ RARE BLOCK (BASE) ================
Rarity: Rare
Type: Armor
Slot: Body
Festering Bloom: Dealing damage with Halo of Spores, you inflict Fetid Rot on the target for [1] turn(s). Necrotic Convergence: Toggle to make Chill Touch no longer cost an Action. Instead, casting it consumes all charges of Ancient Chaos.
MAG_Armour_A_37 variants - Verdant Regrowth Armour
Rarity: Rare
Type: Armor
Slot: Body
Cyclic Renewal: When you spend a charge of Natural Recovery, you have a [1]% chance to immediately recover it.
MAG Armour A 39 2
Rarity: Rare
Type: Armor
Slot: Body
Grip of the Unseen: Hitting a foe with a melee or ranged Sneak Attack, you inflict Paralysis if they fail a Constitution Saving Throw. DC is based on your Maneuver DC.
Armour of the Hidden Guardian
Rarity: Rare
Type: Armor
Slot: Body
Spectral Sustain: Applying invisibility effects to yourself in combat will regain you [1].
MAG Armour A 42
Rarity: Rare
Type: Armor
Slot: Body
Comfortable Leather: By Disengaging, you restore a Bonus Action Point.
MAG Armour A 43 2
Rarity: Rare
Type: Armor
Slot: Body
Silken Agility: +[1] to Dexterity(up to [2]) and +[3] to AC if you are a drow(or disguised as one) and standing on a web.
================ RARE BLOCK (base) ================
Rarity: Rare
Type: Armor
Slot: Body
Words of Grace: When you use Bardic Inspiration on an ally, they also receive Bless for [1] turns. If you are a human, you also receive Bless. Rallying Presence: All Blessed creatures within [1] have Advantage on Attack Rolls.
MAG_Armour_A_47 variants - The Titanbane (monstrosity disadvantage + size reduction)
Rarity: Rare
Type: Armor
Slot: Body
Silver Evasion: Monstrosities have Disadvantage on Attack Rolls against you. You are reduced in size - allowing you to squeeze through small gaps and large crowds of creatures.
MAG_Armour_A_48 variants - Mistguard's Veil (fog cloud on damage with blind risk)
Rarity: Rare
Type: Armor
Slot: Body
Vaporous Shielding: At the start of combat, you cover [1] around you with fog for [2] turns.
RARE (base)
Rarity: Rare
Type: Armor
Slot: Body
Demolitionist's Cunning: When dealing Sneak Attack damage, gain +[1] Spell Save DC until the end of your turn.
Cuirass of the Mindweaver
Rarity: Rare
Type: Armor
Slot: Body
Thought Scrambler: While under the effect of Volatile Shield, your spells and cantrips force the target to make a Wisdom Saving Throw or become Confused for [1] turn(s). Difficulty Class is based on your Spell Save DC, but is not equal to it.
MAG_Armour_B_132 variants - Overgrowth surface creation on heal
Rarity: Rare
Type: Armor
Slot: Body
Nature's Awakening: When you receive healing, you conjure dense flower growth around you for [1] turns. You are not slowed by the flower growth. Triggers no more than once per turn.
MAG Armour B 135
Rarity: Rare
Type: Armor
Slot: Body
Wind's Grace: Doubles Dash effectiveness.
================ Rare Block ================
Rarity: Rare
Type: Armor
Slot: Body
Temporal Distortion: Foes within [1] of you lose [2]% of their Movement Speed. Time Flow: While you are slowed or hastened, gain +[1] Movement Speed.
================ RARE BLOCK ================
Rarity: Rare
Type: Armor
Slot: Body
Chaos Fire Subjugation: When you deal[1] with a spell or cantrip while standing on a burning surface, heal yourself for [2]. Magic Flame: While you have Mage Armor, create a [1] fire surface beneath yourself each turn for [2] turn(s).
MAG_Armour_C_1 Variations - Rare version
Rarity: Rare
Type: Armor
Slot: Body
Elusive Stride: You gain +[2] to your Movement Speed when you have [1]% or less HP.
MAG_Armour_C_10 Variations - Adventurer's Clothes (Charisma + Perception progression)
Rarity: Rare
Type: Armor
Slot: Body
Charms of Perception: Perception +[1].
MAG Armour C 11 2
Rarity: Rare
Type: Armor
Slot: Body
Shadow Vanish: Dealing damage to a Surprised creature makes you Invisible. Ambusher's Precision: Using Shadow Step or its variants grants you +[1] Critical Hit die(s) on melee weapon attacks until the end of your turn.
Robe of the Arena Mage Champion
Rarity: Rare
Type: Armor
Slot: Body
Charms of Precision: Casting a spell or a cantrip in combat, you receive Swirling Magic until the end of your turn.
MAG Armour C 14 2
Rarity: Rare
Type: Armor
Slot: Body
Ytsuken's Wrath: Your first Evocation Spell Attack each combat is a Critical Hit, but you take [1] if you lack Sculpt Spells. Ytsuken's Trick: Toggleable feature. Your Fireball costs a Bonus Action instead of an Action. Ytsuken's Echo: Dealing damage with a spell or cantrip has a [1]% chance to restore 1 charge of Arcane Recovery.
MAG Armour C 16 2
Rarity: Rare
Type: Armor
Slot: Body
Still Ward: While under the effects of Blade Ward, you cannot receive a Critical Hit.
MAG_Armour_C_17 Variations - Wild Magic Protection (AC + Charisma damage reduction progression)
Rarity: Rare
Type: Armor
Slot: Body
Protective Charms: By casting Tides of Chaos, you receive Shield of Unstable Magic.
MAG_Armour_C_18 Variations - Sorcerer Constitution + Post-combat healing progression
Rarity: Rare
Type: Armor
Slot: Body
Healing Magic: After combat, regain [1] for each level of sorcerer.
MAG_Armour_C_19 variants
Rarity: Rare
Type: Armor
Slot: Body
Guardian's Stance: If you don't move during your turn, gain [1] Lightning Charge(s) at the end of your turn.
MAG_Armour_C_2 Variations - Robes of Serenity (Post-combat healing progression)
Rarity: Rare
Type: Armor
Slot: Body
Fabric of Serenity: After each combat, you gain Strong Serenity for [1] turns.
MAG_Armour_C_20 variants
Rarity: Rare
Type: Armor
Slot: Body
Unbridled Magic Surges: Taking damage in combat, regain a Sorcery Point with a [1]% chance.
MAG_Armour_C_22 variants
Rarity: Rare
Type: Armor
Slot: Body
Mental Barrier: Charisma Saving Throw +[1]. Intelligence Saving Throw +[1].
MAG_Armour_C_23 variants
Rarity: Rare
Type: Armor
Slot: Body
Source of Centaur Souls: While mad, all your spells and cantrips are Critical Hits, and your Armour Class is increased by [1]. Your caster instincts remain ΓÇö you keep distance and prioritize spells. If you are not mad, succeed on a Charisma Saving Throw ([2]) each turn to receive Madness until the end of your turn. Source of Centaur Souls Warlock's Execution: Scoring a Critical Hit with spell or cantrip of[1], additionally deal [2].
Auror's Vestments
Rarity: Rare
Type: Armor
Slot: Body
Undead Illumination: When you deal damage to undead, it gains Radiant Orbs for [1] turn(s). Triggers no more than once per turn.
Robe of Persistence
Rarity: Rare
Type: Armor
Slot: Body
Persistent Spells: Dealing damage with a spell or a cantrip, receive Unlimited Power until the end of your turn.
MAG_Armour_C_26 variants
Rarity: Rare
Type: Armor
Slot: Body
Harmony of Crystals: When you have [1]% or less HP in combat, you receive Crystal Healing for [2] turns.
MAG_Armour_C_27 variants
Rarity: Rare
Type: Armor
Slot: Body
Charms of Agility: +[1][2] to Dexterity Saving Throws in Rage.
================ RARE (BASE) ================
Rarity: Rare
Type: Armor
Slot: Body
Wrath of the Spirits: If you have a Bestial Heart, the threshold for scoring a Critical Hit is reduced by [1]. This bonus works even in Wild Shape and is doubled in it. Ancestral Fortitude: When you enter Rage or leave Wild Shape, gain [1]. Primal Rite: Toggleable. Rage no longer requires a Bonus Action, but costs a Wild Shape Charge instead. Primal Storm: While in Rage, your melee attacks also deal [1]. This bonus works even in Wild Shape and is doubled in it.
MAG_Armour_C_29 variants
Rarity: Rare
Type: Armor
Slot: Body
Divine Gift: Taking a Critical Hit, you deal [1] in return and can knock the attacker Prone. Divine Gift: Your attacks also deal [1] while you have less than [2]% HP.
================ RARE BLOCK ================
Rarity: Rare
Type: Armor
Slot: Body
False Sermon: If you are a Cleric, gain +[1] to Deception and Persuasion. Benediction: When healing a creature with a spell, additionally restore [1]. Penance: When dealing[1] with a spell or cantrip, also deal [2], increased by your Wisdom modifier. False Aegis: While under Mage Armour, attacks against you have Disadvantage.
MAG_Armour_C_30 variants
Rarity: Rare
Type: Armor
Slot: Body
Hermit's Secret: When throwing in combat, you gain +[1] to Strength until the end of your next turn.
================ Rare ================
Rarity: Rare
Type: Armor
Slot: Body
Zinghi's Precision Lingering Rot: Hitting a foe with Inflict Wounds, you inflict Fetid Rot on the target for [1] turn(s).
MAG_Armour_C_5 Variations - Rare version
Rarity: Rare
Type: Armor
Slot: Body
Evade Waltz: When dodging an attack, increase your Armour Class by [1] until the start of your next turn.
MAG Armour C 6
Rarity: Rare
Type: Armor
Slot: Body
Focus of Serenity: Using an action that requires Ki Point, you regain Ki Point with a [1]% chance.
MAG_Armour_C_7 Variations - Rare version
Rarity: Rare
Type: Armor
Slot: Body
Enchantment of Invisibility: Entering the stealth state, you receive Beetle Hollow Cover.
MAG_Armour_C_8 Variations - Rare version
Rarity: Rare
Type: Armor
Slot: Body
Light Step: Stealth +[1]. +[3] to Movement Speed while you are not in combat.
MAG_Armour_C_9 Variations - Proper AC progression for no opportunity attacks
Rarity: Rare
Type: Armor
Slot: Body
Graceful Combat: You do not provoke Opportunity Attacks.
MAG_Armour_G_51 variants - Zephyr Gloves (wind gusts + AC bonus)
Rarity: Rare
Type: Armor
Slot: Body
Elaendor's Enchantment: A foe that takes damage from you with a melee weapon or unarmed attack must succeed on a Constitution Saving Throw or be affected by Aggressive Gusts of Wind for [1] turns.
MAG Armour G 53 2
Rarity: Rare
Type: Armor
Slot: Body
Dragonborn Champion: Weapon and unarmed attacks deal [1] if you are dragonborn. Arena Instinct: When you dodge a weapon attack, gain [1] charge of Force Conduit. If you are dragonborn, gain [2] charges instead.
MAG_Armour_G_54 variants - Whispering Wraps (AC boost on melee hit)
Rarity: Rare
Type: Armor
Slot: Body
Whirling Air: Upon hitting with your melee weapon or unarmed attack, you gain +[1] to AC until the start of your next turn.
MAG_Armour_G_55 variants
Rarity: Rare
Type: Armor
Slot: Body
Easy Prey: +[1][2] to Attack Rolls if the target is standing on a web surface.
MAG_Armour_G_58 variants
Rarity: Rare
Type: Armor
Slot: Body
Magic of Precision: +[1] to ranged weapon Attack Rolls.
Gloves of the Last Light
Rarity: Rare
Type: Armor
Slot: Body
Defenseless Target: While the target is blinded, your melee weapon Critical Hit threshold against them is reduced by [1]. Final Light: When you score a Critical Hit, you also blind the target for [1] turn(s).
MAG_Armour_G_61 variants
Rarity: Rare
Type: Armor
Slot: Body
Flame Chaos Retribution: When a creature takes[2] from you and succeeds on a Dexterity Saving Throw against anything, it becomes Burning and takes [1]. Chaotic Ki Flow: When a creature takes[2] from you and fails a Dexterity Saving Throw against anything, you regain [1] Ki Point. This effect can trigger once per combat.
MAG Armour G 62
Rarity: Rare
Type: Gloves
Slot: Gloves
Diminished Conjuration: By Concentrating on a spell, you gain +[1] to Spell Save DC and spell Attack Rolls.
--- RARE (base) ---
Rarity: Rare
Type: Armor
Slot: Body
Rime Grasp: Dealing damage to targets standing in fog, you apply Encrusted with Frost for [1] turn. Ice Mastery: The base version of Ice Storm no longer requires a Spell Slot. If you are a Wizard, more powerful versions also become free to cast.
Gauntlets of the Cunning Trickster
Rarity: Rare
Type: Armor
Slot: Body
Cunniest of Tricks: When you take damage from a foe while affected by Mage Armour, you have a [1]% chance to cast Chain Lightning in retaliation, potentially hitting any creature.
MAG Armour G 66
Rarity: Rare
Type: Armor
Slot: Body
Wonders Indeed: Cursed Artifact. +[1] to melee weapon Attack Rolls. Effectiveness increases every [2] levels. Every weapon attack demands its tribute that your gloves shall soon reveal.
Golden Gauntlets of Dawn
Rarity: Rare
Type: Armor
Slot: Body
Lathander's Grace: While in sunlight or equivalent spell effect, you deal [1] with your levelled spells, and on a spell or cantrip attack, you need to roll [2] less to cause a Critical Hit(stacks with similar effects).
Gloves of Shadows
Rarity: Rare
Type: Armor
Slot: Body
Shadow Touch: When you deal damage with dagger or shortsword while in an obscured area, deal additional [1].
MAG_Armour_G_69 variants
Rarity: Rare
Type: Armor
Slot: Body
Lightning Reflection: When you take damage from a spell or a cantrip, deal [2] in return.
Fists of the Void
Rarity: Rare
Type: Gloves
Slot: Gloves
Bismyth: +[1] to melee weapon damage. Disadvantage on Constitution checks, unless you are a dwarf or disguised as one.
Rare Gloves
Rarity: Rare
Type: Armor
Slot: Body
Chaos of the Weave: Upon entering combat, you alternate each turn between Advantage and Disadvantage to spell Attack Rolls.
The Inferno's Whisper
Rarity: Rare
Type: Armor
Slot: Body
Unpredictable Fire: When dealing damage with a spell or cantrip of[1] to a foe, you summon a Fireball and take [2] (unless you have Sculpt Spells). Can only trigger once per combat. Amn's Legacy: When casting a spell or cantrip of[1] while spending a Sorcery Point on it, you also deal [2] to the target.
MAG Armour G 73
Rarity: Rare
Type: Gloves
Slot: Gloves
Sel├╗ne's Grace: All Attack Rolls against undead have an Advantage as long as you have [1]% HP or more.
Bracers of Resonance
Rarity: Rare
Type: Armor
Slot: Body
Resonance: By dealing[3] in melee or with a throwing attack, you receive [1] charges of Reverberation and regain [2].
MAG Armour G 76 2
Rarity: Rare
Type: Armor
Slot: Body
Netherese Runes: When killing a foe with a[1] targeted spell or cantrip, you regain [2] Level [3] Spell Slot and any Warlock Spell Slot, but must succeed on a Wisdom Saving Throw ([4]) or become Mad for [5] turns. Triggers no more than once per turn.
MAG Armour G 77 2
Rarity: Rare
Type: Armor
Slot: Body
Devouring Curse: A foe that takes a[1] by a spell or cantrip from you in combat, must succeed on a Constitution Saving Throw or get Fire Seed for [2] turns. Difficulty Class is based on your Spell Save DC, but is not equal to it.
The Silencebringers
Rarity: Rare
Type: Gloves
Slot: Gloves
Voiceless's Grace: A creature attacked in combat by you with a ranged weapon must succeed on an Intelligence Saving Throw or become silenced for [1] turns. Difficulty Class is based on your Maneuver DC.
MAG Armour H 102
Rarity: Rare
Type: Armor
Slot: Body
Valuable Lesson: When Restraining a foe in combat, you gain [1] charges of Arcane Acuity. This effect can trigger only once per turn.
Elementhrall
Rarity: Rare
Type: Armor
Slot: Body
Descendant of Elements: While you have Lightning Charges, taking[1],[2] or[3] activates protection from corresponding element for [4] turns. Sky Spirit: When taking damage while under one of Elementhrall's elemental shields, you can cast Sky Spirit's Wrath(can be used while raging) until the end of your turn.
MAG Armour H 104
Rarity: Rare
Type: Armor
Slot: Body
Arcane Resonance: Healing an ally or self in combat, regain them [1] Level [2] Spell Slot. Triggers no more than once per turn.
Mariner's Frostwind Hat
Rarity: Rare
Type: Armor
Slot: Body
Umberlee's Favor: In the first [3] rounds of combat, you gain northern tailwind that increases your ranged weapon Attack Rolls by [1] and the damage - by [4]. Effectiveness increases every [2] levels.
Necrolord's Circlet
Rarity: Rare
Type: Armor
Slot: Body
Swift Mortality: When you cast a Necromancy spell in combat, regain a Bonus Action Point. Triggers no more than once per turn.
Hood of Sacred Scripture
Rarity: Rare
Type: Armor
Slot: Body
Divine Revelation: Your Wisdom score increases to [1]. Your attacks ignore targets' Resistance to[2].
MAG Armour H 109
Rarity: Rare
Type: Armor
Slot: Body
Martyr's Tenacity: While your HP is below [1]%, you gain Desperate Aegis.
MAG Armour H 110
Rarity: Rare
Type: Armor
Slot: Body
================ Aquamancer's Fluid Helm - RARE BLOCK ================
Rarity: Rare
Type: Armor
Slot: Body
General's Legacy Helm
Rarity: Rare
Type: Armor
Slot: Body
Path of Ten Thousand Blades: You gain Proficiency with all martial weapons.
MAG Armour H 118
Rarity: Rare
Type: Armor
Slot: Body
Hunger's Edge: While standing on burning surface, you add an additional damage die to your Critical Hits.
Vessel of Malakai
Rarity: Rare
Type: Armor
Slot: Body
Soul Corrosion: When you deal[1], the target must succeed on a Constitution Saving Throw against your Spell Save DC or suffer Virulent Venom until the end of the turn. Triggers no more than once per turn.
MAG Armour H 121
Rarity: Rare
Type: Armor
Slot: Body
Caustic Defense: You are Immune to Acid effects. When taking melee damage, you coat all surfaces within [1] in acid.
Dawn Seeker's Hat
Rarity: Rare
Type: Armor
Slot: Body
Morning Light: When you take[1], you and your allies within [2] gain Dawn's Blessing for [3] turns. Dawn Seeker: You additionally deal [1] to undead.
MAG Armour H 124 2
Rarity: Rare
Type: Armor
Slot: Body
Martyr's Blessing: When taking damage from a foe, you heal all creatures within [1] for [2].
MAG Armour H 125 2
Rarity: Rare
Type: Armor
Slot: Body
Dawn's Embrace: Your targeted Evocation spells cast on allies or self also heal for [1]. Divine Retribution: Your targeted Evocation levelled spells cast on foes deal [1]. Triggers no more than once per attack.
MAG Armour H 127 2
Rarity: Rare
Type: Armor
Slot: Body
Fate's Favor: Grants +[1] to all Ability Checks.
MAG Armour H 82
Rarity: Rare
Type: Armor
Slot: Body
Mind Shield: You are immune to psychic attacks that deal less than [1]. You cannot be stunned(or be subjected to similar conditions, such as Lethargy).
Student's Circlet
Rarity: Rare
Type: Armor
Slot: Body
Royal Discipline: Fog Cloud, Grease, False Life, Color Spray, Burning Hands, Arcane Lock, Crown of Madness, Darkvision, Knock, See Invisibility, and Mirror Image no longer require Spell Slots.
Omnivisor
Rarity: Rare
Type: Armor
Slot: Body
Precision Sight: Advantage on Perception. Sleight of Hand +[1].
MAG Armour H 86 2
Rarity: Rare
Type: Armor
Slot: Body
Swift Strike: +[1] to Initiative.
================ Tidequeen's Diadem - RARE BLOCK (BASE) ================
Rarity: Rare
Type: Armor
Slot: Body
Tidequeen's Decree: When any creature is knocked Prone or Off Balance, it must succeed on a Dexterity Saving Throw ([1]) or instantly become Wet.
MAG Armour H 89
Rarity: Rare
Type: Armor
Slot: Body
Merry Mockery: Gain +[1] Charisma in combat while at full HP.
MAG_Armour_H_90 variants - Wisdom saving throw scaling
Rarity: Rare
Type: Armor
Slot: Body
Growing Wisdom: +[1] to Wisdom Saving Throws. Effectiveness increases every [2] levels.
MAG_Armour_H_92 variants - Radiant damage bonus in sunlight
Rarity: Rare
Type: Armor
Slot: Body
Sun's Blessing: When making a Concentration Saving Throw while standing in sunlight, you can't roll lower than [1].
MAG_Armour_H_93 variants - Psychic retaliation on spell saves/misses
Rarity: Rare
Type: Armor
Slot: Body
Soul Storm: When succeeding on a Saving Throw or avoiding a foe's spell or cantrip, you deal [1] to the caster in return. Triggers no more than once per turn.
MAG_Armour_H_95 variants - Intelligence boost + skill proficiencies
Rarity: Rare
Type: Armor
Slot: Body
Borrowed Knowledge: Gain Proficiency in Arcana, History, and Religion.
Dreamstalker Helm
Rarity: Rare
Type: Armor
Slot: Body
Dream Shield: You gain [1] after a Long Rest.
Centaur Captain's Helm (Rare)
Rarity: Rare
Type: Armor
Slot: Body
Warrior's Bond: While your HP are at maximum, all allies within [1] are automatically stabilized when Downed.
MAG Banites Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
MAG Bard TempHP Armor
Rarity: Rare
Type: Armor
Slot: Body
MAG BG BlightBringer Shortbow
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG BG Gargoyle Boots
Rarity: Rare
Type: Boots
Slot: Boots
MAG BG OfDevotion Shield
Rarity: Rare
Type: Shields
Slot: Shield
MAG BG OfTheMasters Legacy Gauntlet
Rarity: Rare
Type: Gloves
Slot: Gloves
RARE VERSION - 1 HP heal, enchantment +1, no bleeding
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG BG Wondrous Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
MAG Bhaalist Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
MAG Blindside Shortsword
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Shield
Rarity: Rare
Type: Shields
Slot: Shield
MAG ChargedLightning AbilityCheckBoost Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
MAG ChargedLightning Resistance Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG ChargedLightning TempHP Helmet
Rarity: Rare
Type: Hats
Slot: Helmet
REBALANCE (moved from Vanilla_Rebalance.txt - reverted to Rare)
Rarity: Rare
Type: Armor
Slot: Body
MAG_Cloak1 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
MAG_Cloak11 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Focus: Concentrating on a spell grants you +[1] to AC.
MAG_Cloak13 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Tirelessness: When entering combat wounded, you gain +[1] to Initiative.
Master's Cloak of Battle Serenity
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Battle Serenity: Upon entering combat, you gain Extreme Meditation for [1] turns, improving AC and restoring Ki Points.
MAG_Cloak16 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Puma: Performing a Jump, you regain [1]% of your Movement Points. Triggers only once per turn.
Master's Cloak of Hope
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Hope: When you take a Critical Hit, regain [1]. Effectiveness increases every [2] levels.
MAG_Cloak2 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
MAG_Cloak20 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Thunder: When dealing damage to you in melee, attacker takes [1].
================ Master's Cloak of the Frog ΓÇö RARE ================
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Frog: While Wet, your jump distance increases by [1]. Mark of the Frog: When you take melee damage, the attacker must succeed on a Constitution Saving Throw([1]) or become poisoned by Bufotoxin for [2] turn(s).
================ Master's Cloak of Beauty - RARE (BASE) ================
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Beauty: At the start of each turn in combat, you attempt a Performance check ([1]). On success, all foes within [2] must succeed on a Wisdom Saving Throw or become Charmed for [3] turn(s).
MAG_Cloak23 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Invigorating Spark: As long as you have Lightning Charges, your AC is increased by [1].
Master's Cloak of Last Desire
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Last Desire: As long as your HP is less than [1]%, you gain +[2] to Saving Throws. Effectiveness increases every [3] levels.
MAG_Cloak25 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Diligence: +[1] to all Skill Checks.
MAG_Cloak26 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Gnome Secrets: Constructs suffer Disadvantage on Attack Rolls against you. You also deal +[1][2] damage to them.
Mantle of the Imperial Guard
Rarity: Rare
Type: Cloaks
Slot: Cloak
This cloak belonged to Centurion Gaius Tenerius of the Fourth Palatine Cohort. He served under Archon Cassian in the Imperial Palace for nineteen years, guarding the eastern galleries. When the Senate conspirators poisoned the Archon and his family, Tenerius was the only palace guard who refused their gold. They found him the next morning by the bedchamber doors with three crossbow bolts in his chest. The cloak was taken to be burned, but the enchantment held and the fabric would not catch fire. The new Archon ordered it thrown into the moat. A fisherman pulled it out seven years later. By then, no one remembered the name of Tenerius, or what he had died for.
MAG Cloak28 2
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Healing Flow: While an ally is within [1] of you, you regain [2] every turn.
MAG_Cloak29 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Good Soul: When healing others, you regain [1].
MAG_Cloak3 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Master's Cloak of Death Surge
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Death Surge: Killing a foe, you gain [1].
MAG_Cloak32 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Swamp Toad: When you deal[1], force the target to succeed on a Constitution Saving Throw against your Maneuver DC or receive Toxemia for [2] turns. Venom of the Swamp Toad: When you apply Toxemia to a foe, you create a poison surface beneath them.
MAG Cloak33 2
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Fierce Mysteries: When you gain Ancient Chaos for the first time, you also gain [1] charge(s) of Arcane Acuity.
MAG_Cloak34 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Smoldering Embers: Dealing[1] with spells or cantrips, you create a small fire pool under the target for [2] turns.
MAG_Cloak35 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Sacrifice: When an ally deals more than [2] damage to you, they regain [1].
MAG_Cloak36 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Healing Wind: When a foe misses you, gain Healing Wind for [1] turns, regaining [2] on each turn.
MAG Cloak37
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Flaming Shield: While affected by Burning, you gain Flaming Shield. Burning also includes Hellfire, Holy Flame, or similar conditions.
Master's Cloak of Enduring Spirit
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Enduring Spirit: While Downed, you gain Unbreakable Tenacity for [1] turns, improving your death Saving Throws.
---- RARE ----
Rarity: Rare
Type: Cloaks
Slot: Cloak
Jaguar's Blessing: When you heal a creature, you bestow Dragon's Fangs upon it for [1] turns. Spark of the Feathered Serpent: When you heal a creature, you grant it [1] Lightning Charge. If the creature is Burning, you grant [2] charges instead.
Master's Cloak of Magic Suppression
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Magic Suppression: When a foe casts a spell or cantrip on you, they receive Magic Suppression for [2] turns, reducing the target's magical power. Triggers no more than once per turn.
Master's Cloak of Frost Amplification
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Frost Amplification: Spells or cantrips dealing[1] also deal [2] and force the target to succeed on a Constitution Saving Throw([3]) or be Frozen for [4] turn.
================ RARE ================
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Grey Hare: Spending a Bonus Action, you gain [1] charge(s) of Blood Rush (up to [2]), increasing your weapon and unarmed damage. Mark of the Grey Hare: Whenever you suffer Lethargy, gain Resistance to all damage for its duration.
Master's Cloak of Astral Ooze
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Astral Ooze: All foes smaller than Large within [2] of you must succeed on a Strength Saving Throw([1]) each turn or be Slowed.
Master's Cloak of Transformation
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Transformation: After the end of combat, regain [1] wild shape charge. Mystical Shape: While in wild shape, you gain +[1] to Armour Class.
Master's Cloak of the Peacock
Rarity: Rare
Type: Cloaks
Slot: Cloak
Master's Cloak of Celestial Intuition
Rarity: Rare
Type: Cloaks
Slot: Cloak
Master's Cloak of the Hummingbird
Rarity: Rare
Type: Cloaks
Slot: Cloak
Master's Cloak of the Killer Cat
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Killer Cat: Your first Sneak Attack in combat deals additional [1] (Damage type depends on your equipped weapon). Prowling Terror: When you score a critical hit with a Sneak Attack, all foes within [1] must succeed on a Wisdom Saving Throw([2]) or be Frightened for [3] turns.
Master's Cloak of the String
Rarity: Rare
Type: Cloaks
Slot: Cloak
MAG Cloak55 2
Rarity: Rare
Type: Cloaks
Slot: Cloak
Master's Cloak of Persistence
Rarity: Rare
Type: Cloaks
Slot: Cloak
MAG Cloak57 2
Rarity: Rare
Type: Cloaks
Slot: Cloak
Master's Cloak of the Astral Raven
Rarity: Rare
Type: Cloaks
Slot: Cloak
Master's Cloak of Endurance
Rarity: Rare
Type: Cloaks
Slot: Cloak
MAG_Cloak6 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Wind: When you are attacked in melee, automatically retaliate with Gust of Wind. Triggers no more than once per turn.
Master's Cloak of the Ancient Knight
Rarity: Rare
Type: Cloaks
Slot: Cloak
Master's Cloak of the Mindflayer
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Mindflayer: Dealing[1] or[2] with a spell or cantrip, succeed on an Intelligence Saving Throw([3]) to gain Volatile Shield. This check is not visible in the combat log!
Master's Cloak of Feathers
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Feathers: You take no fall damage and weigh less, carrying [1]% less weight.
Master's Cloak of the Panda
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Panda: You are invulnerable as long as you lie prone.
Master's Cloak of the Outcast
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Outcast: If you are a drow or disguised as one, gain Advantage on Deception checks as well as Immunity to[1].
MAG_Cloak7 variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Master's Cloak of Sneak Attack
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Sneak Attack: Upon entering combat, you become invisible on your turn for [1] turns.
Master's Cloak of Superior Defense
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Superior Defense: Casting Stoneskin or Guardian of Faith regains points spent on them. Triggers no more than once per turn.
Master's Cloak of Intangibility
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Intangibility: By casting Misty Step or its variations, you regain a Bonus Action Point and gain Intangibility for [1] turns, improving Armour Class. Triggers no more than once per turn.
Master's Cloak of Dissolution variants
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Dissolution: Moving in a fog cloud or starting your turn in it, you gain +[1] to AC for [1] turns.
================ RARE VERSION BLOCK (base) ================
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Hydra: While you are Wet or Acid-coated, you also deal [1] with weapon and unarmed attacks. Corrosive Resilience: Being Acid-coated grants you +[1] to Saving Throws.
MAG Cloak77 2
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Wonderman: While smaller than medium size, casting spells or cantrips has [1]% chance to turn all foes in combat into sheep for [2] turns. Each creature rolls separately.
MAG Cloak78 2
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Insanity: When attacking you with a melee weapon, a foe must succeed on a Wisdom Saving Throw([1]) or suffer Confusion for [2] turns.
MAG Cloak79 2
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Flash: When attacking you with a ranged weapon, a foe must succeed on an Intelligence Saving Throw([1]) or receive Aggressive Flash for [2] turns.
Master's Cloak of the Drunken Ghost
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Drunken Ghost: By getting drunk in combat, you become invisible until the end of your next turn.
MAG Cloak80 2
Rarity: Rare
Type: Cloaks
Slot: Cloak
Master's Cloak of the Turtle
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Turtle: [1] dealt to you is reduced by [2].
Master's Cloak of the Polar Bear - Rare
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Polar Bear: While dealing unarmed damage, you force the target to Reel for [1] turn(s). Works even in Wild Shape.
Master's Cloak of the Pathfinder
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Pathfinder: While you have a target marked with Hunter's Mark, you gain +[1] Movement Speed. Mark of the Pathfinder: You gain +[1] to Initiative.
Master's Cloak of Preparation
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Preparation: When casting a spell out of combat, you gain Preparation for [1] turns.
Master's Cloak of Living Shield
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Living Shield: Healing in combat, you apply [1] charges of Living Shield to the targets, reducing the[2] received. Charges can't be more than [3].
Master's Cloak of Elemental Resistance
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Elemental Protection: You take [1] less damage from[2],[3] and[4].
Master's Cloak of Clarity
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Clarity: You are Immune to Blindness and disperse malicious clouds around you.
Master's Cloak of Shade Shield
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Shade Shield: When a foe casts a spell or a cantrip against you, receive Shade Shield until the start of your turn, reflecting certain damage types back.
Master's Cloak of Heaven's Scourge
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of Heaven's Scourge: When a foe attacks you, there is a [3]% chance they will instantly die from celestial punishment before finishing their strike.
================ RARE ================
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mark of the Vampire Lord: When healed in combat, you additionally regain [1]. If you are undead, additionally regain [2] instead. Mark of the Vampire Lord: While in shadow, your[1] also deals [2].
================ RARE (3 dice, DC-2) ================
Rarity: Rare
Type: Cloaks
Slot: Cloak
Mercenary's Edge: You gain +[1] Superiority Dice. Toggleable feature. Action Surge also costs 1 Superiority Die. While under Action Surge, killing a foe restores 1 Superiority Die.
T2 Rare ΓÇö Aura 3m: Thunder+Lightning Resist | Personal: +3m Movement
Rarity: Rare
Type: Cloaks
Slot: Cloak
Eye of the Storm: You are surrounded by a calm storm aura within [1]. You and nearby allies gain Resistance to[2] and[3].
MAG Cold IncreaseColdDamageOnCast Staff
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Critical BolsteringCritical Armor
Rarity: Rare
Type: Rings
Slot: Ring
REBALANCE (moved from Vanilla_Rebalance.txt - reverted to Rare)
Rarity: Rare
Type: Armor
Slot: ΓÇö
Armor
Rarity: Rare
Type: Armor
Slot: Body
MAG Druid Late Hide Armor 2
Rarity: Rare
Type: Armor
Slot: Body
MAG ElementalGish CantripBooster Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
RARE VERSION - AC 15, no saving throw bonus
Rarity: Rare
Type: Armor
Slot: ΓÇö
Graceful Combat: You do not provoke opportunity attacks.
MAG EndGameCaster Cloak
Rarity: Rare
Type: Cloaks
Slot: Cloak
MAG Enforcer RejunevatingKnock Helmet
Rarity: Rare
Type: Hats
Slot: Helmet
MAG Finesse Glaive
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Fire HeatOnFireDamage Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG Fire IncreasePiercingDamageToBurning HandCrossbow
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
RARE VERSION - AC 15, no initiative, keeps fire shield
Rarity: Rare
Type: Armor
Slot: Body
MAG Frost GenerateFrostOnDamage Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
MAG Frost GenerateFrostOnStatusApply Hat
Rarity: Rare
Type: Hats
Slot: Helmet
MAG Frost GenerateSurfaceOnColdDamage Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG Frost Offhand Dagger
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Githborn MageHandSupport Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
MAG Githborn PsionicMovement Boots
Rarity: Rare
Type: Boots
Slot: Boots
MAG Githborn TelekineticBolt HeavyCrossbow
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG GreaterSilver Greatsword
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Harpers OfWeapons Quarterstaff
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Hat Barbarian Hide
Rarity: Rare
Type: Hats
Slot: Helmet
MAG Healer HealSelfPoisonWeapon Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
MAG Hunting Shortbow
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Kuotoa Lightning Spear
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC BurnOnDamage Scimitar
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC DrowSpider Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
MAG LC Nymph Cloak
Rarity: Rare
Type: Cloaks
Slot: Cloak
MAG LC RadiantLight Rapier
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC Umberlee Protection Cape
Rarity: Rare
Type: Armor
Slot: ΓÇö
MAG LC Umberlee Regeneration Robe
Rarity: Rare
Type: Armor
Slot: ΓÇö
MAG LC Wave Trident
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LegendaryEvasion Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
MAG LowHP CounterOnDamage ChainShirt
Rarity: Rare
Type: Armor
Slot: ΓÇö
MAG LowHP IncreaseDamage Greataxe
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LowHP ResistanceFire Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
MAG MissileProtection Shield
Rarity: Rare
Type: Shields
Slot: Shield
MAG Monk Cold Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
MAG Monk Fire Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
RARE VERSION - AC(1) boost, keeps healing
Rarity: Rare
Type: Armor
Slot: Body
MAG Monk Thunder Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
MAG Myrkulites CircletOfMyrkul Circlet
Rarity: Rare
Type: Hats
Slot: Helmet
MAG Neck1 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Charm of a Healthy Body: You gain +[1] to Movement Speed.
================ RARE VERSION BLOCK ================
Rarity: Rare
Type: Amulet
Slot: Amulet
Crow's Bite: Your attacks with scimitars, rapiers, and shortswords deal an additional [1][2] damage. Crow's Flurry: Restore a Bonus Action when you miss with scimitars, rapiers, or shortswords. Spending more than [1] Bonus Actions per turn stuns you.
================ RARE VERSION BLOCK (BASE) ================
Rarity: Rare
Type: Amulet
Slot: Amulet
Charm of the Palace: While under the effect of Mage Armour, you are immune to Paralysis and Sleep.
================ RARE BLOCK (T2) ================
Rarity: Rare
Type: Amulet
Slot: Amulet
Restless Force: When foes take damage from your Eldritch Blast, they receive Glacial Destruction until the end of the turn. If a creature dies while under this condition, it inflicts Glacial Destruction for [1] turns on all its allies in combat. When you miss with Eldritch Blast, you become Slowed until the end of the turn (unless you have Sculpt Spells).
Worn Witch's Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
Hag's Curse: You ignore all Immunities, but lose two points from each Ability.
MAG Neck16 2
Rarity: Rare
Type: Amulet
Slot: Amulet
The Lightning Charm: While dealing[2] from a spell or cantrip, you also deal [1]. Effectiveness increases from Spellcasting Ability Modifier.
MAG Neck18 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Ancient Runes: At the start of each turn in combat, spend 1 charge of Arcane Acuity, Lightning Charges, or Reverberation ΓÇö or lose [1]% of your maximum HP. Amethyst Resonance: When you deal damage with levelled spells, gain Arcane Acuity for [1] turn(s).
Elven Queen's Earrings
Rarity: Rare
Type: Amulet
Slot: Amulet
Elven Cunning Charm: You roll [1] more on all Ability Checks.
MAG Neck2 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Powering Up: You gain +1 to Strength and Advantage on Strength Saving Throws.
Dwarf King's Golden Pendant
Rarity: Rare
Type: Amulet
Slot: Amulet
Sparkling Deceleration Charm: When subjected to ranged attacks, damage received is reduced by an amount equal to double your Strength Modifier. You roll [1] lower on all Saving Throws.
================ Twilight Knight's Pin ΓÇö Rare ================
Rarity: Rare
Type: Amulet
Slot: Amulet
Full Twilight: While standing in shadow, you deal an additional [1] with Melee Weapon Attacks. While standing in a Darkness Cloud, you gain +[2] additional critical damage dice. Psychic Erosion: When dealing[1] with Melee Weapon Attacks or throwing attacks, you inflict accumulating Mental Fatigue upon targets.
Frost Spider Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
Frosty Appendages: You ignore penalties from fog. While standing in fog, deal an additional [1]% of damage dealt as[2].
MAG Neck24 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Frost Pulling: Entering the frozen surface, you gain Queen's Soul for [1] turns. Cave Cracks: When you take damage from a spell or a cantrip, deal [2] in return.
MAG Neck25
Rarity: Rare
Type: Amulet
Slot: Amulet
Essence of Blinding Light: When you deal[1], target must succeed on a Constitution Saving Throw or be blinded for [2] turn(s). Duration of blinding increases every [3] levels. Difficulty Class scales with your Spell Save DC.
Thay's Battle Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
The Unknown Power of the Bloody Amulet: Intimidation +[1]. While in combat and not burning, you catch fire for [3] turns. You also deal [2] with all attacks. Effectiveness increases every [4] levels.
MAG Neck27 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Drowning Tide: At the start of each creature's turn in combat, it must succeed on a Dexterity Saving Throw against your Spell Save DC or become Wet for [1] turn(s).
---- Rare ----
Rarity: Rare
Type: Amulet
Slot: Amulet
Fractured Chronometry: While you are Slowed or Hastened, all your damage sources except attacks and spells also deal [1] damage. Tidal Displacement: Dealing damage to a foe with anything except an attack or a spell forces it to succeed a Strength Saving Throw against your Spell Save DC or fall Prone.
MAG Neck3 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Charm of the Bull Cult: You gain +1 to Constitution and Advantage on Constitution Saving Throws.
MAG Neck30
Rarity: Rare
Type: Amulet
Slot: Amulet
Broken Power Portal: You are invulnerable to attacks that deal [1] or less damage. When taking actions, the locket may occasionally banish you into the Astral Plane.
MAG Neck31 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Charm of Storm Assist: When you miss a foe with a levelled spell, you gain Storm Assist for [1] turns.
Lathander Priest's Pendant
Rarity: Rare
Type: Amulet
Slot: Amulet
The Purifying Power of Light: Healing anyone in combat grants you [1] Particles of Incinerating Light, increasing all your damage by [3] per particle. Triggers no more than once per turn.
Pendant from the Forgotten Grove
Rarity: Rare
Type: Amulet
Slot: Amulet
Magic Bark Charm: Any vegetated terrain or web no longer affects you.
MAG Neck34 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Scarlet Glow of Souls: Being out of sunlight and having less than [2]% HP you regain [1] at the start of each turn.
Pendant of Red Lights
Rarity: Rare
Type: Amulet
Slot: Amulet
Charming Dance of the Faeries: Entering rage, you gain Red Fairy Magic for [1] turns. Triggers no more than once per combat.
Monk's Soul Pendant
Rarity: Rare
Type: Amulet
Slot: Amulet
Help of a Malevolent Soul: When you miss with an unarmed attack, regain a Bonus Action Point. Triggers no more than once per turn.
================ RARE ================
Rarity: Rare
Type: Amulet
Slot: Amulet
The Eye Refracts: Casting the first cantrip in combat, you gain [1] mirror image for [2] turns. If you are a high elf, activate this effect any number of times. The Eye Resonates: All leveled Evocation spells you cast have a [2]% chance to restore [1] Level [3] Spell Slot. If you have Mage Armor, increase the chance to [4]%. The Eye Perceives: Gain Arcane Acuity whenever you take[1] or[2].
MAG Neck4 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Blessing of the Winds: You gain +1 to Dexterity and Advantage on Dexterity Saving Throws.
MAG Neck40
Rarity: Rare
Type: Amulet
Slot: Amulet
Amulet's Protective Aura: You gain Resistance to[1].
MAG Neck41 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Extreme Confidence: Persuasion +[1] Performance +[1] Affects merchant prices.
MAG Neck42
Rarity: Rare
Type: Amulet
Slot: Amulet
Infinite Energy Enchantment: By casting an evocation spell in combat, you spend [1] Sorcery Point and gain Arcane Acuity for [2] turns.
MAG Neck43 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Decay Enchantment: Upon entering combat, you gain Aura of Decay, affecting all creatures and items in a [1] radius, including you.
MAG Neck44 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Magical Domination: Killing a foe, gain [1] charge of Birocchi's Charm, but take [2] (unless you have Sculpt Spells).
MAG Neck45
Rarity: Rare
Type: Amulet
Slot: Amulet
Protection of the Neck Companion: When you are attacked by a spell, you may apply Mind Fatigue to the attacker for [1] turns. You always take [2] less.
MAG Neck5 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Charm of a Sharp Mind: You gain +1 to Intelligence and Advantage on Intelligence Saving Throws.
MAG Neck6 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Charm of the Ages' Wisdom: You gain +1 to Wisdom and Advantage on Wisdom Saving Throws.
MAG Neck7 2
Rarity: Rare
Type: Amulet
Slot: Amulet
Essence of Confidence: You gain +1 to Charisma and Advantage on Charisma Ability Checks.
MAG OB Paladin DeathKnight Shield
Rarity: Rare
Type: Shields
Slot: Shield
MAG OfFeywildSparks Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG ofGreaterHealth Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
MAG OfTheShapeshifter Mask
Rarity: Rare
Type: Armor
Slot: ΓÇö
MAG OpenHand Radiant Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
MAG Orpheus Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG Paladin MomentumOnConcentration Boots
Rarity: Rare
Type: Boots
Slot: Boots
MAG ParalyzingRay Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG PHB CloakOfProtection Cloak
Rarity: Rare
Type: Cloaks
Slot: Cloak
RARE VERSION - AC 14
Rarity: Rare
Type: Armor
Slot: Body
MAG PHB OfEvasion Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG PHB OfLifestealing Shortsword
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG PHB OfRegeneration Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG Poison PoisonLethality Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG Psychic MentalOverload Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG Radiant CrusaderMantle Cloak
Rarity: Rare
Type: Cloaks
Slot: Cloak
MAG Radiant DamageBonusOnIlluminatedTarget Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG Radiant Radiating Helmet
Rarity: Rare
Type: Hats
Slot: Helmet
MAG Radiant RadiatingOrb Armor
Rarity: Rare
Type: Armor
Slot: Body
MAG Radiant RadiatingOrb Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG RadiantLight Morningstar
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Ring02
Rarity: Rare
Type: Rings
Slot: Ring
A Gnome Trick: You slightly shrink in size and reduce your size class by [1].
MAG Ring03
Rarity: Rare
Type: Rings
Slot: Ring
Essence of Evil Being: All your attacks against allies deal [3] additional damage. Regain [2] when dealing damage to allies. Triggers no more than once per turn. Effectiveness increases every level.
MAG Ring04 2
Rarity: Rare
Type: Rings
Slot: Ring
Charm of a Healthy Soul: +[1] to Constitution(But no more than [2]).
MAG Ring05
Rarity: Rare
Type: Rings
Slot: Ring
Charm of the Forest Hermit: When dealing damage to a foes, you summon wild vines under them for [1] turns.
MAG Ring06 2
Rarity: Rare
Type: Rings
Slot: Ring
The Magical Power of Malachite: Spell Save DC +[1].
Heart of the Boiling Ocean
Rarity: Rare
Type: Rings
Slot: Ring
Thawing Step: Stepping on ice, you melt it. Scalding Surge: When you attack while standing on water, you additionally deal [1] and become Wet.
MAG Ring08 2
Rarity: Rare
Type: Rings
Slot: Ring
Controlled Aggression: Deal [1] to a foe that dealt damage to you. Triggers no more than once per turn. Effectiveness increases every level.
Amber Ring
Rarity: Rare
Type: Rings
Slot: Ring
Enlargement Charm: You increase your size class and weight class by [1].
MAG Ring10 2
Rarity: Rare
Type: Rings
Slot: Ring
Magical Treatise Writing Assistant: History +[1] Religion +[1]
MAG Ring11 2
Rarity: Rare
Type: Rings
Slot: Ring
MAG Ring12 2
Rarity: Rare
Type: Rings
Slot: Ring
Runic Energy Conductor: If you have Lightning Charge, you regain [1] when taking damage. Triggers no more than once per turn. Effectiveness increases every [2] levels.
MAG Ring15 2
Rarity: Rare
Type: Rings
Slot: Ring
Charm of the Imposter: Your jump distance increases by [1].
Midwife's Ring
Rarity: Rare
Type: Rings
Slot: Ring
Charm of Easy Labor: When healing with a spell, you apply Lifesaving Relief to the target for [1] turns.
Court Swordmaster's Ring
Rarity: Rare
Type: Rings
Slot: Ring
Charm of Continuous Attacks: When dealing melee damage to a foe, you gain [1] charges of Precision Sword Magic. Triggers no more than once per turn.
MAG Ring18 2
Rarity: Rare
Type: Rings
Slot: Ring
Essence of the Tempest: When you deal[1] or[2], non-large targets are pushed away from you by the ring's thunder force by [3].
MAG Ring19 2
Rarity: Rare
Type: Rings
Slot: Ring
The Essence of Unending Intrigue: +[1] to Deception. You have Disadvantage on Attack Rolls against spiders.
MAG_Ring22 duplicates
Rarity: Rare
Type: Rings
Slot: Ring
Acid Retraction: When stepping on acid surface, you gain Acid Spattering for [1] turns.
================ Rare Block (base) ================
Rarity: Rare
Type: Rings
Slot: Ring
Marrowblight: Creatures enfeebled by you lose the ability to spend Bonus Actions for the duration of the effect. Crystalline Hemorrhage: If you are not a wizard, take [1] at the start of each turn in combat. Graveborn Acumen: Attacking with a levelled Necromancy spell grants you Potent Magic for [1] turns.
MAG Ring24
Rarity: Rare
Type: Rings
Slot: Ring
The One Hearing the Sun: While under sunlight, you and your allies within [2] gain Solar Force Dome.
MAG Ring26
Rarity: Rare
Type: Rings
Slot: Ring
Smoke Spirit Essence: When a foe deals damage to you, you have a [3]% chance to become Invisible for [2] turn.
================ RARE (MAG_Ring27_2) ================
Rarity: Rare
Type: Rings
Slot: Ring
Tremor Descent: When you jump, gain [1] charge of Reverberation. If you are a Duergar, all foes within [2] also receive Reverberation. Dread Pulse: When you make yourself Invisible, all foes within [1] receive [2] charges of Reverberation.
Ghoul Worshipper's Ring
Rarity: Rare
Type: Rings
Slot: Ring
Ghoul Charm: When dealing[1] against a living being, inflict Rotting Flesh for [2] turns. Ghoulish Agility: When undead attacks you, you can spend a reaction to force it to miss.
================ RARE (BASE) ================
Rarity: Rare
Type: Rings
Slot: Ring
Astral Tempering: At the start of each combat, you fall asleep for [1] turns. If you wake naturally, you become immune to sleep until the end of combat, can fly, and ignore opportunity attacks.
MAG_Ring30 duplicates
Rarity: Rare
Type: Rings
Slot: Ring
The Hidden Mysteries of Mastery: You gain Proficiency with Simple Weapons and knowledge of Compelled Duel.
MAG Ring31
Rarity: Rare
Type: Rings
Slot: Ring
Ancient Souls Energy: When performing a Dash, you gain Fury of Souls until the end of your turn.
MAG Ring32
Rarity: Rare
Type: Rings
Slot: Ring
Mighty Fire Charm: A foe who takes damage from your levelled spell must succeed on a Constitution Saving Throw([1]) or receive Internal Burning for [2] turns.
MAG Ring33
Rarity: Rare
Type: Rings
Slot: Ring
Help of the Lucky Dryad: You become Vulnerable to[2] and gain +[1] to ranged weapon Attack Rolls. Effectiveness increases every [3] levels.
MAG Ring34
Rarity: Rare
Type: Rings
Slot: Ring
Human's Charm: You gain Positive Attitude for [1] turns immediately after a Long Rest. +[3] to Charisma(up to [4]) if you are a human (or disguised as one).
MAG Ring35
Rarity: Rare
Type: Rings
Slot: Ring
Healing Waters: When healed while standing on water, additionally regain [1]. Triggers no more than once per turn.
MAG Ring36
Rarity: Rare
Type: Rings
Slot: Ring
Stone Strength: You gain +[2] to Strength(but no more than [3]) while not under sunlight, but in combat you must succeed on a Constitution Saving Throw([1]) each turn or become permanently Petrified.
================ BASE (Rare) ================
Rarity: Rare
Type: Rings
Slot: Ring
Charm of Omnipotence: While wearing Mage Armor, generate Potent Magic (up to [1] charges) in combat at the end of your turn. If you are not a Wizard or Sorcerer, become Stunned whenever you receive Potent Magic for the first time. Dealing damage with a spell or cantrip causes you to lose [2] charge of Potent Magic. Potent Conduits: While you have Potent Magic, dealing damage with a spell or cantrip to targets affected by Ray of Frost, Burning, Acid, Poisoned, or Shocked also generates Potent Magic (up to [1] charges).
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Rare (base) ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Rare
Type: Rings
Slot: Ring
Fatal Fate: Spend a reaction to set any nearby creature's attack or Saving Throw roll to [1]. You lose [2]% of your hit points. Balanced Fate: Spend a reaction to set any nearby creature's attack or Saving Throw roll to [1]. You lose [2] to skill checks until a Long Rest.
MAG_Ring43 duplicates
Rarity: Rare
Type: Rings
Slot: Ring
Hell's Lake: When you take damage in combat, create a lake of hellfire with radius [1] for [2] turn(s). Hellfire does not affect you. All nearby tieflings are also immune to hellfire.
MAG_Ring44 duplicates
Rarity: Rare
Type: Rings
Slot: Ring
Moon Blessing: When casting a Sel├╗ne spell in combat, you have a [1]% chance to receive a random Runic Shard. If you worship Sel├╗ne, restore a charge of Channel Divinity with [2]% chance after casting a Sel├╗ne spell.
MAG Ring45 2
Rarity: Rare
Type: Rings
Slot: Ring
Enigmatic Mysteries: You have a [1]% chance to recover all class Spell Slots after a Short Rest.
MAG Ring47
Rarity: Rare
Type: Rings
Slot: Ring
Charm of Self-Belief: When you kill a foe, you gain Tremendous Smugness for [1] turns.
MAG Ring48 2
Rarity: Rare
Type: Rings
Slot: Ring
Six-Fingered Punch: Spend a reaction after a successful unarmed attack to deal an additional [1] - or [2] if the target is stunned, paralyzed, prone, or incapacitated.
======== MAG_Ring49 T2 RARE ========
Rarity: Rare
Type: Rings
Slot: Ring
The Ring's Will: When you attack a foe, the ring's evil essence can occasionally be unleashed, causing significant harm to the target ΓÇö and to you. Festering Grudge: Spiteful Suffering can be cast as a Bonus Action instead of an Action, at extended range. Heals allied undead instead of harming. Blackened Sight: While wielding a greatsword or longsword without a shield, you see through Darkness clouds. Carrion Dominion: Allies affected by Aura of Hate that are undead or fiends also deal [1] with unarmed attacks.
MAG Ring57 2
Rarity: Rare
Type: Rings
Slot: Ring
Charm of Magical Thievery: When you loot a dead humanoid in combat, there's a fair chance that gold will stream your way. If you are a Gold Dwarf, Lightfoot Halfling, Gold Dragonborn, Rogue, or Bard ΓÇö the chance is doubled.
Monumental Ring
Rarity: Rare
Type: Rings
Slot: Ring
Lightweight Punch: Missing unarmed attack on a foe regains [1] Ki Points to you. Triggers no more than once per combat.
MAG Ring63
Rarity: Rare
Type: Rings
Slot: Ring
Charm of the Hound: Movement Speed is reduced by [1]. When dealing damage to a foe, you restore [2]% of your Movement Points.
MAG Ring64
Rarity: Rare
Type: Rings
Slot: Ring
Soul Sculpting: Each turn in combat you gain one charge of Planar Soul Enhancement. Absorption of Soul Power: After gaining [1] charges of Planar Soul Enhancement, you absorb them and are fulfilled for [2] turns.
MAG Ring65 2
Rarity: Rare
Type: Rings
Slot: Ring
Energy of a Star: You add [1] extra damage dice to your melee and throwing Critical Hits(including spells), but roll [2] less on all dice.
MAG Ring66
Rarity: Rare
Type: Rings
Slot: Ring
Defensive Fire Charm: Taking damage in combat from an attack or fire, you gain [1] charge of Unstable Fire Shield. With a small chance, you may gain [1][2] additional charges.
MAG RiskyAttack Ring2
Rarity: Rare
Type: Rings
Slot: Ring
MAG Shadow BlindImmunity Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG Shadow CriticalBoostWhileObscured Helmet
Rarity: Rare
Type: Hats
Slot: Helmet
MAG Shadow FogCloud Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
MAG Shadow ShadowBlade Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG ShapeshiftersBurgeon Ring
Rarity: Rare
Type: Rings
Slot: Ring
MAG SpectatorEye Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
MAG Taras Collar Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
MAG Throwable Pike
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Thunder Reverberation Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
MAG Thunder ReverberationOnRangeSpellDamage Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
MAG Thunder ReverberationOnStatusApply Boots
Rarity: Rare
Type: Boots
Slot: Boots
MAG Vampiric Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
MAG Weapon1
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Cave Cracks: When a foe primarily dies from your[1], all non-allied creatures within [2] take [3].
Dagger of the Vicious Coachman
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Exploiting a Weakness: Gain Advantage on Attack Rolls against Charmed foes. When you attack a Poisoned, Paralyzed, Sleeping, or Prone foe, it takes [1] and must succeed on a Wisdom Saving Throw or become Frightened for [2] turn. Difficulty Class based on your Maneuver DC. Triggers no more than once per turn.
Handaxe of Witch Shadows
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Witch Runes: Dealing damage with this handaxe, you apply Shadow Vines on a target for [1] turns. Triggers no more than once per turn.
================ RARE VERSION BLOCK (BASE) ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
================ RARE VERSION BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Knowing Tempus: While you have Superiority Dice, deal an additional [1].
================ RARE VERSION BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Blazing Tenacity: Grants +[1] Strength and Constitution while Burning.
================ RARE VERSION BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Northern Lights: While in sunlight, you apply Radiating Orbs for [1] turn(s) when dealing damage. Beasts and Monstrosities receive double the Radiating Orbs.
Ember Drinker - RARE
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Flame Harvest: When you deal damage to a Burning foe with this axe, you absorb the flames and regain [1].
MAG Weapon109 2
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Runic Discharge: Dealing damage to a foe standing on an electrified surface charges the club for 2 turns, causing it to deal [1] on hit. If the target is Wet, also create an electrified surface in [2] radius.
Shepherd's Pike
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Shepherd's Authority: During combat, you also deal [1] damage for each nearby Sheep from all damage sources.
The Soul Reaver
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Gravedigger's Harvest: When you kill a foe with the Soul Reaver, gain [1][2] Defiled Soul Fragments. Gravedigger's Shroud: While your HP are below [1]%, you gain immunity to[2].
Winter's Verdict - RARE
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Frost Judge: When you deal damage to a foe, it receives Mark of Frost for [2] turn. Cold Mark Critical: Reduces Critical Hit threshold against targets with Mark of Frost by [1].
Astral Wanderer
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Void Walker's Edge: While no allies are within [1] of you, any weapon deals [2], and Constitution is increased by [3] (up to [4]).
================ RARE VERSION BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Drugan's Invention: Killing a foe with this warhammer restores [1] Level [2] Spell Slot. Triggers no more than once per turn.
Illithid's Bane
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Mindshield's Radiance: Aberrations that attack you, take [1] in return and may be blinded.
Dagger of the Infamous Wizard
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Anger Saturation: Entering Rage, regain all your Level [1] Spell Slots and Channel Oath Charges. Triggers no more than once per combat.
Stormcaller Warhammer
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Thunder Herald: On hit, force all creatures within [1] to succeed on a Constitution Saving Throw([2]) or take [3].
Shadow Lord's Fang
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Darkness Curse: While in a Darkness Cloud, you inflict Curse of Weakness on targets damaged by you if they fail a Wisdom Saving Throw ([1]).
================ Rare (base) ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Storm Conduit: After dealing[1] with a leveled spell, gain bonus [2] with melee weapon attacks until the end of your turn.
Dagger of Myrkul's Servant
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Myrkul is Displeased: When you deal[1] to a foe, you gain Myrkul's Outrage with a [2]% chance.
Dagger of the Northern Alliance
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Magic of the Northlands: Killing a foe, you gain Liquid Extraction for [1] turns, the duration of which can be accumulated for each kill. Triggers no more than once per combat.
Dagger of the Insidious Being
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Deal with Kraepon: The creature inside the dagger convinces you to make a deal. At the start of each combat, you are subject to Painful Deal.
Singer's Dagger
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Charms of the Indispensable Trick: When you damage a Charmed creature, regain all Bonus Action Points. Triggers no more than once per turn.
Jester's Dagger
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Now That's a Joke: At the start of combat, you gain Court Joke.
MAG_Weapon26 Rare
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Excellence: You deal an extra [1] with your melee weapon attacks. Effectiveness increases from your Charisma Modifier.
MAG_Weapon27 duplicates
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Fear is Great: A foe that takes damage from this flail must succeed on a Wisdom Saving Throw([1]) or receive Fear for [2] turns. Can be equipped offhand.
MAG_Weapon29 duplicates
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Gnoll Fury: Attacking with this weapon has a [1]% chance to restore an Action Point. Triggers no more than once per turn. Can be equipped offhand. Accelerated Luck: While under the effect of Haste or similar, the chance to restore an Action Point is doubled.
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Glaxie's Secret: By healing yourself or an ally with a spell, target gains Clarity of Mind for the rest of the combat. Triggers no more than once per turn.
================ RARE (BASE) BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Maddening Curse: While you are Mad, all other creatures accumulate [1] turn(s) of Tormenting Curse at the start of their turn. Dark Heritage: If you are an orc, half-orc, goblin, gnoll, bugbear, cambion, drider, hobgoblin, kuo-toa, Zariel tiefling, duergar, or Lolth drow ΓÇö attacks with this flail force the target to succeed on a Wisdom Saving Throw([1]) or receive Tormenting Curse.
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Bloodletting: Taking damage from this sickle, creature must succeed on a Constitution Saving Throw([1]) or suffer Deep Bleeding for [2] turns.
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Sel├╗ne's Blessing: When you heal a creature with a spell, heal it for [1] more. If you are a worshipper of Sel├╗ne, also grant Resistance for [2] turn(s). Moonlit Sanctuary: When you take damage, you have a [1]% chance to gain Sanctuary for [2] turn(s). If you are a worshipper of Sel├╗ne, double the chance.
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Primal Weakness: When you deal damage with this sickle, force the target to succeed on a Dexterity Saving Throw or lose [1] AC for [2] turn. Difficulty Class based on your Maneuver DC. Hunter's Instinct: Reduces your Critical Hit threshold against beasts, aberrations, dragons, giants and monstrosities by [1].
Sickle of the Dark Bargain
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Dark Harvest: When you deal damage with this sickle, deal [1], but receive [2] charge of Part of the Bargain. Soul Reaper: When you kill a creature with this sickle, increase your maximum Hit Points by [1]% until Long Rest.
Dagger of a Finished Crime
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Finished Job: When you miss a foe with a spell or a weapon attack, you inflict an endless Enchanted Poison.
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Precision Enchantment: You gain +[1][2] to Attack Rolls with this bow. Reeling Shot: When you deal damage with this bow, the target start Reeling for [1] turn(s).
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Slayer's Mark: You deal an extra [1] to humanoids, giants, undead, constructs, celestials and fiends.
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Elven Precision: When making a ranged attack and rolling [1] or less, reroll the die and take the new result. Elves reroll at [2] or less and take higher result.
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Barbed Pursuit: When you deal ranged damage, force the target to succeed on a Constitution Saving Throw or suffer Rupture for [1] turn(s). Difficulty Class based on your Maneuver DC.
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Levitating Crystal: Fall damage is halved and jump distance is increased by [1].
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Incantation For Beasts: Attacking beasts or fiends with this bow, you deal an extra [1]. Primal Fear: Beasts damaged by this bow must succeed on a Wisdom Saving Throw ([1]) or become Frightened for [2] turn.
Shortbow of Ease
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
The Highest Blessing: Missing creatures with this bow, you gain [1] charge of The Moon's Lightness.
MAG_Weapon5 Rare
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Tide of Powerful Magic: When you roll a [1] or lower on a damage die for a spell or cantrip, you reroll the die [2] time(s) and choose the best result each time. Do this for each spell damage die.
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Amplified Shot: This bow's damage dice cannot roll lower than [1]. All bonus damage dice affecting this bow's damage also cannot roll lower than [1].
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Thunderous Shot: Creature that takes damage from this bow must succeed on a Strength Saving Throw([1]) or be thrown back for [2].
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Faded Flame: Reduces the number needed to roll a Critical Hit against Burning targets by [1]. The effect also triggers on targets affected by Hellfire, Holy Fire or similar effect. Flame Conduit: While you are Burning or have a similar effect, set targets on fire with this bow.
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Monster Slayer: When dealing damage with ranged weapon attack to creatures that have [3] maximum HP or more, you deal [1]. Quiet Tundra: While under the effect of Mage Armour, shots from this bow force the target to succeed on a Constitution Saving Throw ([1]) or become Chilled for [2] turns.
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Gifts of Silvanus: Creature taking damage from this bow must succeed on a Dexterity Saving Throw or be Entangled. Difficulty Class based on your Maneuver DC.
Zhalimkhaner
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Life Siphon: Dealing damage to a foes with this bow, you regain [1]% HP. Suffering Harvest: When you apply a condition to a foe, regain [1].
Shortbow of the Seasoned Ranger
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
================ RARE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Storm Summoner: If you worship Talos, attacking with this bow creates an electrified storm with a [1] radius.
Dagger of the Unforgiven Imp
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Imp's Veil: While you are hiding, your spells and cantrips dealing[1] gain [2] additional projectile. Imp's Haze: While Blurred, you reduce the number needed to score a Critical Hit with spells and cantrips dealing[1] by [2].
Jijig
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Equalising Shot: When dealing damage to a creature with this bow, you have a [1]% chance to inflict Shrinkage I on them for [2] turns. Repeated attacks inflict Shrinkage II for [3] turns and Shrinkage III for [4] turn.
================ RARE (BASE) BLOCK ================
Rarity: Rare
Type: Shields
Slot: Shield
================ RARE (BASE) BLOCK ================
Rarity: Rare
Type: Shields
Slot: Shield
Ancient Ward: Upon taking damage, gain Protection from Evil and Good for [1] turns. If you are an elf, this effect also triggers when you dodge an attack. Ancient Ward: Upon taking damage, gain Protection from Evil and Good for [1] turns. If you are an elf, this effect also triggers when you dodge an attack. Illusory Reflection: When healed by another creature in combat, once per combat gain [1] Mirror Images. Elves gain an additional image.
================ RARE BLOCK ================
Rarity: Rare
Type: Shields
Slot: Shield
Umber's Fury: Creatures that attack you while Off-Balanced are Stunned for [1] turn. Sea's Toll: When you take damage, the attacker becomes Encrusted with Frost for [1] turns.
================ RARE BLOCK ================
Rarity: Rare
Type: Shields
Slot: Shield
Orcish Fury: If you are a half-orc, you have a [1]% chance to gain Haste for [2] turns when taking damage. This Haste does not cause Lethargy.
================ RARE BLOCK ================
Rarity: Rare
Type: Shields
Slot: Shield
Flick of the Whip: If you are a duergar, become Invisible for [1] turns when taking damage. Triggers no more than once per combat. Ancestral Loyalty: You take [1] less damage from all sources if you are a duergar.
RARE
Rarity: Rare
Type: Shields
Slot: Shield
Mental Fortitude: You gain a bonus to Saving Throws equal to your Intelligence modifier × [1] (rounded down).
RARE
Rarity: Rare
Type: Shields
Slot: Shield
Vibrational Field: At the start of each turn, you have a [1]% chance to gain Blur until the end of combat. If you are a dwarf, double the chance.
MAG_Weapon7 Rare
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Healing Blast: Healing yourself or an ally with a spell or a cantrip in combat creates a blast of healing cloud that regains [2] to all creatures within a [1] radius. Triggers no more than once per turn.
RARE
Rarity: Rare
Type: Shields
Slot: Shield
Neronian Holiness: When you deal damage to undead, monstrosities, fiends or fey, gain +[1] AC for [2] turns. Lost when you take damage from foes. Duration can stack. Triggers no more than once per turn.
RARE
Rarity: Rare
Type: Shields
Slot: Shield
Oak's Power: When you have less than [1]% HP, you gain +[2] Constitution(up to [3]).
RARE (base)
Rarity: Rare
Type: Shields
Slot: Shield
Healing Spark: By healing with a paladin's spell in combat, regain [1] Lay on Hands charge(s).
RARE (base)
Rarity: Rare
Type: Shields
Slot: Shield
White Hand: If you roll [1] or lower on a Saving Throw, you reroll the die [2] time(s) and take the higher result.
RARE (base)
Rarity: Rare
Type: Shields
Slot: Shield
Furious Earth Force: Each turn in combat, entangling vines rise from the ground at [1] around you, lasting [2] turns. The vines instantly ignite, creating a burning puddle if there's a fire source nearby!
RARE
Rarity: Rare
Type: Shields
Slot: Shield
Sharp Spikes: When a foe attacks you in melee, they must succeed on a Constitution Saving Throw or receive Bleeding for [1] turns. Difficulty Class based on your Maneuver DC.
RARE
Rarity: Rare
Type: Shields
Slot: Shield
Salvation through Faith: When taking a Critical Hit, you and allies within [1] gain +[2] to Saving Throws. The effect dispels when taking damage.
RARE
Rarity: Rare
Type: Shields
Slot: Shield
Sacred Flame Aura: When taking damage, you summon [1] holy flames lasting [2] turns. Divine Protection: You and allies within [1] who worship Lathander or Sel├╗ne are immune to Holy Flames.
MAG Weapon78 2
Rarity: Rare
Type: Shields
Slot: Shield
MAG_Weapon8 Rare
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Storm Wind: Dealing[1] to a non-large creature in combat with any means, you push it back for [2].
RARE
Rarity: Rare
Type: Shields
Slot: Shield
Mountain Heart: You take [1] less damage from all weapon or unarmed attacks.
RARE
Rarity: Rare
Type: Shields
Slot: Shield
Gift of the Ocean Spirit: When you deal damage with Aquamancer Powers, you gain Blade Ward for [1] turns. Resonance of the Deep: If you are Wet, all foes gain [1] charges of Reverberation at the start of your turn.
RARE (base)
Rarity: Rare
Type: Shields
Slot: Shield
Vibration of Definitive Strikes: Dodging an attack in combat, regain a Superiority Die and War Priest Point with a [1]% chance.
RARE (base)
Rarity: Rare
Type: Shields
Slot: Shield
Scorching of Unholiness: When undead attack you, they take [1]. If you worship Lathander - double this damage. Spirit Bulwark: At the start of combat, if you're wearing heavy armour, Spirit Guardians appear around you for [1] turns.
Shield of Unwavering Courage
Rarity: Rare
Type: Shields
Slot: Shield
Encouragement of the Weak: When taking damage, you gain Aura of Courage for [1] turns. On a Critical Hit - until Long Rest. Courageous Might: While in Aura of Courage, your Charisma increases by [1].
RARE
Rarity: Rare
Type: Shields
Slot: Shield
Kolento's Conviction: You gain a bonus to Persuasion equal to your Wisdom modifier × [1].
RARE (base)
Rarity: Rare
Type: Shields
Slot: Shield
Shadow Star's Gift: While standing in Darkness Cloud, you gain [1] charge(s) of Force Conduit each turn.
MAG Weapon87 2
Rarity: Rare
Type: Shields
Slot: Shield
Dragon's Fury: Taking melee damage during combat, you ignite the attacker.
MAG Weapon88 2
Rarity: Rare
Type: Shields
Slot: Shield
Adamantine Ward: Physical damage dealt to you is reduced by [1].
RARE
Rarity: Rare
Type: Shields
Slot: Shield
Celestial Justice: When undead, monstrosities, fiends or fey attack you, they must succeed on a Constitution Saving Throw([1]) or be stunned for [2] turns.
Dagger of the Sky Raven
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Tragic Thunderstorms: Using Jump or Fly in combat, you gain [1] Lightning Charges. If you are already have Lightning Charges, gain only [2]. Triggers no more than once per turn.
RARE
Rarity: Rare
Type: Shields
Slot: Shield
Aegis Mortis: When taking damage from a foe in combat, you gain Supreme Absolute Protection for [2] turns with a [1]% chance.
================ RARE VERSION BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Sea Breath: Dealing any damage while standing on a water surface, you make the target wet for [1] turns.
================ RARE VERSION BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Reflection of Light: Attacking illuminated enemies with this handaxe, you deal [1], but also [2] to yourself. Triggers even on a miss.
================ RARE VERSION BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Magic of the Deep Lake: Taking damage from this handaxe, target must succeed on a Constitution Saving Throw or receive Ice Grip until the end of its next turn. Difficulty Class based on your Spell Save DC.
================ RARE VERSION BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Awakening of Dawn: +[1] to Initiative.
================ RARE VERSION BLOCK (BASE) ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Ancestor's Blessing: You also deal [1] with this handaxe against the undead.
MAG Wizard Pointy Hat
Rarity: Rare
Type: Hats
Slot: Helmet
MAG WYRM Farlin Dagger
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG WYRM UndeadProtector Robe
Rarity: Rare
Type: Armor
Slot: ΓÇö
MAG ZOC ForceConduit ChainMail
Rarity: Rare
Type: Armor
Slot: ΓÇö
MAG ZOC RampartAura Amulet
Rarity: Rare
Type: Amulet
Slot: Amulet
Needle02
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
ORI Wyll Infernal Robe
Rarity: Rare
Type: Armor
Slot: ΓÇö
Quest HAG HagLair Staff
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
SCL MAG SkepticalRobber WifesRing2
Rarity: Rare
Type: Rings
Slot: Ring
Shining Optimism: Your attacks also deal [1] while you have more than [2]% HP.
SCL MastiffPoachers Ring
Rarity: Rare
Type: Rings
Slot: Ring
The Squeezer
Rarity: Rare
Type: Armor
Slot: ΓÇö
Interplanar Singularity: Cursed Artifact. All Tiny creatures within [1] of you must make a Constitution Saving Throw([2]) ΓÇö or be instantly compressed to death by the ring's power. A successful compression may spawn a hostile creature from the Astral Plane. If a creature succeeds on a Saving Throw, it is no longer subject to the Compressor's power. The ring's magic remains with you until a Long Rest, even if you remove it.
================ RARE VERSION BLOCK (BASE) ================
Rarity: Rare
Type: Armor
Slot: ΓÇö
Prismatic Disturbance: When you receive a Critical Hit, reality substitutes for [1] turns, granting you +[2] to Armour Class. Something in this reality may also change. Fractured Reality: When you use a spell or cantrip, you have a [1]% chance to substitute reality for [2] turns, granting you +[3] to Armour Class. Something in this reality may also change.
Para'xee Ring
Rarity: Rare
Type: Armor
Slot: ΓÇö
Death Echo: When you deal primarily[1], all creatures within [2] of the target take [3]. Triggers no more than once per turn.
TWN AasimarSurvivor HazmatSuit
Rarity: Rare
Type: Armor
Slot: ΓÇö
UND DuergarBlacksmithHammer
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
UND DuergarRaft GruesomeHammer
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
UND Minotaur BeltAmulet
Rarity: Rare
Type: Amulet
Slot: Amulet
UND Myco Alchemist HealerGloves
Rarity: Rare
Type: Gloves
Slot: Gloves
UND Nere Sword
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
UND SocietyOfBrilliance MagicMissileNecklace
Rarity: Rare
Type: Amulet
Slot: Amulet
UND SwordInStone
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
UND Tower StaffBlessMystra
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
UNI ARM OfGiantHillStrength Gloves
Rarity: Rare
Type: Gloves
Slot: Gloves
UNI DoomHammer
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
UNI MassHealRing
Rarity: Rare
Type: Rings
Slot: Ring
UNI RepeatStaff
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Battleaxe r
Rarity: Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Strike Harder: +[1][2] critical damage with this weapon. Bloody Verdict: When you deal damage to a bleeding foe, you can turn your next attack into a critical hit. Triggers no more than once per short rest.
WPN Club r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Stunning: A target damaged by this club must succeed on a Constitution Saving Throw([1]) or become stunned.
WPN Dagger r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Flail r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Flexible Chain: +[1] to Attack Rolls with this weapon against targets wielding a shield. Advantage on Concentration. Jagged Spikes: A target damaged by this flail must succeed on a Constitution Saving Throw([1]) or become bleeding.
WPN Glaive r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Greataxe r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Greatclub r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Strong Swing: When dealing damage with this weapon to targets at full HP, you also deal [1]. Growing Fury: When you deal damage with this weapon to a foe, you have a [1]% chance to restore a Rage charge.
WPN Greatsword r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Halberd r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Fitting Length: +[1][2] to Attack Rolls with this weapon against large creatures.
WPN Handaxe r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Celestial Revelations: The number needed on an Attack Roll to score a Critical Hit against targets affected by Radiating Orbs is reduced by [1]. This effect can stack with similar effects.
WPN HandCrossbow r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN HeavyCrossbow r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Heavy Pierce: Toggleable: You ignore Resistance to[1] when attacking with this weapon, and always push the targets back [2].
WPN Javelin r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Katana AC
Rarity: Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
WPN Katana MAGICAL
Rarity: Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
WPN LightCrossbow r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Shot to the Heart: +[1][2] damage with this weapon against targets with full HP.
WPN LightHammer r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Longbow r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Longsword r
Rarity: Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Strike Series: +[1] damage with this weapon for each successful attack (up to [2]).
WPN Mace r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Crushing: +[1][2] damage with this weapon against stunned targets.
WPN Maul r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Morningstar r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Armor Piercer: When dealing damage with this morningstar, reduce the target's Armor Class by [1] (up to [2]) if they fail a Constitution Saving Throw ([3]). Leader's Riposte: When a hostile creature attack you in melee, make a counterattack with your morningstar with a Thunderous Smite.
================ RARE PIKE BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Piercing Intercept: When a foe enters your reach, instantly perform a Piercing Thrust against them.
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Rarity: Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
data "HitEffect" "f5e8d2a1-b31a-4ecd-a371-e05f28b191d2"
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
High Ground: +[1] to Initiative.
WPN Scimitar r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Swift Blade: +[1][2] to Attack Rolls with this weapon after Dash.
WPN Shortbow r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
================ RARE SHORTSWORD BLOCK ================
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Song's Soaring: Missing with a shortsword grants +[1] to Jump and similar actions distance, you hover above ground and ignore Opportunity Attacks for [2] turns. Echoing Leap: When using Jump or similar actions in combat, succeed an Intelligence Saving Throw ([1]) to regain a Bladesong Power. Triggers once per turn.
WPN Sickle r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Spear r
Rarity: Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Dust and Bronze: When an ally within [2] is attacked, you can raise your shield to block up to [1] damage. Requires a Shield. Costs a Reaction. Othismos: You gain +1 Reaction.
WPN Torch r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Trident r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Warhammer r
Rarity: Rare
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Pulverize: +[1] damage with this weapon against prone targets.
WPN WarPick r
Rarity: Rare
Type: Weapons / 1H (One Handed)
Slot: Unknown
Swift Shattering: When you score a critical hit, you have a [1]% chance to regain an action point. Triggers no more than once per turn.
WYR Circus TeleportBoots
Rarity: Rare
Type: Boots
Slot: Boots
--- Aquamancer's Gloves Branch ---
Rarity: Uncommon
Type: Gloves
Slot: Gloves
Drownsurge: When you deal damage with Aquamancer Powers, make yourself and the target Wet. Tidal Momentum: Using Aquamancer Powers has a [1]% chance to restore an Action Point. Triggers no more than once per turn.
Arcane Archer
Rarity: Uncommon
Type: Hats
Slot: Helmet
Archer's Mind: When making a Ranged Weapon Attack Roll in combat, succeed an Intelligence Saving Throw([2]) to restore [1] Arcane Arrow(s). Triggers once per combat.
Poison Ivy Extract
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Toxic Streams: When you deal[1] with a weapon attacks, the target must succeed on a Constitution Saving Throw or you regain a Bonus Action Point. The DC effectiveness depends on your Maneuver DC. Triggers no more than once per turn.
Extract from Migex Realm
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Migexarium: When you damage a wounded foe, you take [1].
================Aged Crab Tincture - Uncommon Block================
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Tidal Guard: While you are standing on water, attacks against you cannot Critically Hit.
Restraining a foe also creates 5m radius web nearby for 3 turns
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Web Growth: Whenever you Restrain(or Ensnare or any similar condition) a creature, create a [1] radius Web surface nearby for [2] turns.
AMP Artificers Boost18 1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Essence Distillation: When you kill a Small or Tiny creature with a spell or cantrip, you have a [1]% chance to receive a random artifact. If you are a Sorcerer, the chance increases to [2]%. Unstable Infusion: Your spell and cantrip attacks can turn the target into a sheep for [1] turns. If you are not a Sorcerer, this may destroy a random piece of your equipment.
Superconducting Pulse Infusion
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Superconductor: When you push a creature, push it [1] further. Pushing includes any forced movement, even from spells.
Bladesinger Wizard - Hat of Eternal Echo
Rarity: Uncommon
Type: Hats
Slot: Helmet
Eternal Echo: Attacks against foes with daggers, shortswords, longswords, rapiers, scimitars or sickles deal additional damage equal to your Intelligence Modifier × [1] - even on a miss.
AMP Blood Summon4 Flail
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
================Uncommon Block================
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Frost Amplification: When you deal primarily[1] with a spell or cantrip, also deal [2]. Potency equals half your Spellcasting Ability Modifier.
#22 Netherese Perfection
Rarity: Uncommon
Type: Boots
Slot: Boots
Absolute Certainty: You gain +[1] to Attack Rolls, Spell Save DC, and all damage sources (except Magic Missiles and surface damage ticks) ΓÇö but become Stunned for [2] turn(s) if you miss, or the target succeeds on a Saving Throw against your effect. This is an absolute stun that bypasses all immunities.
#8 The Unmade Library
Rarity: Uncommon
Type: Boots
Slot: Boots
Forgotten Codices: Toggle to infuse your Cantrips (except Booming Blade) with the Weave's power - they expend a Level [1] Spell Slot, but also deal +[2] damage. If an empowered Cantrip misses, or if the target succeeds on a Saving Throw against it, you receive Mental Disruption for 1 turn.
================ UNCOMMON ================
Rarity: Uncommon
Type: Boots
Slot: Boots
Arcane Infusion: Using a spell or cantrip (except Booming Blade), your next successful weapon attack within [3] turns deals bonus [1][2] damage.
#15 The Fanged Horror
Rarity: Uncommon
Type: Boots
Slot: Boots
Contagious Fear: A creature Frightened by a foe instantly spreads its fear to all allies within [1] if they fail a Wisdom Saving Throw ([2]) for [3] turns.
#10 Ironbark Greaves
Rarity: Uncommon
Type: Boots
Slot: Boots
Magical Overgrowth: When starting your turn on or entering a druidic surface, such as webs, plants, mud, wild vines, or thorns, you gain Ironbark Protection, reflecting physical damage.
#23 Torm's Recompense, Arbiter of the Innocent
Rarity: Uncommon
Type: Boots
Slot: Boots
Last Stand: When your HP falls below 25%, your smites no longer consume Spell Slots.
#1 Calimite Veilwalker
Rarity: Uncommon
Type: Boots
Slot: Boots
Veilwalker's Grace: After using Ethereal Step, you gain Longstrider for 3 turns. Deathless Stride: If you are Undead, your jump distance increases by [1].
================Uncommon Version Block================
Rarity: Uncommon
Type: Boots
Slot: Boots
#13 Silent Stalker
Rarity: Uncommon
Type: Boots
Slot: Boots
Death from Afar: If the target is further than [1], the threshold for scoring a Critical Hit with ranged weapons is reduced by [2]. Toggle Radius: Enable to see the [1] radius around you.
#7 Thundersound Echo
Rarity: Uncommon
Type: Boots
Slot: Boots
Magnetic Prescience: You gain +[1] Reaction Point for [2] turn(s) after receiving Reverberation.
#21 Sensible Choice
Rarity: Uncommon
Type: Boots
Slot: Boots
High Forest Saturation: While there are no allies within [1] of you, your Misty Steps increase their range by [2]%, and Wisdom increases by [3].
#6 Great Warden
Rarity: Uncommon
Type: Boots
Slot: Boots
Defender's Reflex: When an ally within [1] of you enters the downed state, you gain Action Surge until the end of your turn. Warden's Fury: While under Action Surge, you don't provoke Opportunity Attacks and your allies receive maximum possible healing.
================Uncommon Version Block================
Rarity: Uncommon
Type: Boots
Slot: Boots
Walking the Storm: Regain [1] Sorcery Point(s) after each spell or cantrip you cast in a turn after the first.
#18 Dymitri Soulrender's Phylactery
Rarity: Uncommon
Type: Boots
Slot: Boots
Dymitri's Will: Upon dealing damage in melee, or[3] with a spell or cantrip, you regain 1 ΓÇö but upon taking any damage, you additionally take [2]. The amount of healing and damage depend on your Constitution Modifier.
#14 Nomzeda's Unbroken Oath
Rarity: Uncommon
Type: Boots
Slot: Boots
Sacred Vow: You cannot use Action Points in combat, and you are permanently Calm. All allies heal for [1] at the start of your turn. Most of your abilities that can harm now cost an Action. Most of your abilities that can heal or support allies, now cost a Bonus Action.
#25 The Devouring Pact
Rarity: Uncommon
Type: Boots
Slot: Boots
Blood Bonds: Active only with Pact of the Chain. After each kill, lose [1]% of your maximum Hit Points, but all summoned allied fiends within [2] gain +[3] damage. Lasts until Long Rest, stacks up to [4] times. Weapon Hungers: Active only with Pact of the Blade. After each kill, lose [1] damage and [1] to Wisdom Saving Throws, but your main hand weapon gains +[2] damage. Lasts until Long Rest, stacks up to [3] times. Stolen Incantations: Active only with Pact of the Tome. After each kill with a spell or cantrip, you regain a Warlock Spell Slot, and if a slot was restored, lose [1] damage until Long Rest. Triggers no more than once per Short Rest.
#4 Nightquiet
Rarity: Uncommon
Type: Boots
Slot: Boots
Vile Vanishing: Sneak Attacks have a [1]% chance to grant you invisibility for [2] turn(s).
#3 Bloodsworn Bond
Rarity: Uncommon
Type: Boots
Slot: Boots
Oathbound Healing: While you are raging, your successful attacks against foes heal all allies for [1]. Triggers once per turn.
================Uncommon Version Block================
Rarity: Uncommon
Type: Boots
Slot: Boots
Scarlet Alloy: Upon taking a Critical Hit, you gain +[1] to AC, deal [2] back to attackers when taking damage and you cannot be moved and cannot be knocked Prone. Effect lasts until the end of combat.
#20 The Royal Fools
Rarity: Uncommon
Type: Boots
Slot: Boots
Blinding Pratfall: When you use Dash or similar actions, all foes within [1] receive Radiating Orbs for [2] turns. Fool's Revenge: Whenever you take damage, the attacker receives [1] Radiating Orb(s).
#2 Drowkin Clasp
Rarity: Uncommon
Type: Boots
Slot: Boots
Spidersilk Thread: You cannot be enwebbed or slowed by it. Each turn in combat, you create webbing around yourself in a [1] radius.
#16 Three Paths of Shou Lung
Rarity: Uncommon
Type: Boots
Slot: Boots
#11 Whirlwind's Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
Mounting Tempest: Melee weapon attacks against creatures grant you Momentum for [1] turn(s), even if you miss. Maximum [2] charges.
#24 Chauntean Boots of Jubilation
Rarity: Uncommon
Type: Boots
Slot: Boots
Earthen Vitality: While in Wild Shape, regain [1] at the end of each turn in combat. Barkskin no longer requires Spell Slots.
================Uncommon Version Block================
Rarity: Uncommon
Type: Boots
Slot: Boots
Extremity Surge: You add [1] damage dice to any of your Critical Hits. When you critically miss, lose [2]% HP.
Crown Oath Paladin
Rarity: Uncommon
Type: Hats
Slot: Helmet
Righteous Clarity: Using Righteous Clarity grants you Blessed for [1] turns.
Cloak of Grimland
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Nobody Listens Anymore: While bearing any curse, you are enlarged.
Dark Magician's Ceremonial Helm ΓÇö Necromancy crit, fetid rot, madness, shadow necrosis
Rarity: Uncommon
Type: Hats
Slot: Helmet
Blind Harvest: Your Necromancy spells and cantrips reduce the number needed to score a Critical Hit by [1] against Blinded targets.
AMP EnhanceShaman Amulet 1
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Focused Tempest: While in Rage or Wild Shape, your melee attacks also deal [1].
==============Uncommon Version==============
Rarity: Uncommon
Type: Gloves
Slot: Gloves
Swamp Magic: When dealing[1] with weapons, unarmed attacks, cantrips, or spells, you also deal [2] and have a [3]% chance to inflict Telifon's Curse on the target until the end of combat.
--- Robe of the Aquamancer Branch ---
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Brineward: While Wet, gain +[1] bonus to AC and negate Vulnerability to[2] and[3]. Flood Caller: When you deal damage with Aquamancer Powers, you create a water surface beneath the target in a [1] radius.
College of Glamour Bard
Rarity: Uncommon
Type: Hats
Slot: Helmet
Charming Presence: When near a Charmed(or similar condition) foe in combat, you restore [1] Bardic Inspiration at the start of your turn.
==============Uncommon Version==============
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Mounting Carnage: If you are a Dark Urge, regain [1] and gain +[2] to Attack Rolls with each kill (up to +[3]) in combat.
================Uncommon Block================
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Primordial Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Primordial Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Primordial Chaos. Triggers once per turn. The First Soul: Soul Infusion heals for [1] per charge.
---------- Uncommon (T1) ----------
Rarity: Uncommon
Type: Armor
Slot: Body
---------- Uncommon (T1) ----------
Rarity: Uncommon
Type: Armor
Slot: Body
---------- Uncommon (T1) ----------
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Moradin's Blessing: Forged in the heart of a volcano by Moradin's hand, this axe grants its dwarven wielder immunity to[1], the ability to see in darkness up to [2] and pierce through magical darkness, and renders them immune to being Blinded by darkness.
--- T1 Uncommon ---
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Soul Harvest: Slay [1] Frightened or Bone-Chilled creature(s) to unlock the power to raise the dead.
--- T1 Uncommon ---
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Shield of Souls: When you slay a foe, gain a dreadful soul charge (max [1]). While you have souls, gain +[2] AC. When hit by a melee attack, force a soul to attack, dealing [3] and Frightening the foe if they fail a Wisdom Saving Throw ([4]). Souls vanish on Short Rest.
---------- Uncommon (T1) ----------
Rarity: Uncommon
Type: Hats
Slot: Helmet
Thunderous Judgment: When you deal damage with a spell or cantrip that deals[2] or[3], [1]% chance to apply Reverberation to yourself and the target for [4] turns. Moradin's Echo: While under Reverberation, spells that deal[2] or[3] deal an additional [1].
--- T1 Uncommon ---
Rarity: Uncommon
Type: Hats
Slot: Helmet
Dread Gaze: You have Advantage on Attack Rolls against Frightened and Bone-Chilled creatures and also deal [1] to them with any damage source.
--- T1 Uncommon ---
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
================Uncommon Block================
Rarity: Uncommon
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Gwaeron's Fury: At the start of your turn, while standing on vines, gain Momentum for [1] turn(s).
Minor damage art
Rarity: Uncommon
Type: Gloves
Slot: Gloves
Coming of the Reaper: Your spells or cantrips that deal[1] also deal [2].
AMP Orb Acid Ring T1
Rarity: Uncommon
Type: Rings
Slot: Ring
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Ancient Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Vitriol Eruption: When you deal damage to a foe, create an Acid Surface with a radius of [1] for [2] turn(s) and apply Acid to the target for the same duration while you have Ancient Chaos. Corrosive Empowerment: You gain the ability to cast Acid Splash while you have Ancient Chaos.
AMP Orb Blood Ring T1
Rarity: Uncommon
Type: Rings
Slot: Ring
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Ancient Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Sanguine Resonance: Boundless Restoration restores +[1]% more Hit Points. Bloodletting Presence: Each turn, all creatures in combat must succeed on a Constitution Saving Throw([1]) or become Bleeding for [2] turns.
================ UNCOMMON BLOCK ================
Rarity: Uncommon
Type: Rings
Slot: Ring
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Ancient Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Entropy's Bite: You also deal [1] with all damage sources while you have Ancient Chaos.
AMP Orb Diamond Ring T1
Rarity: Uncommon
Type: Rings
Slot: Ring
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Ancient Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Crystalline Aegis: Your crystalline barrier adapts to your injuries, granting [1] AC at [4]-[5]% HP, [2] AC at [6]-[7]% HP, and [3] AC below [8]% HP while you have Ancient Chaos. Adamantine Resolve: Gain +[1] to Saving Throws while you have Ancient Chaos.
AMP Orb Fire Ring T1
Rarity: Uncommon
Type: Rings
Slot: Ring
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Ancient Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Chaotic Immolation: At the end of your turn, foes within [1] must succeed on a Constitution Saving Throw([3]) or receive Fire Seed for [2] turn while you have Ancient Chaos. Corrupted Flames: You also deal [1] to targets with Fire Seed while you have Ancient Chaos.
AMP Orb Force Ring T1
Rarity: Uncommon
Type: Rings
Slot: Ring
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Ancient Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Distorted Warp: Burning Ancient Chaos charges deals [1] times more damage. Warp Implosion: When you kill a creature, trigger a force explosion dealing [1] to all foes within [2] while you have Ancient Chaos.
AMP Orb Lightning Ring T1
Rarity: Uncommon
Type: Rings
Slot: Ring
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Ancient Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Warp Lightning: You gain the ability to cast Chain Lightning while you have Ancient Chaos.
AMP Orb Necrotic Ring T1
Rarity: Uncommon
Type: Rings
Slot: Ring
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Ancient Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Death's Grasp: While Concentrating, your Necromancy spells and cantrips inflict Bone Chill on targets when dealing damage. Entropy's Conduit: You gain the ability to cast Circle of Death while you have Ancient Chaos.
Poison Orbs
Rarity: Uncommon
Type: Rings
Slot: Ring
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Ancient Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Chaotic Toxin: Dealing[1] to a creature, you apply Toxemia for [2] turn(s) while you have Ancient Chaos.
Orb of Psionic
Rarity: Uncommon
Type: Rings
Slot: Ring
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Ancient Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Aberrant Grace: Using an illithid power, you receive Bless for [1] turns while you have Ancient Chaos.
Radiant Orb Ring - Tier 1 (Uncommon)
Rarity: Uncommon
Type: Rings
Slot: Ring
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Ancient Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Solar Empowerment: You gain the ability to cast Daylight while you have Ancient Chaos. Luminous Commotion: When you take damage, inflict Radiating Orbs upon the source for [1] turn(s) while you have Ancient Chaos.
Thunder Orbs
Rarity: Uncommon
Type: Rings
Slot: Ring
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Ancient Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Resonating Strike: You also deal [1] to Reverberating foes while you have Ancient Chaos. Warp Shatter: You gain the ability to cast Shatter while you have Ancient Chaos.
AMP Orb Underdark Ring T1
Rarity: Uncommon
Type: Rings
Slot: Ring
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Ancient Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Tenebrous Dominion: The Darkness Cloud forces foes in it to succeed on a Wisdom Saving Throw ([1]) or fall asleep for [3] turns.
AMP Orb Warrior Ring T1
Rarity: Uncommon
Type: Rings
Slot: Ring
Chaotic Hunger: You gain -[1] to Attack Rolls and Spell Save DC while you don't have Ancient Chaos. Chaos Transmutation: Offensive: When you deal damage at [1]% HP or below, you gain [2] charges of Ancient Chaos. Triggers once per turn. Chaos Transmutation: Defensive: When you take damage above [1]% HP, you gain [2] charge of Ancient Chaos. Triggers once per turn. Corrupted Abilities: You gain the ability to cast Blade Ward and Sweeping Attack while you have Ancient Chaos.
Swashbuckler Rogue
Rarity: Uncommon
Type: Hats
Slot: Helmet
Secret Compound: You gain +[1] to Spell Save DC while within [2] of a foe.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Uncommon ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Guardian's Snare: When dealing damage with a weapon, force the target to succeed on a Dexterity Saving Throw or become Webbed for [1] turns. Difficulty Class is based on your Maneuver DC.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Uncommon ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Arachnid Strikes: When dealing damage with a weapon to a target afflicted with Lolth's Curse, extend its duration by [1] turn.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Uncommon ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Whispers of Lolth: When dealing[1] with a weapon, force the target to succeed on a Wisdom Saving Throw or become afflicted with Lolth's Curse for [2] turns. Difficulty Class is based on your Maneuver DC.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Uncommon ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Viper's Venom: When dealing[1] with a weapon, force the target to succeed on a Constitution Saving Throw or become Poisoned for [2] turns. Difficulty Class is based on your Maneuver DC.
================Uncommon Version Block================
Rarity: Uncommon
Type: Boots
Slot: Boots
Deep Resonance: When you are Petrified, at the start of each of your turns in combat, your stone body creates powerful vibrations, dealing [1] to all foes within [2].
================ UNCOMMON BLOCK ================
Rarity: Uncommon
Type: Hats
Slot: Helmet
Shadow Sustenance: While you are not illuminated, restore [1] Sorcery Point at the start of each turn in combat.
---------------------------------------------------------------------------------------------------
Rarity: Uncommon
Type: Rings
Slot: Ring
Mind over Matter: The Telekinesis you gain from this ring may be cast once each turn using a Bonus Action.
---- Items ----
Rarity: Uncommon
Type: Hats
Slot: Helmet
Stellar Tide: When dealing[1], no more than once per turn restore a Bonus Action, but you must succeed on a Constitution Saving Throw([2]) or become Stunned for 1 turn. If you are concentrating, you skip this save.
================ UNCOMMON VERSION BLOCK ================
Rarity: Uncommon
Type: Hats
Slot: Helmet
Bee's Sting: Targets with Hunter's Mark take additional[1] equal to your Wisdom Modifier. Swarm Push: When pushing a foe by any means, you push them an additional [1] further.
AMP Tank Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Champion's Resilience: While wearing heavy armour and a shield, all damage you take is reduced by [1].
AMP_Tank_Armor_2 - Evergreen Watch Plate Armor
Rarity: Uncommon
Type: Armor
Slot: Body
Ancient Pollen Ward: If you didn't move on your turn in combat, regain [1] at the end of your turn.
Thrower
Rarity: Uncommon
Type: Gloves
Slot: Gloves
Enchanted Throwing: Your thrown attacks also deal [1].
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Uncommon ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Amulet Magic
Rarity: Uncommon
Type: Amulet
Slot: Amulet
================ UNCOMMON VERSION BLOCK ================
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Spectral Strikes: Your unarmed attacks apply [1] charge of Astral Mark. If the target has more than [2] charge(s) of Astral Mark, your threshold for Critical Hit against it with unarmed attacks or Ki spells is reduced by [3].
arc N Acid1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Deep Corrosion: All foes covered in acid within [1] of you are vulnerable to[2].
arc N Blood1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
arc N Cold1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Shattering Ice: The number needed on an Attack Roll to score a Critical Hit against targets that Encrusted with Frost is reduced by [1]. This effect can stack with similar effects.
arc N Diamond1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
arc N Fire1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Fire Mastery: Scoring a Critical Hit with a levelled spell of[2], your spell attacks of[2] gain +[1] projectile until the end of your turn.
================ FORCE NECKLACE ΓÇö UNCOMMON ================
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Graviton Pulse: Your spells and cantrips dealing[1] slow the target. If you are not resistant to[1], you also become slowed.
arc N Lightning1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Deep Shock: All foes in combat under the effect of shock or similar condition, when making Attack Rolls, must succeed on a Constitution Saving Throw ([1]) or be Stunned for [2] turns.
arc N Necrotic1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Soul Necromancy: When you kill a living creature, you have a [1]% chance to summon a friendly weak specter for [2] turns.
Amulets of Poison
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Novice Venomancer's Essence: You can't fall Prone or become diseased while a foe with Toxemia is within [1] of you. Venom Surge: Applying or receiving Toxemia, you gain [1] bonus to your attacks and spells for [3] turn. Stacks up to [2] times.
Amulets of Psychic
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Action Reading: Dealing[1], once per turn you inflict Read on the target for [2] turns, allowing you to hit it more accurately.
Necklaces
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Celestial Spark: While in sunlight, foes' Opportunity Attacks cannot target you.
arc N Thunder1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Sonic Shattering: Constructs and objects take an additional [1]%[2] of any damage you deal.
arc N Underdark1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Relentless Shadows: All foes standing in Darkness take [1] at the start of their turn.
arc N Warrior1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Sudden Violence: When you use Rage or Action Surge, you gain Wrath for [1] turns.
arc R Acid1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Molecular Decomposition: Foes covered in acid additionally lose [1] AC.
===== TIER 1: UNCOMMON (+1 projectile) =====
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Blood Magic Orbs: While you are bleeding or someone within [2] is bleeding, your Magic Missile fires [1] additional projectile(s).
arc R Cold1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Arctic Veil: When any creature starts its turn in fog, it becomes Encrusted with Frost for [1] turn(s) (duration stacks).
arc R Diamond1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
arc R Fire1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Phoenix Wrath: While you are burning or have a similar condition, also deal [1] with all attacks.
================ UNCOMMON (T1) ================
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Moleculation: When a creature nearby takes[1], it receives Moleculation.
arc R Lightning1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Electric Resonance: All foes within [1] that are shocked(or similar condition) ΓÇö take [2] at the start of their turn.
arc R Necrotic1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Death's Herald: You deal [1] to living creatures affected by Bone Chilled from all damage sources. If you are undead, double the bonus damage. Effectiveness scales with your Constitution modifier, but not equal to it.
================ UNCOMMON ================
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Corroded Defenses: You ignore Resistance to[1] while the target is under Toxemia. Volatile Venom: Targets of your attacks and spells that don't have Toxemia receive it for [1] turns.
arc R Psychic1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Mental Stream: While under the effect of Volatile Shield, you also deal [1] with all attacks.
Rings
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Holy Retribution: When dealing damage to undead, fiends and fey, you also deal [1] to them.
arc R Thunder1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Dazing Front: All foes taking[1] from you must succeed on a Constitution Saving Throw ([2]) or become Dazed for [3] turn(s).
arc R Underdark1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Clinging Shadows: Every time you start your turn in a Darkness Cloud, you create an additional cloud with radius [1] for [2] turn(s).
arc R Warrior1
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
War Codex: If the target is stunned, frightened, maimed, bleeding, chest wounded, dazed, deeply wounded, hamstrung, off balance, prone, or hindered - you also deal [1] (damage type depends on your weapon) with weapon, unarmed and thrown attacks.
ARM Boots Leather
Rarity: Uncommon
Type: Boots
Slot: Boots
ARM Boots Metal
Rarity: Uncommon
Type: Boots
Slot: Boots
ARM BootsOfDimensionalDoor
Rarity: Uncommon
Type: Boots
Slot: Boots
ARM BootsOfSpeed
Rarity: Uncommon
Type: Boots
Slot: Boots
ARM Breastplate Body
Rarity: Uncommon
Type: Armor
Slot: Body
ARM Breastplate Body 2
Rarity: Uncommon
Type: Armor
Slot: Body
ARM ChainMail Body
Rarity: Uncommon
Type: Armor
Slot: Body
ARM ChainMail Body 1
Rarity: Uncommon
Type: Armor
Slot: Body
ARM ChainMail Body 2
Rarity: Uncommon
Type: Armor
Slot: Body
ARM ChainShirt Body
Rarity: Uncommon
Type: Armor
Slot: Body
ARM ChainShirt Body 2
Rarity: Uncommon
Type: Armor
Slot: Body
ARM CircletOfBlasting
Rarity: Uncommon
Type: Hats
Slot: Helmet
ARM Cloth Body 2
Rarity: Uncommon
Type: Armor
Slot: Body
ARM Gloves Metal
Rarity: Uncommon
Type: Gloves
Slot: Gloves
ARM HAG Phylactery
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
ARM HalfPlate Body
Rarity: Uncommon
Type: Armor
Slot: Body
ARM HalfPlate Body 2
Rarity: Uncommon
Type: Armor
Slot: Body
ARM HeadbandOfIntellect
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
ARM Helmet Leather
Rarity: Uncommon
Type: Hats
Slot: Helmet
ARM Helmet Metal
Rarity: Uncommon
Type: Hats
Slot: Helmet
ARM Hide Body
Rarity: Uncommon
Type: Armor
Slot: Body
ARM Hide Body 2
Rarity: Uncommon
Type: Armor
Slot: Body
ARM Leather Body
Rarity: Uncommon
Type: Armor
Slot: Body
ARM Leather Body 2
Rarity: Uncommon
Type: Armor
Slot: Body
ARM Magic Shoes
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
ARM Padded Body
Rarity: Uncommon
Type: Armor
Slot: Body
ARM Padded Body 2
Rarity: Uncommon
Type: Armor
Slot: Body
ARM Plate Body
Rarity: Uncommon
Type: Armor
Slot: Body
ARM Plate Body 1
Rarity: Uncommon
Type: Armor
Slot: Body
ARM Plate Body 2
Rarity: Uncommon
Type: Armor
Slot: Body
ARM RingMail Body
Rarity: Uncommon
Type: Rings
Slot: Ring
ARM RingMail Body 2
Rarity: Uncommon
Type: Rings
Slot: Ring
ARM RingOfPoisonResistance
Rarity: Uncommon
Type: Rings
Slot: Ring
ARM Robe Body
Rarity: Uncommon
Type: Armor
Slot: Body
ARM Robe Body 2
Rarity: Uncommon
Type: Armor
Slot: Body
ARM ScaleMail Body
Rarity: Uncommon
Type: Armor
Slot: Body
ARM ScaleMail Body 2
Rarity: Uncommon
Type: Armor
Slot: Body
ARM Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
Shields
Rarity: Uncommon
Type: Shields
Slot: Shield
Shield Deflection: Spend a reaction to automatically succeed on a Saving Throw caused by a weapon attack.
ARM Splint Body
Rarity: Uncommon
Type: Armor
Slot: Body
ARM Splint Body 1
Rarity: Uncommon
Type: Armor
Slot: Body
ARM Splint Body 2
Rarity: Uncommon
Type: Armor
Slot: Body
UNCOMMON VERSION - no Constitution bonus, AC 17
Rarity: Uncommon
Type: Armor
Slot: Body
ARM StuddedLeather Body
Rarity: Uncommon
Type: Armor
Slot: Body
ARM StuddedLeather Body 2
Rarity: Uncommon
Type: Armor
Slot: Body
ARM StuddedLeather Body Drow
Rarity: Uncommon
Type: Armor
Slot: Body
ARM TalismanOfJergal
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Armor Magic Robe
Rarity: Uncommon
Type: Armor
Slot: Body
Back
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Back Magic
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
BaseWeapon
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
CRA HermitCrab Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
Stuff
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
CRE Hatchery AcidPoisonImmunity Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
CRE MAG Githborn Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
CRE MAG Psychic Githborn Circlet
Rarity: Uncommon
Type: Hats
Slot: Helmet
DEN Arabella Locket
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
DEN FaithwardenStaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
DEN HalsinBlade
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
DEN HarpyMeal NestRing
Rarity: Uncommon
Type: Rings
Slot: Ring
DEN RaidingParty GoblinCaptain Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
DEN TunnelStaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Foot Magic
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Foot Magic Metal
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
FOR DeathOfATrueSoul TrueSoul Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
FOR IncompleteMasterwork SussurDagger
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
FOR IncompleteMasterwork SussurGreatsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
FOR IncompleteMasterwork SussurSickle
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
FOR NightWalkers
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
FOR OwlbearCubs Armor
Rarity: Uncommon
Type: Armor
Slot: Body
FOR SpiderQueen Robe
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
FOR SpiderstepBoots
Rarity: Uncommon
Type: Boots
Slot: Boots
FOR TrueSoul Spear
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
FOR Village Blacksmith FineSword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
GOB DrowCommander Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
GOB DrowCommander Leather Armor
Rarity: Uncommon
Type: Armor
Slot: Body
GOB DrowCommander Mace
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
GOB DrowCommander Mace 2
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
GOB GoblinKing Warhammer
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
GOB PainPriest Dagger
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
GOB PainPriest Handaxe
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
GOB PainPriest Scourge
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
GOB Pens BeastmasterAmulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
GOB Pens Dagger
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
GOB Priest Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
GOB Priest Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
GOB Torturer Spear
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Dealing damage with this weapon forces the target to become Tortured for [1] turn(s), unless it succeeds a Charisma Saving Throw([2]).
HAG EyeballNecklace
Rarity: Uncommon
Type: Amulet
Slot: Amulet
HAG HagsRing
Rarity: Uncommon
Type: Rings
Slot: Ring
Hand
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Hand Magic
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Hand Magic Metal
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
HAV SpearOfSelune
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Head Magic
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Head Magic Circlet
Rarity: Uncommon
Type: Hats
Slot: Helmet
Head Magic Leather
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Head Magic Metal
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
LOW Elfsong EmperorSword LongSword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
LOW JannathRing Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
LOW OskarsBeloved TorchOfTrueRevocation
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
LOW PendulumOfMalagard
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Absolute Protecter Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
MAG Acid AcidMeleeCounter Cloak
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG Acid NoxiousFumes Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG ArcaneTrickster Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Arcanist Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Armour A 32
Rarity: Uncommon
Type: Armor
Slot: Body
Whimsical Encore: Using Cantrip in combat, you regain a Bardic Inspiration charge with a [1]% chance.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Armour A 34
Rarity: Uncommon
Type: Armor
Slot: Body
Ethereal Resurgence: Using False Life in combat, regain [1]% of your maximum HP. Triggers no more than once per combat.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_A_35 variants - Leather Armour of the Panther
Rarity: Uncommon
Type: Armor
Slot: Body
Beast Enchantment: First [1] turns after entering the Wild Shape, your Dexterity is increased by [1].
================ UNCOMMON BLOCK ================
Rarity: Uncommon
Type: Armor
Slot: Body
Festering Bloom: Dealing damage with Halo of Spores, you inflict Fetid Rot on the target for [1] turn(s).
MAG Armour A 37
Rarity: Uncommon
Type: Armor
Slot: Body
Cyclic Renewal: When you spend a charge of Natural Recovery, you have a [1]% chance to immediately recover it.
MAG_Armour_A_39 variants - Shadowstrike Leather Armour
Rarity: Uncommon
Type: Armor
Slot: Body
Grip of the Unseen: Hitting a foe with a melee or ranged Sneak Attack, you inflict Paralysis if they fail a Constitution Saving Throw. DC is based on your Maneuver DC.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_A_41 variants - Armour of the Hidden Guardian
Rarity: Uncommon
Type: Armor
Slot: Body
Spectral Sustain: Applying invisibility effects to yourself in combat will regain you [1].
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_A_42 variants - Comfortable Leather (Disengage bonus action restore)
Rarity: Uncommon
Type: Armor
Slot: Body
Comfortable Leather: By Disengaging, you restore a Bonus Action Point.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_A_43 variants - Webweaver's Garb (drow web bonuses)
Rarity: Uncommon
Type: Armor
Slot: Body
Silken Agility: +[1] to Dexterity(up to [2]) and +[3] to AC if you are a drow(or disguised as one) and standing on a web.
================ UNCOMMON BLOCK ================
Rarity: Uncommon
Type: Armor
Slot: Body
Words of Grace: When you use Bardic Inspiration on an ally, they also receive Bless for [1] turns. If you are a human, you also receive Bless. Rallying Presence: All Blessed creatures within [1] have Advantage on Attack Rolls.
MAG Armour A 46
Rarity: Uncommon
Type: Armor
Slot: Body
Primal Empathy: Healing a creature you summoned, regain it [1].
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Armour A 47
Rarity: Uncommon
Type: Armor
Slot: Body
Silver Evasion: Monstrosities have Disadvantage on Attack Rolls against you. You are reduced in size - allowing you to squeeze through small gaps and large crowds of creatures.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
Mistguard's Veil
Rarity: Uncommon
Type: Armor
Slot: Body
Vaporous Shielding: At the start of combat, you cover [1] around you with fog for [2] turns.
UNCOMMON
Rarity: Uncommon
Type: Armor
Slot: Body
Demolitionist's Cunning: When dealing Sneak Attack damage, gain +[1] Spell Save DC until the end of your turn.
MAG_Armour_A_50 variants - Cuirass of the Mindweaver (AoE confusion aura)
Rarity: Uncommon
Type: Armor
Slot: Body
Thought Scrambler: While under the effect of Volatile Shield, your spells and cantrips force the target to make a Wisdom Saving Throw or become Confused for [1] turn(s). Difficulty Class is based on your Spell Save DC, but is not equal to it.
MAG Armour B 132
Rarity: Uncommon
Type: Armor
Slot: Body
Nature's Awakening: When you receive healing, you conjure dense flower growth around you for [1] turns. You are not slowed by the flower growth. Triggers no more than once per turn.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Armour B 133
Rarity: Uncommon
Type: Armor
Slot: Body
Oil Frenzy: When you use Dash in combat, your slippers become ignited until the end of your turn. Slippery When Worn: While moving, you occasionally fall prone.
================ Uncommon Block ================
Rarity: Uncommon
Type: Armor
Slot: Body
Temporal Distortion: Foes within [1] of you lose [2]% of their Movement Speed.
MAG_Armour_B_138 variants - Fire surface healing on fire spell damage
Rarity: Uncommon
Type: Armor
Slot: Body
Chaos Fire Subjugation: When you deal[1] with a spell or cantrip while standing on a burning surface, heal yourself for [2]. Magic Flame: While you have Mage Armor, create a [1] fire surface beneath yourself each turn for [2] turn(s).
Uncommon Clothes
Rarity: Uncommon
Type: Armor
Slot: Body
Elusive Stride: You gain +[2] to your Movement Speed when you have [1]% or less HP.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Armour C 10
Rarity: Uncommon
Type: Armor
Slot: Body
Charms of Perception: Perception +[1].
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
Clothes of the Superior Assassin ΓÇö Invisibility on surprised (T2+), stealth, shadow crit dice
Rarity: Uncommon
Type: Armor
Slot: Body
Ambusher's Precision: Using Shadow Step or its variants grants you +[1] Critical Hit die(s) on melee weapon attacks until the end of your turn.
MAG_Armour_C_12 Variations - Robe of the Arena Mage Champion (spell precision progression)
Rarity: Uncommon
Type: Armor
Slot: Body
Charms of Precision: Casting a spell or a cantrip in combat, you receive Swirling Magic until the end of your turn.
MAG Armour C 12 4
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Armour C 13
Rarity: Uncommon
Type: Armor
Slot: Body
Diligent Study: +[1] to Cantrip Attack Rolls. Effectiveness increases every [2] levels.
Ytsuken's Robe ΓÇö Evoker's Robe (auto-crit, fireball toggle, arcane recovery, chain lightning AP)
Rarity: Uncommon
Type: Armor
Slot: Body
Ytsuken's Wrath: Your first Evocation Spell Attack each combat is a Critical Hit, but you take [1] if you lack Sculpt Spells. Ytsuken's Echo: Dealing damage with a spell or cantrip has a [1]% chance to restore 1 charge of Arcane Recovery.
MAG Armour C 15
Rarity: Uncommon
Type: Armor
Slot: Body
Protective Charms: Whenever you cast levelled transmutation spell, receive Shield of the Weave.
MAG Armour C 16
Rarity: Uncommon
Type: Armor
Slot: Body
Still Ward: While under the effects of Blade Ward, you cannot receive a Critical Hit.
MAG Armour C 17
Rarity: Uncommon
Type: Armor
Slot: Body
Protective Charms: By casting Tides of Chaos, you receive Shield of Unstable Magic.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Armour C 18
Rarity: Uncommon
Type: Armor
Slot: Body
Healing Magic: After combat, regain [1] for each level of sorcerer.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
Robe of the Storm Prophet
Rarity: Uncommon
Type: Armor
Slot: Body
Guardian's Stance: If you don't move during your turn, gain [1] Lightning Charge(s) at the end of your turn.
MAG Armour C 2
Rarity: Uncommon
Type: Armor
Slot: Body
Fabric of Serenity: After each combat, you gain Strong Serenity for [1] turns.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
Robe of the Failed Wizard
Rarity: Uncommon
Type: Armor
Slot: Body
Unbridled Magic Surges: Taking damage in combat, regain a Sorcery Point with a [1]% chance.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Armour C 22
Rarity: Uncommon
Type: Armor
Slot: Body
Mental Barrier: Charisma Saving Throw +[1]. Intelligence Saving Throw +[1].
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
Robe of the Hermit Sorcerer
Rarity: Uncommon
Type: Armor
Slot: Body
Source of Centaur Souls: While mad, all your spells and cantrips are Critical Hits, and your Armour Class is increased by [1]. Your caster instincts remain ΓÇö you keep distance and prioritize spells. If you are not mad, succeed on a Charisma Saving Throw ([2]) each turn to receive Madness until the end of your turn. Source of Centaur Souls Warlock's Execution: Scoring a Critical Hit with spell or cantrip of[1], additionally deal [2].
MAG_Armour_C_24 variants
Rarity: Uncommon
Type: Armor
Slot: Body
Undead Illumination: When you deal damage to undead, it gains Radiant Orbs for [1] turn(s). Triggers no more than once per turn.
MAG_Armour_C_25 variants
Rarity: Uncommon
Type: Armor
Slot: Body
Persistent Spells: Dealing damage with a spell or a cantrip, receive Unlimited Power until the end of your turn.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
Bully's Tunic
Rarity: Uncommon
Type: Armor
Slot: Body
Harmony of Crystals: When you have [1]% or less HP in combat, you receive Crystal Healing for [2] turns.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Armour C 27
Rarity: Uncommon
Type: Armor
Slot: Body
Charms of Agility: +[1][2] to Dexterity Saving Throws in Rage.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
================ UNCOMMON ================
Rarity: Uncommon
Type: Armor
Slot: Body
Wrath of the Spirits: If you have a Bestial Heart, the threshold for scoring a Critical Hit is reduced by [1]. This bonus works even in Wild Shape and is doubled in it. Ancestral Fortitude: When you enter Rage or leave Wild Shape, gain [1]. Primal Rite: Toggleable. Rage no longer requires a Bonus Action, but costs a Wild Shape Charge instead. Primal Storm: While in Rage, your melee attacks also deal [1]. This bonus works even in Wild Shape and is doubled in it.
Tunic of Thunderous Might
Rarity: Uncommon
Type: Armor
Slot: Body
Divine Gift: Taking a Critical Hit, you deal [1] in return and can knock the attacker Prone. Divine Gift: Your attacks also deal [1] while you have less than [2]% HP.
================ UNCOMMON BLOCK ================
Rarity: Uncommon
Type: Armor
Slot: Body
False Sermon: If you are a Cleric, gain +[1] to Deception and Persuasion. Benediction: When healing a creature with a spell, additionally restore [1]. Penance: When dealing[1] with a spell or cantrip, also deal [2], increased by your Wisdom modifier.
================ COMMON (empty) ================
Rarity: Uncommon
Type: Armor
Slot: Body
Garb of Unbridled Fury
Rarity: Uncommon
Type: Armor
Slot: Body
Hermit's Secret: When throwing in combat, you gain +[1] to Strength until the end of your next turn.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
================ Uncommon ================
Rarity: Uncommon
Type: Armor
Slot: Body
Zinghi's Precision Lingering Rot: Hitting a foe with Inflict Wounds, you inflict Fetid Rot on the target for [1] turn(s).
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
Robes of the Young Master
Rarity: Uncommon
Type: Armor
Slot: Body
Evade Waltz: When dodging an attack, increase your Armour Class by [1] until the start of your next turn.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Armour C 6 1
Rarity: Uncommon
Type: Armor
Slot: Body
Focus of Serenity: Using an action that requires Ki Point, you regain Ki Point with a [1]% chance.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
Robes of the Beetle Hollow
Rarity: Uncommon
Type: Armor
Slot: Body
Enchantment of Invisibility: Entering the stealth state, you receive Beetle Hollow Cover.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Armour C 8
Rarity: Uncommon
Type: Armor
Slot: Body
Light Step: Stealth +[1]. +[3] to Movement Speed while you are not in combat.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
Robes of the Queen of Monks
Rarity: Uncommon
Type: Armor
Slot: Body
Graceful Combat: You do not provoke Opportunity Attacks.
Zephyr Gloves
Rarity: Uncommon
Type: Armor
Slot: Body
Elaendor's Enchantment: A foe that takes damage from you with a melee weapon or unarmed attack must succeed on a Constitution Saving Throw or be affected by Aggressive Gusts of Wind for [1] turns.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Armour G 52
Rarity: Uncommon
Type: Armor
Slot: Body
Flash Strike: Using Dash in combat, you gain +[1][2] to melee weapon Attack Rolls until the end of your turn.
Dragonborn Grips
Rarity: Uncommon
Type: Armor
Slot: Body
Dragonborn Champion: Weapon and unarmed attacks deal [1] if you are dragonborn.
Whispering Wraps
Rarity: Uncommon
Type: Armor
Slot: Body
Whirling Air: Upon hitting with your melee weapon or unarmed attack, you gain +[1] to AC until the start of your next turn.
MAG Armour G 55
Rarity: Uncommon
Type: Armor
Slot: Body
Easy Prey: +[1][2] to Attack Rolls if the target is standing on a web surface.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Armour G 56
Rarity: Uncommon
Type: Gloves
Slot: Gloves
Siege of Hardur: When you heal with a spell, you gain +[1] AC until the start of your next turn.
Bracers of the Sharpshooter
Rarity: Uncommon
Type: Armor
Slot: Body
Magic of Precision: +[1] to ranged weapon Attack Rolls.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_G_59 variants
Rarity: Uncommon
Type: Armor
Slot: Body
Defenseless Target: While the target is blinded, your melee weapon Critical Hit threshold against them is reduced by [1]. Final Light: When you score a Critical Hit, you also blind the target for [1] turn(s).
Bindings of Hakan
Rarity: Uncommon
Type: Armor
Slot: Body
Flame Chaos Retribution: When a creature takes[2] from you and succeeds on a Dexterity Saving Throw against anything, it becomes Burning and takes [1]. Chaotic Ki Flow: When a creature takes[2] from you and fails a Dexterity Saving Throw against anything, you regain [1] Ki Point. This effect can trigger once per combat.
MAG_Armour_G_62 variants
Rarity: Uncommon
Type: Gloves
Slot: Gloves
Diminished Conjuration: By Concentrating on a spell, you gain +[1] to Spell Save DC and spell Attack Rolls.
deleted
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Armour G 63
Rarity: Uncommon
Type: Gloves
Slot: Gloves
Secret Development: Dealing[3] in combat with a spell or a cantrip, you gain [1]/[2] charges of an Essences of Vibration.
--- UNCOMMON ---
Rarity: Uncommon
Type: Armor
Slot: Body
Rime Grasp: Dealing damage to targets standing in fog, you apply Encrusted with Frost for [1] turn.
MAG_Armour_G_65 variants
Rarity: Uncommon
Type: Armor
Slot: Body
Cunniest of Tricks: When you take damage from a foe while affected by Mage Armour, you have a [1]% chance to cast Chain Lightning in retaliation, potentially hitting any creature.
MAG_Armour_G_67 variants
Rarity: Uncommon
Type: Armor
Slot: Body
Lathander's Grace: While in sunlight or equivalent spell effect, you deal [1] with your levelled spells.
MAG_Armour_G_68 variants
Rarity: Uncommon
Type: Armor
Slot: Body
Shadow Touch: When you deal damage with dagger or shortsword while in an obscured area, deal additional [1].
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
Gauntlets of Reflection
Rarity: Uncommon
Type: Armor
Slot: Body
Lightning Reflection: When you take damage from a spell or a cantrip, deal [2] in return.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_G_72 variants
Rarity: Uncommon
Type: Armor
Slot: Body
Amn's Legacy: When casting a spell or cantrip of[1] while spending a Sorcery Point on it, you also deal [2] to the target.
MAG Armour G 74
Rarity: Uncommon
Type: Armor
Slot: Body
Kaelen's Swiftness: Attacking with a ranged weapon, regain a Bonus Action Point. Triggers no more than once per turn. Unless you are a wood elf or disguised as one, all Attack Rolls against you have Advantage.
MAG_Armour_G_75 variants
Rarity: Uncommon
Type: Armor
Slot: Body
Resonance: By dealing[3] in melee or with a throwing attack, you receive [1] charges of Reverberation and regain [2].
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_G_76 variants
Rarity: Uncommon
Type: Armor
Slot: Body
Netherese Runes: When killing a foe with a[1] targeted spell or cantrip, you regain [2] Level [3] Spell Slot and any Warlock Spell Slot, but must succeed on a Wisdom Saving Throw ([4]) or become Mad for [5] turns. Triggers no more than once per turn.
MAG_Armour_G_77 variants
Rarity: Uncommon
Type: Armor
Slot: Body
Devouring Curse: A foe that takes a[1] by a spell or cantrip from you in combat, must succeed on a Constitution Saving Throw or get Fire Seed for [2] turns. Difficulty Class is based on your Spell Save DC, but is not equal to it.
MAG Armour H 100
Rarity: Uncommon
Type: Armor
Slot: Body
Shadow's Gift: When succeeding on a Dexterity Saving Throw against a foe's attack, you charge your weapon with Shadow Strike for [1] turns.
MAG_Armour_H_102 variants - Arcane Acuity on restraining foes
Rarity: Uncommon
Type: Armor
Slot: Body
Valuable Lesson: When Restraining a foe in combat, you gain [1] charges of Arcane Acuity. This effect can trigger only once per turn.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Armour H 105
Rarity: Uncommon
Type: Armor
Slot: Body
Twisted Precision: +[1] to spell Attack Rolls. You must succeed on a Wisdom Saving Throw([2]) each turn in combat or be transformed into a helpless sheep. Effectiveness increases every [3] levels.
MAG_Armour_H_106 variants - Ranged weapon attack bonus with cold damage
Rarity: Uncommon
Type: Armor
Slot: Body
Umberlee's Favor: In the first [3] rounds of combat, you gain northern tailwind that increases your ranged weapon Attack Rolls by [1] and the damage - by [4]. Effectiveness increases every [2] levels.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_H_107 variants - Necromancy Bonus Action restoration with Constitution boost
Rarity: Uncommon
Type: Armor
Slot: Body
Swift Mortality: When you cast a Necromancy spell in combat, regain a Bonus Action Point. Triggers no more than once per turn.
MAG_Armour_H_109 variants - Universal resistance at low HP
Rarity: Uncommon
Type: Armor
Slot: Body
Martyr's Tenacity: While your HP is below [1]%, you gain Desperate Aegis.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_H_110 variants - Intelligence boost
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_H_112 variants - Martial weapon proficiency for casters
Rarity: Uncommon
Type: Armor
Slot: Body
Path of Ten Thousand Blades: You gain Proficiency with all martial weapons.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_H_124 variants - Healing explosion on damage
Rarity: Uncommon
Type: Armor
Slot: Body
Martyr's Blessing: When taking damage from a foe, you heal all creatures within [1] for [2].
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_H_125 variants - Evocation school bonuses
Rarity: Uncommon
Type: Armor
Slot: Body
Dawn's Embrace: Your targeted Evocation spells cast on allies or self also heal for [1].
MAG_Armour_H_127 variants - Skill check bonus
Rarity: Uncommon
Type: Armor
Slot: Body
Fate's Favor: Grants +[1] to all Ability Checks.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
Deleted from pool
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_H_84 variants
Rarity: Uncommon
Type: Armor
Slot: Body
Royal Discipline: Fog Cloud, Grease, False Life, Color Spray, and Burning Hands no longer require Spell Slots.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_H_86 variants - Initiative bonus + DEX save
Rarity: Uncommon
Type: Armor
Slot: Body
Swift Strike: +[1] to Initiative.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
================ Tidequeen's Diadem - UNCOMMON BLOCK ================
Rarity: Uncommon
Type: Armor
Slot: Body
Tidequeen's Decree: When any creature is knocked Prone or Off Balance, it must succeed on a Dexterity Saving Throw ([1]) or instantly become Wet.
MAG_Armour_H_89 variants - Charisma bonus at full HP in combat
Rarity: Uncommon
Type: Armor
Slot: Body
Merry Mockery: Gain +[1] Charisma in combat while at full HP.
Contemplative's Cowl
Rarity: Uncommon
Type: Armor
Slot: Body
Growing Wisdom: +[1] to Wisdom Saving Throws. Effectiveness increases every [2] levels.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Armour H 92
Rarity: Uncommon
Type: Armor
Slot: Body
Sun's Blessing: When making a Concentration Saving Throw while standing in sunlight, you can't roll lower than [1].
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
Crown of Vengeful Spirits
Rarity: Uncommon
Type: Armor
Slot: Body
Soul Storm: When succeeding on a Saving Throw or avoiding a foe's spell or cantrip, you deal [1] to the caster in return. Triggers no more than once per turn.
Brainburning Diadem
Rarity: Uncommon
Type: Armor
Slot: Body
Focused Sacrifice: Advantage on Concentration. Each turn in combat, you must succeed on a Wisdom Saving Throw([1]) or burn one Level [2] Spell Slot (or any Warlock Spell Slot).
Scholar's Slouch Hat
Rarity: Uncommon
Type: Armor
Slot: Body
Borrowed Knowledge: Gain Proficiency in Arcana, History, and Religion.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
MAG_Armour_H_98 variants - Temporary HP scaling on long rest
Rarity: Uncommon
Type: Armor
Slot: Body
Dream Shield: You gain [1] after a Long Rest.
deleted
Rarity: Uncommon
Type: Armor
Slot: Body
Centaur Captain's Helm
Rarity: Uncommon
Type: Armor
Slot: Body
Warrior's Bond: While your HP are at maximum, all allies within [1] are automatically stabilized when Downed.
MAG Barbarian BoneSpike Armor
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Barbarian BoneSpike Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Barbarian BoneSpike Helmet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Barbarian BoneSpike Shoes
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Barbarian Magic Armor 1
Rarity: Uncommon
Type: Armor
Slot: Body
MAG BarbMonk Cloth Hat A 1 Late
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG BarbMonk Leather Circlet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG BarbMonk Offensive Cloth
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Bard HealingBardicInspiration Hat
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Bard RefreshBardicInspirationSlot Shoes
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG BasicEnchanted Quarterstaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG BG Harmonium Halberd
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG BG Harold HeavyCrossbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG BG Nimblefinger Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG BG OfAges Flail
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG BG OfCrushing Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG BG OfDexterity Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG BG OfTheBanshee Bow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
REBALANCE (moved from Vanilla_Rebalance.txt - must be before dupe)
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Bhaal's Bloodletting: Taking damage from this weapon, the target must succeed on a Constitution Saving Throw against your Maneuver DC or begin Bleeding for [1] turns.
MAG Bhaalist Hat
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG BlackTentacle Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Bloodsoaked Greataxe
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Bonded Baneful Shortsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Bonded Lethal Longsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Bonded Shocking Warhammer
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Bonded Throwing Battleaxe
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG BonusAttack AgainstMarked Circlet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG ChargedLightning BonusAC Robe
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG ChargedLightning Dash Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG ChargedLightning ElectricSurface Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG ChargedLightning Electrocute Armor
Rarity: Uncommon
Type: Armor
Slot: Body
UNCOMMON VERSION - AC 13, no damage reduction
Rarity: Uncommon
Type: Armor
Slot: Body
MAG ChargedLightning EnsnaringShock Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
Shock Accumulation: Dealing[1], you gain Lightning Charges ΓÇö but no more than [2].
MAG ChargedLightning LightningBlast Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Your spells or cantrips also deal [1].
MAG ChargedLightning Longbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG ChargedLightning Quarterstaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
UNCOMMON VERSION - 1 charge per hit, no enchantment
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG ChargedLightning StaticDischarge Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG ChargedLightning StaticDischarge Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
Lightning Reflection: When you take damage from a spell or a cantrip, deal [2] in return.
MAG ChargedLightning Trident
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG CharismaCaster Robe
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
UNCOMMON VERSION - AC 14
Rarity: Uncommon
Type: Armor
Slot: Body
Master's Cloak of Fortitude
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG Cloak10
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Sunshine: This cloak burns bright with sunlight, dispelling darkness in [1].
Master's Cloak of Focus
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Focus: Concentrating on a spell grants you +[1] to AC.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of the Highlander
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Highlander: As long as you are not wearing armour, Acrobatics and Athletics are increased by [1].
Master's Cloak of Tirelessness
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Tirelessness: When entering combat wounded, you gain +[1] to Initiative.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG_Cloak15 variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Battle Serenity: Upon entering combat, you gain Extreme Meditation for [1] turns, improving AC and restoring Ki Points.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of the Puma
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Puma: Performing a Jump, you regain [1]% of your Movement Points. Triggers only once per turn.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Discipline
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Discipline: By becoming Surprised, you immediately remove this effect.
Master's Cloak of the Mountain Beasts
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Mountain Bear: While in Wild Shape, you have Advantage on Constitution Saving Throws. Mark of the Mountain Fox: While your HP is below [1]%, you gain +[2] Movement Speed. Does not work in Wild Shape.
MAG_Cloak19 variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Hope: When you take a Critical Hit, regain [1]. Effectiveness increases every [2] levels.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Acumen
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Thunderfist
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Thunder: When dealing damage to you in melee, attacker takes [1].
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
================ Master's Cloak of the Frog ΓÇö UNCOMMON ================
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Frog: While Wet, your jump distance increases by [1]. Mark of the Frog: When you take melee damage, the attacker must succeed on a Constitution Saving Throw([1]) or become poisoned by Bufotoxin for [2] turn(s).
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
================ UNCOMMON ================
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Beauty: At the start of each turn in combat, you attempt a Performance check ([1]). On success, all foes within [2] must succeed on a Wisdom Saving Throw or become Charmed for [3] turn(s).
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Invigorating Spark
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Invigorating Spark: As long as you have Lightning Charges, your AC is increased by [1].
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG_Cloak24 variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Last Desire: As long as your HP is less than [1]%, you gain +[2] to Saving Throws. Effectiveness increases every [3] levels.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Diligence
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Diligence: +[1] to all Skill Checks.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Gnome Secrets
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Gnome Secrets: Constructs suffer Disadvantage on Attack Rolls against you. You also deal +[1][2] damage to them.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mantle of the Imperial Guard
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
This cloak belonged to Centurion Gaius Tenerius of the Fourth Palatine Cohort. He served under Archon Cassian in the Imperial Palace for nineteen years, guarding the eastern galleries. When the Senate conspirators poisoned the Archon and his family, Tenerius was the only palace guard who refused their gold. They found him the next morning by the bedchamber doors with three crossbow bolts in his chest. The cloak was taken to be burned, but the enchantment held and the fabric would not catch fire. The new Archon ordered it thrown into the moat. A fisherman pulled it out seven years later. By then, no one remembered the name of Tenerius, or what he had died for.
MAG_Cloak28 variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Healing Flow: While an ally is within [1] of you, you regain [2] every turn.
Master's Cloak of Good Soul
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Good Soul: When healing others, you regain [1].
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Worship
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of the Myconid
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Myconid: Fungal spores have no effect on you.
MAG_Cloak31 variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Death Surge: Killing a foe, you gain [1].
Master's Cloak of the Swamp Toad
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Swamp Toad: When you deal[1], force the target to succeed on a Constitution Saving Throw against your Maneuver DC or receive Toxemia for [2] turns.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG_Cloak33 variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Fierce Mysteries: When you gain Ancient Chaos for the first time, you also gain [1] charge(s) of Arcane Acuity.
Master's Cloak of Smoldering Embers
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Smoldering Embers: Dealing[1] with spells or cantrips, you create a small fire pool under the target for [2] turns.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Sacrifice
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Sacrifice: When an ally deals more than [2] damage to you, they regain [1].
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Healing Wind
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Healing Wind: When a foe misses you, gain Healing Wind for [1] turns, regaining [2] on each turn.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
---- UNCOMMON ----
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Jaguar's Blessing: When you heal a creature, you bestow Dragon's Fangs upon it for [1] turns.
Master's Cloak of Huntsman
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG_Cloak40 variants (Rare original: need _1,_3,_4)
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Magic Suppression: When a foe casts a spell or cantrip on you, they receive Magic Suppression for [2] turns, reducing the target's magical power. Triggers no more than once per turn.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
================ UNCOMMON ================
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Grey Hare: Spending a Bonus Action, you gain [1] charge(s) of Blood Rush (up to [2]), increasing your weapon and unarmed damage.
MAG_Cloak43 variants (Rare original: need _1,_3,_4)
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Astral Ooze: All foes smaller than Large within [2] of you must succeed on a Strength Saving Throw([1]) each turn or be Slowed.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of the Cave Ogre
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Cave Ogre: When you are Shoved in combat, become giant for [1] turn. Triggers no more than once per turn.
Master's Cloak of the Grasshopper
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Grasshopper: While you are not in combat, the range of Jumps is doubled.
Master's Cloak of the Assasin
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG_Cloak50 variants (Rare original: need _1,_3,_4)
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG_Cloak51 variants (Rare original: need _1,_3,_4)
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG_Cloak53 variants (Rare original: need _1,_3,_4)
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Killer Cat: Your first Sneak Attack in combat deals additional [1] (Damage type depends on your equipped weapon).
MAG_Cloak54 variants (Rare original: need _1,_3,_4)
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of the Polar Wolf variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Persistence variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of the Prince variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of the Astral Raven variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Wind
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Wind: When you are attacked in melee, automatically retaliate with Gust of Wind. Triggers no more than once per combat.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of the Mindflayer variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Mindflayer: Dealing[1] or[2] with a spell or cantrip, succeed on an Intelligence Saving Throw([3]) to gain Volatile Shield. This check is not visible in the combat log!
Master's Cloak of Blossom
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Blossom: While under sunlight, you gain Mother's Protection for [1] turns. You take [1] less.
Master's Cloak of Patience
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Dissolution
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Dissolution: Moving in a fog cloud or starting your turn in it, you gain +[1] to AC for [1] turns.
================ UNCOMMON VERSION BLOCK ================
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Hydra: While you are Wet or Acid-coated, you also deal [1] with weapon and unarmed attacks.
Master's Cloak of the Wonderman variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Wonderman: While smaller than medium size, casting spells or cantrips has [1]% chance to turn all foes in combat into sheep for [2] turns. Each creature rolls separately.
Master's Cloak of Insanity variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Insanity: When attacking you with a melee weapon, a foe must succeed on a Wisdom Saving Throw([1]) or suffer Confusion for [2] turns.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Flash variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Flash: When attacking you with a ranged weapon, a foe must succeed on an Intelligence Saving Throw([1]) or receive Aggressive Flash for [2] turns.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Greater Salvation variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of the Turtle variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Turtle: [1] dealt to you is reduced by [2].
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of the Hunter
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Hunter: Beasts suffer Disadvantage on Attack Rolls against you.
Master's Cloak of the Polar Bear - Uncommon
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Polar Bear: While dealing unarmed damage, you force the target to Reel for [1] turn(s). Works even in Wild Shape.
MAG Cloak86 1
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Pathfinder: While you have a target marked with Hunter's Mark, you gain +[1] Movement Speed. Mark of the Pathfinder: You gain +[1] to Initiative.
Master's Cloak of Happy Ending
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Happy Ending: On a successful Saving Throw against a foe's attack, you gain [2] charge of Climax. Mark of Happy Ending
MAG_Cloak9 variants
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Elemental Protection: You take [1] less damage from[2],[3] and[4].
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Master's Cloak of Magma Shield
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of Magma Shield: Lava has no effect on you. When you enter lava, receive Magma Shield, improving Armour Class.
================ UNCOMMON ================
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mark of the Vampire Lord: When healed in combat, you additionally regain [1]. If you are undead, additionally regain [2] instead.
deleted
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
================ UNCOMMON (2 dice, DC-4) ================
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Mercenary's Edge: You gain +[1] Superiority Dice. Toggleable feature. Action Surge also costs 1 Superiority Die. While under Action Surge, killing a foe restores 1 Superiority Die.
T1 Uncommon ΓÇö Aura 3m: Thunder Resist | Personal: +1.5m Movement
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
Eye of the Storm: You are surrounded by a calm storm aura within [1]. You and nearby allies gain Resistance to[2].
MAG Colossal Greatsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Combat Quarterstaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Corrosive Flail
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG CQCaster ArcaneChargeAfterDash Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG CQCaster CloseRangedSpellMastery Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG CQCaster GainArcaneChargeOnDamage Quarterstaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG CQCaster GainArcaneChargeOnDamaged Robe
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG CQCaster SpellDCBonusWhileThreatened Circlet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Critical CriticalCombo BattleAxe
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Critical CriticalExecution Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Critical HidingCritical Cloak
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG DarkJusticiar HalfPlate
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Dawn Morningstar
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG DeadShot Longbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG DevilsBlackmith Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG DevilsBlackmith Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
UNCOMMON VERSION - AC 15
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Drowelf SpiderSnare Longsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Druid Ironvine Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
MAG Druid IronWood Club
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Druid Land Magic Leather Armor
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Druid Late Hide Armor 1
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Druid Magic Hide Armor
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Druid Moon Magic Leather Armor
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Druid Spore Magic Leather Armor
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Druid Wildshape Hat
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Drunken Cloth
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Duergar Sword KingsKnife
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG EGW OfTheDrunkard Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG ElementalGish AbsorbElements Cloak
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG ElementalGish BaneOnElementalWeaponDamage Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG ElementalGish ElementalInfusion Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG ElementalGish MomentumOnElementalDamage Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
UNCOMMON VERSION - AC 13, no saving throw bonus
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Graceful Combat: You do not provoke opportunity attacks.
MAG EndGame Metal Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG EndGameCaster Circlet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG EndGameCaster Hood
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG EndGameCaster Robe
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Enforcer NonLethalBlessing Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
MAG Enforcer NonLethalFright Club
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Fighter ActionSurge AttackBonus Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Finesse Longsword
Rarity: Uncommon
Type: Weapons / 2H (Two Handed)
Slot: Unknown
MAG Fire AlwaysDippedInFire Greatsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Fire BonusActionOnFireSpell Circlet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Fire BurningDamage Longsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Fire BurningOnDamaged Cloak
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG Fire FireDamage Quarterstaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Fire HeatOnInflictBurning Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG Fire HeatOnTakingFireDamage Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
You take [1] less.
MAG Fire HeatOnWeaponDamage Battleaxe
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Fire IncreaseSlashingDamageToBurning Handaxe
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Fire SelfImmolation Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
You take [1] less.
MAG FlamingFist BattleWizardGloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG FlamingFist Flame Armor
Rarity: Uncommon
Type: Armor
Slot: Body
UNCOMMON VERSION - AC 14, no initiative, no fire shield
Rarity: Uncommon
Type: Armor
Slot: Body
MAG FlamingFist Flaming Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
MAG FlamingFist FlamingBlade
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG FlamingFist ScoutRing
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG FlamingFist StaffOfFire
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Force Pike
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Frost Frostbite Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Frost GenerateFrostOnDamage Robe
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Frost IceSurfaceProneImmunity Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG Gandrel UndeadSlayer HeavyCrossbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Giantslayer Greatsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Gish ArcaneAcuity Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Gish ArcaneSynergy Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Gish PsychicDamageBonusWhileConcentrating Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Gish TempHPWhileConcentrating Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG Gish WeaknessBranding Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Githborn MagicEating HalfPlate
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG GleamingSorcery Hat
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Gortash Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG Gortash Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Gortash HeavyCrossbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG GreaterNecromancy Staff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Greenstone Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Harpers Harmonizing Rapier
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Harpers HarpersAmulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Harpers RingOfAttraction
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Harpers RingOfProjection
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Harpers RingOfTwilight
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Harpers ShieldsOfShadows
Rarity: Uncommon
Type: Shields
Slot: Shield
MAG Harpers SingingSword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Hats
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG HAV Sylvan Scimitar
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG HAV ThornBlade Scimitar
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Healer DisengageOnHeal ChainShirt
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Healer HealSelf Helmet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Healer HPRestoration Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Healer TempHPOnHeal Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG Heat Fire Robe
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG HigherNecromancy Staff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Illithid Carapace Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG Illithid Carapace Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Illithid CharmPerson Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Illithid MindOverload Weapon Longsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Illithid MindTax Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Illithid Regen Circlet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Infernal Longsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Infernal Mace
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Infernal Mace 2
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Infernal Metal Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Infernal Metal Helmet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Infernal Plate Armor
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Infernal Spear
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Infernal Warhammer
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Invisible Pike
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Jumping Shoes
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Justiciar Scimitar
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Justiciar Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
MAG JusticiarArmor Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Ketheric Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
MAG Ketheric Warhammer
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC CazadorVampiric Quarterstaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC ChainDevil Flail
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC Counterspell Quarterstaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC Fleshrend Shortsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC HellishMadness Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG LC Jannath Hat
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG LC Lorroakan Quarterstaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC OfTheFist MorningStar
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC OfTheRam Quarterstaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC PirateCommander Scimitar
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC TheAmplifier Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG LC Tinkerer Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG LC Umberlee Cold Sickle
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG LC Umberlee Regeneration Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG LC UndeadSlayer Crossbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Lesser Infernal Metal Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Lesser Infernal Metal Helmet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Lesser Infernal Plate Armor
Rarity: Uncommon
Type: Armor
Slot: Body
MAG LOW Rat Keepsake Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG LowHP BonusAction Helmet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG LowHP IgnoreAttackOfOpportunity Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG LowHP IncreaseDamagePsychic GithGreatsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG LowHP IncreaseSpeed Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG LowHP TemporaryHP Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
MAG LuckySeven Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG MeleeDebuff AttackDebuff1 OnDamage Helmet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG MM Sorcery SeekingSpell Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Mobility ExplosionOnJump Maul
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Mobility JumpOnDash Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Mobility LowHP Momentum Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
data "Boosts" "IF(HasAttackDamageDoneForType(DamageType.Cold)):DamageBonus(1d4, Cold)"
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Mobility MomentumOnCombatStart Helmet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Mobility MomentumOnDash Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG Mobility SprintForMomentum ChainShirt
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Swiftness
MAG Monk Magic Armor
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Monk Magic Armor 1
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Monk Magic Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Monk Magic Hat
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Monk SoulPerception Hat
Rarity: Uncommon
Type: Hats
Slot: Helmet
REBALANCE OVERRIDE (adds to Arcanizer_Tags rebalance - removes AC(2) boost)
Rarity: Uncommon
Type: Armor
Slot: Body
UNCOMMON VERSION - no AC boost, no healing passive
Rarity: Uncommon
Type: Armor
Slot: Body
MAG MonsterSlayer Glaive
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Moonlight Glaive
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Murderous Dagger
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Myrkulites RingofMyrkul Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Neck1 1
Rarity: Uncommon
Type: Amulet
Slot: Amulet
================ UNCOMMON VERSION BLOCK ================
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Crow's Bite: Your attacks with scimitars, rapiers, and shortswords deal an additional [1][2] damage.
================ UNCOMMON VERSION BLOCK ================
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Charm of the Palace: While under the effect of Mage Armour, you are immune to Paralysis.
================ UNCOMMON BLOCK (T1) ================
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Restless Force: When foes take damage from your Eldritch Blast, they receive Glacial Destruction until the end of the turn. If a creature dies while under this condition, it inflicts Glacial Destruction for [1] turns on all its allies in combat. When you miss with Eldritch Blast, you become Slowed until the end of the turn (unless you have Sculpt Spells).
Charged Lightning Pendant
Rarity: Uncommon
Type: Amulet
Slot: Amulet
The Lightning Charm: While dealing[2] from a spell or cantrip, you also deal [1]. Effectiveness increases from Spellcasting Ability Modifier.
Amethyst Wizard's Pendant
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Ancient Runes: At the start of each turn in combat, spend 1 charge of Arcane Acuity, Lightning Charges, or Reverberation ΓÇö or lose [1]% of your maximum HP. Amethyst Resonance: When you deal damage with levelled spells, gain Arcane Acuity for [1] turn(s).
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Neck19 1
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Elven Cunning Charm: You roll [1] more on all Ability Checks.
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
================ Twilight Knight's Pin ΓÇö Uncommon ================
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Full Twilight: While standing in shadow, you deal an additional [1] with Melee Weapon Attacks. While standing in a Darkness Cloud, you gain +[2] additional critical damage dice.
MAG Neck23 1
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Frosty Appendages: You ignore penalties from fog. While standing in fog, deal an additional [1]% of damage dealt as[2].
MAG Neck24
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Frost Pulling: Entering the frozen surface, you gain Queen's Soul for [1] turns. Cave Cracks: When you take damage from a spell or a cantrip, deal [2] in return.
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Neck25 1
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Essence of Blinding Light: When you deal[1], target must succeed on a Constitution Saving Throw or be blinded for [2] turn(s). Duration of blinding increases every [3] levels. Difficulty Class scales with your Spell Save DC.
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Neck26 1
Rarity: Uncommon
Type: Amulet
Slot: Amulet
The Unknown Power of the Bloody Amulet: Intimidation +[1]. While in combat and not burning, you catch fire for [3] turns. You also deal [2] with all attacks. Effectiveness increases every [4] levels.
Aquamancer's Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Drowning Tide: At the start of each creature's turn in combat, it must succeed on a Dexterity Saving Throw against your Spell Save DC or become Wet for [1] turn(s).
---- Uncommon ----
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Fractured Chronometry: While you are Slowed or Hastened, all your damage sources except attacks and spells also deal [1] damage.
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Shamanic Storm Pendant
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Charm of Storm Assist: When you miss a foe with a levelled spell, you gain Storm Assist for [1] turns.
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Neck34
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Scarlet Glow of Souls: Being out of sunlight and having less than [2]% HP you regain [1] at the start of each turn.
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Neck36 1
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Charming Dance of the Faeries: Entering rage, you gain Red Fairy Magic for [1] turns. Triggers no more than once per combat.
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
================ UNCOMMON ================
Rarity: Uncommon
Type: Amulet
Slot: Amulet
The Eye Refracts: Casting the first cantrip in combat, you gain [1] mirror image for [2] turns. If you are a high elf, activate this effect any number of times. The Eye Resonates: All leveled Evocation spells you cast have a [2]% chance to restore [1] Level [3] Spell Slot. If you have Mage Armor, increase the chance to [4]%.
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Neck41
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Extreme Confidence: Persuasion +[1] Performance +[1] Affects merchant prices.
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Neck44
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Magical Domination: Killing a foe, gain [1] charge of Birocchi's Charm, but take [2] (unless you have Sculpt Spells).
MAG Neck45 1
Rarity: Uncommon
Type: Amulet
Slot: Amulet
Protection of the Neck Companion: When you are attacked by a spell, you may apply Mind Fatigue to the attacker for [1] turns. You always take [2] less.
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
deleted
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG OB Paladin DeathKnight Armor
Rarity: Uncommon
Type: Armor
Slot: Body
MAG OB Paladin DeathKnight Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG OB Paladin DeathKnight Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG OB Paladin DeathKnight Longsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG OfArcanicAssault Robe
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG OfArcanicDefense Robe
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG OfAutomaton Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG OfAwareness Bow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG OfBlink Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG OfGreaterSorcery Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG ofMarksmanship Hat
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG OfRevivify Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG OfRupture Rapier
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG OfSharpCaster Hat
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG OfShielding Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
MAG OfSpellPower Quarterstaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG OfSpellResistance Robe
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG OfSwordmaster Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG OfTheBalancedHands Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG OfTheDevout Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG OfTheDuelist Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG OfUndeadServant Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG OfWarMaster Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Orthon Hellfire HandCrossbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Paladin LayOnHandsSupport Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Paladin MomentumOnConcentration Boots 2
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG Paladin RestoreChannelDivinity Armor
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Paladin SmiteSpellsSupport Helmet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG PassWithoutTrace Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG PHB Defender Greataxe
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG PHB DwarvenThrower Warhammer
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
UNCOMMON VERSION - AC 13, no Elven Dexterity
Rarity: Uncommon
Type: Armor
Slot: Body
MAG PHB OfJumping Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG PHB ofPower Pearl Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG PHB OfSoulCatching Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG PHB OfSpeed Scimitar
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG PHB PactKeeper Quarterstaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG PHB Ring Of Protection
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG PHB Sentinel Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
MAG Poison Greatclub
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Poison InflictPoisonHealSelf Cloak
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG Poison PoisonExposure Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG PoR OfVigilance Halberd
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Primeval Silver Longsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Projectile Shoes
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Psychic MentalFatigue Cape
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Psychic MentalFatigue Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Psychic MentalSundering Dagger
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Psychic PsychicFeedback Armor
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Psychic Staggering Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Psychic TempHP Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Radiant Radiating Hammer
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Rage TempHPOnExit Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Raven Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Restoration SpellSlotRestoration Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Revitalizing Warpick
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Ring01
Rarity: Uncommon
Type: Rings
Slot: Ring
Charm of Nimble: You gain Acrobatics +[1] and Sleight of Hand +[1] if you wear the second part of the gnomish ring. You also shrink in size. Effectiveness increases every [2] levels.
MAG Ring04
Rarity: Uncommon
Type: Rings
Slot: Ring
Charm of a Healthy Soul: +[1] to Constitution(But no more than [2]).
deleted
Rarity: Uncommon
Type: Rings
Slot: Ring
deleted
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Ring06
Rarity: Uncommon
Type: Rings
Slot: Ring
The Magical Power of Malachite: Spell Save DC +[1].
deleted
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Ring07 1
Rarity: Uncommon
Type: Rings
Slot: Ring
Thawing Step: Stepping on ice, you melt it. Scalding Surge: When you attack while standing on water, you additionally deal [1] and become Wet.
Ring of Uncontrollable Wrath
Rarity: Uncommon
Type: Rings
Slot: Ring
Controlled Aggression: Deal [1] to a foe that dealt damage to you. Triggers no more than once per turn. Effectiveness increases every level.
MAG Ring10
Rarity: Uncommon
Type: Rings
Slot: Ring
Magical Treatise Writing Assistant: History +[1] Religion +[1]
deleted
Rarity: Uncommon
Type: Rings
Slot: Ring
Court Magician's Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
deleted
Rarity: Uncommon
Type: Rings
Slot: Ring
Primordial Runic Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
Runic Energy Conductor: If you have Lightning Charge, you regain [1] when taking damage. Triggers no more than once per turn. Effectiveness increases every [2] levels.
deleted
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Ring13
Rarity: Uncommon
Type: Rings
Slot: Ring
Drow Wizard's Essence: Strength +[1] Intelligence -[1]
MAG Ring14
Rarity: Uncommon
Type: Rings
Slot: Ring
Drow Wizard's Essence: Intelligence +[1] Strength -[1]
MAG Ring15
Rarity: Uncommon
Type: Rings
Slot: Ring
Charm of the Imposter: Your jump distance increases by [1].
MAG Ring15 4
Rarity: Uncommon
Type: Rings
Slot: Ring
deleted
Rarity: Uncommon
Type: Rings
Slot: Ring
deleted
Rarity: Uncommon
Type: Rings
Slot: Ring
Tempest Caller's Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
Essence of the Tempest: When you deal[1] or[2], non-large targets are pushed away from you by the ring's thunder force by [3].
MAG Ring19
Rarity: Uncommon
Type: Rings
Slot: Ring
The Essence of Unending Intrigue: +[1] to Deception. You have Disadvantage on Attack Rolls against spiders.
deleted
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Ring21
Rarity: Uncommon
Type: Rings
Slot: Ring
Curse of the Vengeful Venom: When you are downed, attacker inflicted by a Vengeful Venom for [1] turns.
Dried Mucous Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
Acid Retraction: When stepping on acid surface, you gain Acid Spattering for [1] turns.
================ Uncommon Block ================
Rarity: Uncommon
Type: Rings
Slot: Ring
Marrowblight: Creatures enfeebled by you lose the ability to spend Bonus Actions for the duration of the effect. Crystalline Hemorrhage: If you are not a wizard, take [1] at the start of each turn in combat.
MAG_Ring26 duplicates
Rarity: Uncommon
Type: Rings
Slot: Ring
Smoke Spirit Essence: When a foe deals damage to you, you have a [3]% chance to become Invisible for [2] turn.
deleted
Rarity: Uncommon
Type: Rings
Slot: Ring
================ UNCOMMON (MAG_Ring27_1) ================
Rarity: Uncommon
Type: Rings
Slot: Ring
Tremor Descent: When you jump, gain [1] charge of Reverberation. If you are a Duergar, all foes within [2] also receive Reverberation.
MAG_Ring28 duplicates
Rarity: Uncommon
Type: Rings
Slot: Ring
Ghoul Charm: When dealing[1] against a living being, inflict Rotting Flesh for [2] turn.
================ UNCOMMON ================
Rarity: Uncommon
Type: Rings
Slot: Ring
Astral Tempering: At the start of each combat, you fall asleep for [1] turns. If you wake naturally, you become immune to sleep until the end of combat and can fly.
MAG Ring30
Rarity: Uncommon
Type: Rings
Slot: Ring
The Hidden Mysteries of Mastery: You gain Proficiency with Simple Weapons and knowledge of Compelled Duel.
deleted
Rarity: Uncommon
Type: Rings
Slot: Ring
deleted
Rarity: Uncommon
Type: Rings
Slot: Ring
deleted
Rarity: Uncommon
Type: Rings
Slot: Ring
================ Ring of Long Life - UNCOMMON BLOCK ================
Rarity: Uncommon
Type: Rings
Slot: Ring
Healing Waters: When healed while standing on water, additionally regain [1]. Triggers no more than once per turn.
================ UNCOMMON ================
Rarity: Uncommon
Type: Rings
Slot: Ring
Charm of Omnipotence: While wearing Mage Armor, generate Potent Magic (up to [1] charges) in combat at the end of your turn. If you are not a Wizard or Sorcerer, become Stunned whenever you receive Potent Magic for the first time. Dealing damage with a spell or cantrip causes you to lose [2] charge of Potent Magic.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ Uncommon ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Uncommon
Type: Rings
Slot: Ring
Fatal Fate: Spend a reaction to set any nearby creature's attack or Saving Throw roll to [1]. You lose [2]% of your hit points.
ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ deleted ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG_Ring45 duplicates
Rarity: Uncommon
Type: Rings
Slot: Ring
Enigmatic Mysteries: You have a [1]% chance to recover all class Spell Slots after a Short Rest.
MAG Ring48 1
Rarity: Uncommon
Type: Rings
Slot: Ring
Six-Fingered Punch: Spend a reaction after a successful unarmed attack to deal an additional [1] - or [2] if the target is stunned, paralyzed, prone, or incapacitated.
======== MAG_Ring49 T1 UNCOMMON ========
Rarity: Uncommon
Type: Rings
Slot: Ring
The Ring's Will: When you attack a foe, the ring's evil essence can occasionally be unleashed, causing significant harm to the target ΓÇö and to you. Festering Grudge: Spiteful Suffering can be cast as a Bonus Action instead of an Action, at extended range. Heals allied undead instead of harming. Blackened Sight: While wielding a greatsword or longsword without a shield, you see through Darkness clouds.
MAG Ring57 1
Rarity: Uncommon
Type: Rings
Slot: Ring
Charm of Magical Thievery: When you loot a dead humanoid in combat, there's a small chance that gold will trickle your way. If you are a Gold Dwarf, Lightfoot Halfling, Gold Dragonborn, Rogue, or Bard ΓÇö the chance is doubled.
MAG Ring60
Rarity: Uncommon
Type: Rings
Slot: Ring
Charm of Obedience: At the start of combat, your allied beasts gain Mental Control for [1] turns.
MAG_Ring61 duplicates
Rarity: Uncommon
Type: Rings
Slot: Ring
Lightweight Punch: Missing unarmed attack on a foe regains [1] Ki Points to you. Triggers no more than once per combat.
deleted
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Ring62
Rarity: Uncommon
Type: Rings
Slot: Ring
Charm of the Black Stone: You always hit first attack in combat with a ranged weapon.
MAG Safeguard Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
MAG SecondChance Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG Selunite Isobel Robe
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Shadow Battleaxe
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Shadow Blinding Bow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Shadow FogOfCloudDisengage Cloak
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG Shadow Shortsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Shadow SpellDCBonusWhileObscured Circlet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Shadow StealthBonusWhileObscured Armor
Rarity: Uncommon
Type: Armor
Slot: Body
MAG Shove ACboost Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Slicing Shortsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Spellbreaker Battleaxe
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG SpiritualStand Greataxe
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Stalker Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Steadfast Maul
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Steadfast Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
MAG TerrainWalkers Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG TheBulwark Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
MAG TheChromatic Staff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG TheClover Scimitar
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG TheCrimson Shortsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG TheDestroyer Maul
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG TheDueller Rapier
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG TheHunters Dagger
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG TheOptimist Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG TheOptimist Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG TheThorns Trident
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG TheVictory Longbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG TheWoundSeeker Greatsword
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Thunder ArcaneAcuityOnThunderDamage Hat
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Thunder InflictDazeOnReverberatedCreature Cloak
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG Thunder InflictDazeOnThunderDamage Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG Thunder ThunderClap Quarterstaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Toll Collector Cloak
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
MAG TWN Brewery Greatclub
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG TWN Surgeon ParalyzingCritical Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG TWN Taxblade Morningstar
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Tyrrant Warhammer
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Viconia Mace
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Viconia Robe
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Violence LowHP Violence Clothes
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
MAG Violence ViolenceOnDamaged Helmet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG Violence ViolenceOnDash Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MAG Warlock Quickened Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Warlock Twinned Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG WATCHER Human Crossbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG WATCHER Human Greataxe
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG_Weapon1 Uncommon
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Cave Cracks: When a foe primarily dies from your[1], all non-allied creatures within [2] take [3].
Handaxe of the Mocking Song
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Magical Song: Dealing damage with this handaxe, you apply Mocker's Mark on a target until the start of its turn.
Handaxe of the Forest Elf
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Forest's Aid: When attacking a target standing in wild vines with this handaxe, you apply Entanglement to that target.
================ UNCOMMON VERSION ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
================ UNCOMMON VERSION (BASE) ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Knowing Tempus: While you have Superiority Dice, deal an additional [1].
================ UNCOMMON VERSION (BASE) ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Blazing Tenacity: Grants +[1] Strength and Constitution while Burning.
================ UNCOMMON VERSION (BASE) ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Northern Lights: While in sunlight, you apply Radiating Orbs for [1] turn(s) when dealing damage. Beasts and Monstrosities receive double the Radiating Orbs.
Ember Drinker - UNCOMMON
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Flame Harvest: When you deal damage to a Burning foe with this axe, you absorb the flames and regain [1].
Thunderstrike Greatclub (Runic Discharge)
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Runic Discharge: Dealing damage to a foe standing on an electrified surface charges the club for 2 turns, causing it to deal [1] on hit. If the target is Wet, also create an electrified surface in [2] radius.
Winter's Verdict - UNCOMMON
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Frost Judge: When you deal damage to a foe, it receives Mark of Frost for [2] turn.
Moira's Staff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Drinking the Shadows: While you are sneaking, your Wisdom is increased by [1].
Runesmiter's Legacy
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Drugan's Invention: Killing a foe with this warhammer restores [1] Level [2] Spell Slot. Triggers no more than once per turn.
Windshatter Greatclub
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Storm's Impact: When hit by this greatclub, the creature must succeed on a Strength Saving Throw([1]) or be knocked back [2].
================ UNCOMMON VERSION BLOCK ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Thunder Herald: On hit, force all creatures within [1] to succeed on a Constitution Saving Throw([2]) or take [3].
================ UNCOMMON VERSION BLOCK ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Darkness Curse: While in a Darkness Cloud, you inflict Curse of Weakness on targets damaged by you if they fail a Wisdom Saving Throw ([1]).
Dagger of the Arrogant Elf
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
================ Uncommon ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Dagger of Sorrow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Illicit Experiments: Inflicting Fear on a foe, you gain [1] charges of Fear Essences. Triggers no more than once per Short Rest. Release of Essence: When you miss a foe, you spend one charge of Fear Essences and apply Fear for [2] turns, if a foe fails a Wisdom Saving Throw([1]).
MAG_Weapon16 Uncommon
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Myrkul is Displeased: When you deal[1] to a foe, you gain Myrkul's Outrage with a [2]% chance.
Dagger of Final Escape
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Boundless Despair: If you damage a foe with this dagger and have no more than [1]% HP, gain Gluing Wounds for [2] turns. Triggers no more than once per turn.
Dagger of the Dastardly Councillor
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Burn the Magic: Entering stealth, burn one Level [2] Spell Slot and gain Arcane Synergy. If Spell Slot is not spent, nothing happens.
Invisible Dagger
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Shadowing: Damaging a creature with this dagger makes you Invisible for [1] turns. Triggers no more than once per combat.
Terrifying Flail
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Fear is Great: A foe that takes damage from this flail must succeed on a Wisdom Saving Throw([1]) or receive Fear for [2] turns. Can be equipped offhand.
Secret of the Temple
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Core from the Tree of Worship: Using Channel Divinity or Channel Oath in combat, you gain Blessing of the Tree for [1] turns. Triggers no more than once per combat.
================ UNCOMMON BLOCK ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Glaxie's Secret: By healing yourself or an ally with a spell, target gains Clarity of Mind for the rest of the combat. Triggers no more than once per turn.
================ UNCOMMON BLOCK ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Maddening Curse: While you are Mad, all other creatures accumulate [1] turn(s) of Tormenting Curse at the start of their turn. Dark Heritage: If you are an orc, half-orc, goblin, gnoll, bugbear, cambion, drider, hobgoblin, kuo-toa, Zariel tiefling, duergar, or Lolth drow ΓÇö attacks with this flail force the target to succeed on a Wisdom Saving Throw([1]) or receive Tormenting Curse.
================ UNCOMMON (BASE) BLOCK ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Bloodletting: Taking damage from this sickle, creature must succeed on a Constitution Saving Throw([1]) or suffer Deep Bleeding for [2] turns.
================ UNCOMMON (BASE) BLOCK ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Sel├╗ne's Crescent
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Sel├╗ne's Blessing: When you heal a creature with a spell, heal it for [1] more. If you are a worshipper of Sel├╗ne, also grant Resistance for [2] turn(s). Moonlit Sanctuary: When you take damage, you have a [1]% chance to gain Sanctuary for [2] turn(s). If you are a worshipper of Sel├╗ne, double the chance.
Tribal Hunting Sickle
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Primal Weakness: When you deal damage with this sickle, force the target to succeed on a Dexterity Saving Throw or lose [1] AC for [2] turn. Difficulty Class based on your Maneuver DC.
Enchanted Shortbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Precision Enchantment: You gain +[1][2] to Attack Rolls with this bow. Reeling Shot: When you deal damage with this bow, the target start Reeling for [1] turn(s).
Shortbow of War
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Slayer's Mark: You deal an extra [1] to humanoids, giants, undead, constructs, celestials and fiends.
Elven Shortbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Elven Precision: When making a ranged attack and rolling [1] or less, reroll the die and take the new result. Elves reroll at [2] or less and take higher result.
Chase Shortbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Barbed Pursuit: When you deal ranged damage, force the target to succeed on a Constitution Saving Throw or suffer Rupture for [1] turn(s). Difficulty Class based on your Maneuver DC.
Shortbow of Levitation
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Levitating Crystal: Fall damage is halved and jump distance is increased by [1].
Shortbow of Dashing Fortunes
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Poacher's Shortbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Incantation For Beasts: Attacking beasts or fiends with this bow, you deal an extra [1]. Primal Fear: Beasts damaged by this bow must succeed on a Wisdom Saving Throw ([1]) or become Frightened for [2] turn.
MAG_Weapon5 Uncommon
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Tide of Powerful Magic: When you roll a [1] or lower on a damage die for a spell or cantrip, you reroll the die [2] time(s) and choose the best result each time. Do this for each spell damage die.
Shortbow of the Lazy Adventurer
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Amplified Shot: This bow's damage dice cannot roll lower than [1]. All bonus damage dice affecting this bow's damage also cannot roll lower than [1].
Thunderwave Shortbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Thunderous Shot: Creature that takes damage from this bow must succeed on a Strength Saving Throw([1]) or be thrown back for [2].
Snake Shortbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Shortbow of the Land Champion
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Indefatigability: Dealing damage to a creature with this bow, you regain a Superiority Die and Arcane Arrow. Triggers no more than once per combat.
Igniter
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Faded Flame: Reduces the number needed to roll a Critical Hit against Burning targets by [1]. The effect also triggers on targets affected by Hellfire, Holy Fire or similar effect.
Northern Bow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Monster Slayer: When dealing damage with ranged weapon attack to creatures that have [3] maximum HP or more, you deal [1]. Quiet Tundra: While under the effect of Mage Armour, shots from this bow force the target to succeed on a Constitution Saving Throw ([1]) or become Chilled for [2] turns.
Grove Defender's Shortbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Gifts of Silvanus: Creature taking damage from this bow must succeed on a Dexterity Saving Throw or be Entangled. Difficulty Class based on your Maneuver DC.
MAG_Weapon6 Uncommon
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Imp's Veil: While you are hiding, your spells and cantrips dealing[1] gain [2] additional projectile.
================ UNCOMMON BLOCK ================
Rarity: Uncommon
Type: Shields
Slot: Shield
================ UNCOMMON BLOCK ================
Rarity: Uncommon
Type: Shields
Slot: Shield
Ancient Ward: Upon taking damage, gain Protection from Evil and Good for [1] turns. If you are an elf, this effect also triggers when you dodge an attack. Ancient Ward: Upon taking damage, gain Protection from Evil and Good for [1] turns. If you are an elf, this effect also triggers when you dodge an attack.
================ Deep Sea Shield ================
Rarity: Uncommon
Type: Shields
Slot: Shield
Umber's Fury: Creatures that attack you while Off-Balanced are Stunned for [1] turn. Sea's Toll: When you take damage, the attacker becomes Encrusted with Frost for [1] turns.
================ ORKISH SHIELD (MAG_Weapon66) ================
Rarity: Uncommon
Type: Shields
Slot: Shield
Orcish Fury: If you are a half-orc, you have a [1]% chance to gain Haste for [2] turns when taking damage. This Haste does not cause Lethargy.
================ Dwarven Shield ================
Rarity: Uncommon
Type: Shields
Slot: Shield
Flick of the Whip: If you are a duergar, become Invisible for [1] turns when taking damage. Triggers no more than once per combat.
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Mental Fortitude: You gain a bonus to Saving Throws equal to your Intelligence modifier × [1] (rounded down).
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Vibrational Field: At the start of each turn, you have a [1]% chance to gain Blur until the end of combat. If you are a dwarf, double the chance.
MAG_Weapon7 Uncommon
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Healing Blast: Healing yourself or an ally with a spell or a cantrip in combat creates a blast of healing cloud that regains [2] to all creatures within a [1] radius. Triggers no more than once per turn.
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Neronian Holiness: When you deal damage to undead, monstrosities, fiends or fey, gain +[1] AC for [2] turns. Lost when you take damage from foes. Duration can stack. Triggers no more than once per turn.
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Oak's Power: When you have less than [1]% HP, you gain +[2] Constitution(up to [3]).
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
White Hand: If you roll [1] or lower on a Saving Throw, you reroll the die [2] time(s) and take the higher result.
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Furious Earth Force: Each turn in combat, entangling vines rise from the ground at [1] around you, lasting [2] turns. The vines instantly ignite, creating a burning puddle if there's a fire source nearby!
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Sharp Spikes: When a foe attacks you in melee, they must succeed on a Constitution Saving Throw or receive Bleeding for [1] turns. Difficulty Class based on your Maneuver DC.
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Salvation through Faith: When taking a Critical Hit, you and allies within [1] gain +[2] to Saving Throws. The effect dispels when taking damage.
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Sacred Flame Aura: When taking damage, you summon [1] holy flames lasting [2] turns. Divine Protection: You and allies within [1] who worship Lathander or Sel├╗ne are immune to Holy Flames.
Sir Garrett's Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
Dagger of Storm Wind
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Storm Wind: Dealing[1] to a non-large creature in combat with any means, you push it back for [2].
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Gift of the Ocean Spirit: When you deal damage with Aquamancer Powers, you gain Blade Ward for [1] turns.
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Vibration of Definitive Strikes: Dodging an attack in combat, regain a Superiority Die and War Priest Point with a [1]% chance.
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Scorching of Unholiness: When undead attack you, they take [1]. If you worship Lathander - double this damage. Spirit Bulwark: At the start of combat, if you're wearing heavy armour, Spirit Guardians appear around you for [1] turns.
MAG Weapon84 1
Rarity: Uncommon
Type: Shields
Slot: Shield
Encouragement of the Weak: When taking damage, you gain Aura of Courage for [1] turns. On a Critical Hit - until Long Rest.
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Kolento's Conviction: You gain a bonus to Persuasion equal to your Wisdom modifier × [1].
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Shadow Star's Gift: While standing in Darkness Cloud, you gain [1] charge(s) of Force Conduit each turn.
Adamantium Bulwark
Rarity: Uncommon
Type: Shields
Slot: Shield
Adamantine Ward: Physical damage dealt to you is reduced by [1].
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Celestial Justice: When undead, monstrosities, fiends or fey attack you, they must succeed on a Constitution Saving Throw([1]) or be stunned for [2] turns.
MAG_Weapon9 Uncommon
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Tragic Thunderstorms: Using Jump or Fly in combat, you gain [1] Lightning Charges. If you are already have Lightning Charges, gain only [2]. Triggers no more than once per turn.
UNCOMMON
Rarity: Uncommon
Type: Shields
Slot: Shield
Aegis Mortis: When taking damage from a foe in combat, you gain Supreme Absolute Protection for [2] turns with a [1]% chance.
================ UNCOMMON VERSION (BASE) ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Sea Breath: Dealing any damage while standing on a water surface, you make the target wet for [1] turns.
================ UNCOMMON VERSION (BASE) ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Reflection of Light: Attacking illuminated enemies with this handaxe, you deal [1], but also [2] to yourself. Triggers even on a miss.
Demon-cursed Handaxe
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Curse of Withering: Taking damage from this handaxe, target receives [1] charge of Prolonged Wound.
================ UNCOMMON VERSION (BASE) ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Magic of the Deep Lake: Taking damage from this handaxe, target must succeed on a Constitution Saving Throw or receive Ice Grip until the end of its next turn. Difficulty Class based on your Spell Save DC.
================ UNCOMMON VERSION (BASE) ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Awakening of Dawn: +[1] to Initiative.
================ UNCOMMON VERSION ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Ancestor's Blessing: You also deal [1] with this handaxe against the undead.
Handaxe of the Shadow Assassin
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Melee Main Weapon
Seal of Bloody Shadow: Attacking with this handaxe from stealth, you force target to succeed on a Constitution Saving Throw or suffer from enhanced Bleeding. Effect triggers even on a miss. Difficulty Class based on your Maneuver DC.
MAG WoodWoad Nature Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
MAG WYRM OfBalduran Helmet
Rarity: Uncommon
Type: Hats
Slot: Helmet
MAG WYRM OfTruthTelling Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
MAG WYRM SleepImmunity Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
MAG WYRM UndeadBane GreatAxe
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Zhentarim BloodfeederBlade Rapier
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Zhentarim Demonspirit Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG Zhentarim SleeperDagger
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
MAG Zhentarim Swap Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG ZOC AdvantageOnMeleeAttackWhileSurounded Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
MAG ZOC Force Helmet
Rarity: Uncommon
Type: Hats
Slot: Helmet
Force Grasping: Dealing[1], no more than once per turn you gain [2] charges of Force Conduit.
Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
MOO WulbrenHammer
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Needle01
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Para TrainingRing
Rarity: Uncommon
Type: Rings
Slot: Ring
PLA ConflictedFlind Flail Broken
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
PLA WPN DreadedSkullsFlail
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
PLA WPN SwordOfJustice
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
PLA ZhentCave Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
Quest DEN ARM LuckyBoots
Rarity: Uncommon
Type: Boots
Slot: Boots
Quest SCL Moonblade
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Ring
Rarity: Uncommon
Type: Rings
Slot: Ring
Ring Magic
Rarity: Uncommon
Type: Rings
Slot: Ring
SCL MAG SkepticalRobber WifesRing
Rarity: Uncommon
Type: Rings
Slot: Ring
SHA JusticiarArmor Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
SHA SharSpear
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Shield
Rarity: Uncommon
Type: Shields
Slot: Shield
Shield Magic
Rarity: Uncommon
Type: Shields
Slot: Shield
Amulet of the Sapphire Depths
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Blessing of the Depths: While you are in a Paralyzed state, your HP and Ki Points are restored to maximum at the end of each turn. Your Movement Speed is reduced by [1].
================ UNCOMMON VERSION BLOCK ================
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
Prismatic Disturbance: When you receive a Critical Hit, reality substitutes for [1] turns, granting you +[2] to Armour Class. Something in this reality may also change. Fractured Reality: When you use a spell or cantrip, you have a [1]% chance to substitute reality for [2] turns, granting you +[3] to Armour Class. Something in this reality may also change.
TWN BondedByLove HusbandsRing
Rarity: Uncommon
Type: Rings
Slot: Ring
TWN BondedByLove WifesRing
Rarity: Uncommon
Type: Rings
Slot: Ring
TWN BootsOfApparentDeath
Rarity: Uncommon
Type: Boots
Slot: Boots
TWN NecklaceOfCharming
Rarity: Uncommon
Type: Amulet
Slot: Amulet
TWN RatCatcher
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
TWN RegretfulHunter SoulAmulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
TWN SharDagger
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
TWN ShieldOfWatcher
Rarity: Uncommon
Type: Shields
Slot: Shield
TWN ShortswordOfStealth
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
TWN Tollhouse TradersRing
Rarity: Uncommon
Type: Rings
Slot: Ring
UND DeadInWater CallarduranTrinket
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
UND DrowDisguiseCowl
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
UND Duergar ShortswordOfFirstBlood
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
UND DuergarRaft PestKillerAxe
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
UND FairyRing AntiCharmHelmet
Rarity: Uncommon
Type: Rings
Slot: Ring
UND Justiciar Chainshirt Magic
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
UND Justiciar Helmet Magic
Rarity: Uncommon
Type: Hats
Slot: Helmet
UND Justiciar Mask Magic
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
UND KC Elder Warpick
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
UND KC RingOfAbsolute
Rarity: Uncommon
Type: Rings
Slot: Ring
UND MonkAmulet Amulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
UND MushroomHunger RingOfExploration
Rarity: Uncommon
Type: Rings
Slot: Ring
UND MyconidAmulet Evil
Rarity: Uncommon
Type: Amulet
Slot: Amulet
UND MyconidAmulet Good
Rarity: Uncommon
Type: Amulet
Slot: Amulet
UND ShadowOfMenzoberranzan
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
UND SharranCrossbow
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
UND SocietyOfBrilliance DarkvisionRing
Rarity: Uncommon
Type: Rings
Slot: Ring
UND SocietyOfBrilliance PullingRing
Rarity: Uncommon
Type: Rings
Slot: Ring
UND SocietyOfBrilliance ResonanceStaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
UND Tower AmuletDetectThoughts
Rarity: Uncommon
Type: Amulet
Slot: Amulet
UND Tower BootsFeatherFall
Rarity: Uncommon
Type: Boots
Slot: Boots
UND Tower RingArcana
Rarity: Uncommon
Type: Rings
Slot: Ring
UND Tower RingLight
Rarity: Uncommon
Type: Rings
Slot: Ring
UNI ARM OfArchery Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
UNI ARM OfDefense Gloves
Rarity: Uncommon
Type: Gloves
Slot: Gloves
UNI ARM OfMissileSnaring Gloves
Rarity: Uncommon
Type: Rings
Slot: Ring
UNI ARM OfTeleportation Helm
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
UNI ARM Sarevok Armor
Rarity: Uncommon
Type: Armor
Slot: Body
UNI ARM Sarevok Horned Helmet
Rarity: Uncommon
Type: Hats
Slot: Helmet
UNI Bow SpellslotRecharge
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
UNI DarkJusticiar Helmet
Rarity: Uncommon
Type: Hats
Slot: Helmet
UNI DarkJusticiarArmor HalfPlate
Rarity: Uncommon
Type: Armor
Slot: Body
UNI Druid Helmet Circlet
Rarity: Uncommon
Type: Hats
Slot: Helmet
UNI GLO Orin TeleportRing
Rarity: Uncommon
Type: Rings
Slot: Ring
UNI GOB SeluneAmulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
UNI MartyrAmulet
Rarity: Uncommon
Type: Amulet
Slot: Amulet
UNI Ravengard Plate
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
UNI RobeOfSummer
Rarity: Uncommon
Type: Armor
Slot: ΓÇö
UNI SHA DarkJusticiar Boots
Rarity: Uncommon
Type: Boots
Slot: Boots
UNI SickleOfBOOOAL
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
UNI StaffOfRain
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
UNI SuperheavyWeapon
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
UNI UND RingOfMindShielding
Rarity: Uncommon
Type: Rings
Slot: Ring
UNI WYR Circus ClownHammer
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
UNI WYR Circus WheelRing
Rarity: Uncommon
Type: Rings
Slot: Ring
WPN Automaton Halberd
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Battleaxes
Rarity: Uncommon
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Strike Harder: +[1][2] critical damage with this weapon. Bloody Verdict: When you deal damage to a bleeding foe, you can turn your next attack into a critical hit. Triggers no more than once per long rest.
Clubs
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Stunning: A target damaged by this club must succeed on a Constitution Saving Throw([1]) or become stunned.
WPN Dagger u
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Djinni Scimitar PlanarAlly
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Flails
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Flexible Chain: +[1] to Attack Rolls with this weapon against targets wielding a shield. Advantage on Concentration. Jagged Spikes: A target damaged by this flail must succeed on a Constitution Saving Throw([1]) or become bleeding.
Glaives
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Goblin Quarterstaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Greataxes
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Greatclubs
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Strong Swing: When dealing damage with this weapon to targets at full HP, you also deal [1]. Growing Fury: When you deal damage with this weapon to a foe, you have a [1]% chance to restore a Rage charge.
WPN Greatsword Gith
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Greatswords
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Halberds
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Fitting Length: +[1][2] to Attack Rolls with this weapon against large creatures.
WPN Handaxe u
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
New Minor stuff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Hand Crossbows
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN HeavyCrossbow Gith
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Heavy Crossbows
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Heavy Pierce: Toggleable: You ignore Resistance to[1] when attacking with this weapon, and always push the targets back [2].
WPN Javelin u
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Katana
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Katana HITMAN
Rarity: Uncommon
Type: Weapons / 2H (Two Handed)
Slot: Unknown
WPN Katana MASTER
Rarity: Uncommon
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Light Crossbows
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Shot to the Heart: +[1][2] damage with this weapon against targets with full HP.
WPN LightHammer u
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Longbows
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Longsword Gith
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Longswords
Rarity: Uncommon
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Strike Series: +[1] damage with this weapon for each successful attack (up to [2]).
WPN Mace Deva
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Maces
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Crushing: +[1][2] damage with this weapon against stunned targets.
Mauls
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Morningstars
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Armor Piercer: When dealing damage with this morningstar, reduce the target's Armor Class by [1] (up to [2]) if they fail a Constitution Saving Throw ([3]). Leader's Riposte: When a hostile creature attack you in melee, make a counterattack with your morningstar with a Thunderous Smite.
Pikes
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Piercing Intercept: When a foe enters your reach, instantly perform a Piercing Thrust against them.
WPN Quarterstaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Quarterstaff B
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Quarterstaff Druid
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Quarterstaffs
Rarity: Uncommon
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Rapiers
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
High Ground: +[1] to Initiative.
Scimitar
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Swift Blade: +[1][2] to Attack Rolls with this weapon after Dash.
Shortbows
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Shortsword Gith
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Shortsword Rusty
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
================ UNCOMMON SHORTSWORD BLOCK ================
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Song's Soaring: Missing with a shortsword grants +[1] to Jump and similar actions distance, you hover above ground and ignore Opportunity Attacks for [2] turns.
Sickles
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Spears
Rarity: Uncommon
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Dust and Bronze: When an ally within [2] is attacked, you can raise your shield to block up to [1] damage. Requires a Shield. Costs a Reaction.
Torches
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Tower AutomatonHalberd
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Trident 2
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Tridents
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WPN Trident Water Myrmidon ConjureElemental
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Warhammers
Rarity: Uncommon
Type: Weapons / 2H (Two Handed)
Slot: Unknown
Pulverize: +[1] damage with this weapon against prone targets.
War Picks
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
Swift Shattering: When you score a critical hit, you have a [1]% chance to regain an action point. Triggers no more than once per turn.
WYR Circus HandaxeReturning
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WYR Circus MumblingStaff
Rarity: Uncommon
Type: Weapons / 1H (One Handed)
Slot: Unknown
WYR Circus WetCloak
Rarity: Uncommon
Type: Cloaks
Slot: Cloak
WYR MonkAmulet Amulet AfterCombat
Rarity: Uncommon
Type: Amulet
Slot: Amulet